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Thread: Arma2NET

  1. #21

  2. #22
    With a delay, sorry

    Updated version frontpaged on the Armaholic homepage.


  3. #23
    CWR² Webmaster tom_48_97's Avatar
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    Great work!

    Twitter: @Tom_48_97@CFrArmA
    ♪♫ my own web trash
    CFr-ArmA CWR²ArmaHolic MAF — and all the others since 2001...

    Holy moly, W0lle, you're going to be missed!

  4. #24
    Sergeant
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    May 11 2011
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    I have written up a tutorial for writing/using your own custom plugins which should smooth out the learning curve a bit. https://bitbucket.org/Scott_NZ/arma2net/wiki/Tutorial#!tutorial

  5. #25
    Sergeant
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    Author of the Thread
    Arma2NET has been updated to version 1.2 with the following changes:

    - Added the ability to cancel long-running functions.
    - Added the ability to start the CLR without calling an Arma2NET function at the same time, to allow the CLR to be started during mission loading etc.
    - Added the ability to reactivate plugins, so missions for example will be able to start cleanly, without interference from the previous mission.
    - Added a SQF code/expression generator.
    - SQF arrays are now represented as a ReadOnlyCollection rather than a List.

    These are breaking changes so any plugins written for 1.1 will need a recompile.

    ZIP: https://bitbucket.org/Scott_NZ/arma2...ma2NET-1.2.zip
    Installer: https://bitbucket.org/Scott_NZ/arma2...taller-1.2.msi

  6. #26
    Excellent work there Scott!

    I am wondering if you have an idea how many people tried and how many use Arma2NET at this point?
    With the state and issues of the TOKH JVM and the preference of some like Xeno in .NET,
    I would expect some people to look into and use it.
    Especially with the excellent presentation and guidance you provide here.

    The other part is are you yourself mainly developing the Arma2NET wrapper itself or do you use it also
    for other Arma projects of yourself?

  7. #27
    Sergeant
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    Author of the Thread
    Not sure how many people use it exactly, but you can get a general idea from looking at https://bitbucket.org/Scott_NZ/arma2net/downloads which has download counts for each item. I am developing the Arma2NET wrapper itself, mostly because I don't have any ideas for side projects at the moment.

  8. #28
    Thanks Scott. Things I could think of would MP save, stats tracking, in general MP persistence.

    In general I think the wrapper will remain useful in the future (TKOH/A3).
    So I am very happy to see it progress.

  9. #29
    Quote Originally Posted by PvPscene View Post
    Thanks Scott. Things I could think of would MP save, stats tracking, in general MP persistence.

    In general I think the wrapper will remain useful in the future (TKOH/A3).
    So I am very happy to see it progress.
    Ditto this!

    Projects like these are the ones that have the potential to take the engine to a whole new level.

    Keep up the good work!

  10. #30

    !

    This fine pice of software brings a big smile into my face

    Thanks for the short response in case of sample file !


    MCPXXL

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