well beacuse of this here
you creating new destructioneffects thats empty when you then do this (i think ) , my example works and its all i can see different you see from my config.class APLION_Housebase : APLION_Base_Object {
scope = 1;
model = "";
icon = "";
displayName = "";
animated = 1;
vehicleClass = "APLION_BuildingsVehicleClass";
nameSound = "house";
accuracy = 0.2;
typicalCargo[] = {};
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
mapSize = 11;
cost = 0;
armor = 800;
/*extern*/ class DestructionEffects; <<<<<<<<<<<<<<<<<<<<< here
};
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