Hello,
None of the information below has been changed over the whole 9 weeks.
Server FPS with around 80 players was between 6-11 FPS.
The server.cfg below was being used:
Code:
// GLOBAL SETTINGS
hostname = "XXX"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile = "_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"xxx"
};
motdInterval = 7; // Time interval (in seconds) between each message
// =======================
checkfiles[] = {"dta\bin.pbo"};
// =======================
maxPlayers = 100; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
//equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodecQuality = 5; // Quality from 1 to 10
persistent = 0; // If 1, missions still run on even after the last player disconnected.
// SCRIPTING ISSUES
onUserConnected = ""; // self-explaining
onUserDisconnected = "";
doubleIdDetected = "";
regularCheck = "{}";
// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
//onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
BattlEye = 0; //Server to use BattlEye system
// MISSIONS CYCLE (see below)
//class Missions {};
Performance.cfg
Code:
language="English";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
MaxCustomFileSize=0;
MaxMsgSend=256;
MinErrorToSend=0.0020000001;
MaxSizeGuaranteed=1280;
MaxSizeNonguaranteed=128;
MinBandwidth=4194304;
MaxBandwidth=2097152000;
Windowed=0;
Also just found that Intel SpeedStep appears to be enabled on the server. Does anyone else run with this enabled? cpu speed is going up (2.2Ghz) and down(1.6Ghz) with just a few people on the server