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Thread: Insurgency in Takistan - Missions pack

  1. #51
    Hi DAP, Nice mission. I have been playing Takistan and having same problem as some others, killing the commander Would it be possible to add interrogation to one or two civilians in case commander is dead?

  2. #52
    Hey DAP it seems you are away for some time probably with personal business which is totally cool, do what ya need to bro. but i just had an idea. sense im not a great mission maker. here's my idea. as well as to having the interrogation option, to solve the problem with perhaps killing the commanders, is to get Intel from the HQ you spawn at, to give possible locations of caches. and me personally i think it would be cool to have it where not all towns are Hostile to add to the real aspect of patrolling through non hostile villages to interrogate civilians such as stated by smacker909 above, and this could help to identify caches, and once a cache location has been identified, then have the hostile AI spawn in the known cache location. and maybe have them keep spawning untill the cache is destroyed(just so that it not so easy to bomb the whole town untill everyone is dead so there is no need to destroy the cache. but this is still a great mission. and if possible like i stated before, on how could i disable the dap wounds on the mission so that i can use the SLX wounds to recover corpses, such as in real life situations. thanks again DAP!

  3. #53
    Gunnery Sergeant
    Join Date
    Sep 18 2010
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    446
    Author of the Thread
    I am very busy at now, but:

    UPDATE

    Current Version: 2.39

    Changelog:


    • IEDs on roads (Only engineers and SpecOps can defuse IED)
    • Disposable launchers (M136, RPG-18)
    • Decreased size of markers on map
    • Increased number of insurgents
    • Added icons (medic, engineer, machinegunner) for squad status window
    • Added map with intel for some field commanders (If you kill him - search his body)
    • Added option "Order mоve away" for civilians (If they block your way or stay in dangerous area)
    • Added interier for hangars on US base (Chairs are usable)
    • Added AH-6J on US Base
    • Minor improvenments and fixes


    Here is only two missions. COOP for CO (Takistan and Zargabad). All other will be released as soon as possible.
    Last edited by DAP; Aug 3 2012 at 19:29.

  4. #54
    First Lieutenant Kremator's Avatar
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    Jun 8 2007
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    Cambridge, UK
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    5,075
    Excellent ... thanks DAP!

  5. #55
    Hey,

    first of all: Great work. We are palying that map with about 20 - 30 ppl and it works just fine.

    But I have one question: Is there an easy way to make the teams bigger? 5 ppl per team is a little smal. Is there an option in the code/mission/menu to expand the teams?

  6. #56
    Hi Trulz Welcome to Bis forums, To answer your question just edit the mission and add more playable units.

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  7. #57
    well, that was easy. Thanks Günter.

    I've got another question: How does one of those field commanders exactly look? We've found a couple of guys with camo vests but we were not able to get intel out of them. Could someone post a pic maybe?

    greetings,

    Truls

  8. #58
    Gunnery Sergeant
    Join Date
    Sep 18 2010
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    446
    Author of the Thread
    Quote Originally Posted by Trulz View Post
    I've got another question: How does one of those field commanders exactly look?
    Lieutenant
    Spoiler:

    Field commander
    Spoiler:

  9. #59
    Gunnery Sergeant
    Join Date
    Sep 18 2010
    Posts
    446
    Author of the Thread
    UPDATE

    Current Version: 2.43

    Changelog:


    • Improved spawn system for Insurgents
    • Added restrictions on the management of helicopters and planes
    • Added weapon restrictions for pilots
    • Added TvT missions (Takistan, Zargabad)
    • New mission - "Insurgency in Chernarus"
    • Minor fixes


    ATTENTION: In Chernarus insurgents can place their camps in forests. Use helicopters for reconnaissance, but be carefull: insurgents have anti-aircraft launchers.
    Last edited by DAP; Aug 4 2012 at 19:28.

  10. #60
    Gunnery Sergeant
    Join Date
    Sep 18 2010
    Posts
    446
    Author of the Thread
    UPDATE

    Current Version: 2.45

    Changelog:


    • Added "Bandage" function for specnaz and snipers (you can dress yourself as well as other soldiers)
    • Added a repair area for planes and helicopters in Chernarus
    • BTR-90 in Chernarus replaced by two BMP-2
    • Other minor fixes


    ATTENTION: In Chernarus insurgents can place their camps in forests. Use helicopters for reconnaissance, but be carefull: insurgents have anti-aircraft launchers.
    Last edited by DAP; Aug 5 2012 at 17:36.

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