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Thread: ARMA 2: OA beta build 89647 (1.60 MP compatible build, post 1.60 release)

  1. #41
    Num-5 will re-center the view. But yeah, it had me confused the first few times it hit me. I'm not sure how it's supposed to work, but for me using a slight amount of deadzone, it messes up driving badly. It's like, first nothing happens at all until a certain input threshold is met, then it kicks inn far too much (could be issue with my controller setup, don't know). But this is only up/down. I haven't even noticed any left/right thing going on.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  2. #42
    i have a problem with SMAA:

    When i activate it,the game starts stuttering ... any tips ?

  3. #43
    Please have a look at this:
    http://www.youtube.com/watch?feature...Qi-F_p4#t=885s
    Are you still planning to introduce the Object View distance Slider, or make it a cfg entry, someday to prevent situations like this?
    Master of testing for a better Arma and well, for science.
    Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

  4. #44

  5. #45
    Quote Originally Posted by Prodavec View Post
    setViewDistance
    is not the same as setObjectViewDistance or setShadowViewDistance

  6. #46

  7. #47
    I have that already, but I am not sure if it isn´t outdated and it would be nice to have this from BIS

  8. #48
    Gunnery Sergeant
    Join Date
    Nov 3 2009
    Location
    Aachen,Germany
    Posts
    403
    Quote Originally Posted by Tonci87 View Post
    I have that already, but I am not sure if it isn´t outdated and it would be nice to have this from BIS
    Thats for sure Tonci.

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