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Thread: Building destruct effects

  1. #21

    well beacuse of this here

    class APLION_Housebase : APLION_Base_Object {
    scope = 1;
    model = "";
    icon = "";
    displayName = "";
    animated = 1;
    vehicleClass = "APLION_BuildingsVehicleClass";
    nameSound = "house";
    accuracy = 0.2;
    typicalCargo[] = {};
    transportAmmo = 0;
    transportRepair = 0;
    transportFuel = 0;
    mapSize = 11;
    cost = 0;
    armor = 800;
    /*extern*/ class DestructionEffects; <<<<<<<<<<<<<<<<<<<<< here
    };
    you creating new destructioneffects thats empty when you then do this (i think ) , my example works and its all i can see different you see from my config.

  2. #22
    First Sergeant
    Join Date
    Nov 28 2006
    Location
    Athens - Greece
    Posts
    813
    Author of the Thread
    Now this is funny ... I've change the class DestructionEffects; with class DestructionEffects {}; .... now I have no errors in RPT but my building is not collapsing anymore !! strange !!

    ---------- Post added at 16:05 ---------- Previous post was at 15:57 ----------

    UPDATE ... YES it worked ... replacing class DestructionEffects; with class DestructionEffects : DestructionEffects {}; as you said ... I have my ruins in place and without any RPT errors !!

    Thromp you are a life savier

    Thanks a lot ... again and again

  3. #23
    well its almost 1 year since i even opend this game so , i also learned something incase i get bored flying Helicopters

    oh and for fire :

    class Sound
    {
    simulation = "sound";
    type = "Fire";
    position = "destructionEffect1";
    intensity = 0.15;
    interval = 1;
    lifeTime = 3;
    };
    class Fire1
    {
    simulation = "particles";
    type = "ObjectDestructionFire1";
    position = "destructionEffect1";
    intensity = 0.15;
    interval = 1;
    lifeTime = 3;
    };
    class Fire2
    {
    simulation = "particles";
    type = "ObjectDestructionFire1";
    position = "destructionEffect1";
    intensity = 0.15;
    interval = 1;
    lifeTime = 3;
    };
    but becareful remember original arma LAGGG with destrucion , find happy place if you can
    Last edited by Sealife; Feb 18 2012 at 15:14.

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