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Thread: Arma2NET

  1. #91
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by PvPscene View Post
    What about creating a simple test package, so that other server owns can give it a go and report back.
    This.

    I'll test if somebody writes a quick test package.

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  2. #92
    Sergeant
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    I'm going to whip up a modified version of the unmanaged dll which should hopefully tell us everything that's going on.

  3. #93
    Many thx Scott.
    [KH]Jman
    Kellys Heroes ArmA Clan Leader

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  4. #94
    Here's a test mission for all you peeps with a dedicated server.
    NOTE: This mission will only function as intended on a Windows dedicated server.
    On mine the server returns an empty string. It should return the time on the server.

    Make sure .NET Framework 4 Client Profile is installed on the server and it's running the latest arma2server beta

    1. Install @Arma2NET on the server making sure you have the DateTimePlugin in it's addins folder and upload the mission.
    2. No need to install @Arma2NET on client. In this example only the server calls callExtension.
    3. Run the mission and the server time should be displayed in the hint box.
    4. You can also check RPT on server for the servertime output and on the client where it gets PV'd from the server.

    Download here
    Last edited by [KH]Jman; May 4 2012 at 13:40.

  5. #95
    Sergeant
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    Here is a replacement dll which should write to C:/arma2net.txt. Please check for its existence after trying it on the dedicated server.

    https://bitbucket.org/Scott_NZ/arma2....Unmanaged.dll

  6. #96
    Sergeant
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    I've started work on a plugin explorer so you can see plugins/functions available to Arma 2 from a separate interface outside of the game. Here's a pic: http://dl.dropbox.com/u/8707714/a2nexplorer.png
    This will eventually help people figure out if their plugin can be found, and also be a form of documentation.

  7. #97
    Ok I've tested on the dedicated with the new dll and the test mission. No file is written in c:\ at all and the server returns an empty string once again.
    My conclusion is that Arma2NET fails to load on Windows dedicated server.

    Here are the RPT logs:

    @Arma2NET loaded from Arma2 Root folder:
    Code:
    =====================================================================
    == E:\Programs\ArmA2-Private\Expansion\beta\arma2oaserver.exe
    == E:\Programs\ArmA2-Private\Expansion\beta\arma2oaserver.exe -arma2netdev -port=2502 -name=Server-Public -config=E:\Server-Public\Server-Public.cfg -cfg=E:\Server-Public\ArmA2-Public.cfg -profiles=E:\Server-Public -mod=expansion\beta;expansion\beta\expansion;E:\Programs\ArmA2\@CBA;E:\Programs\ArmA2\@CBA_A2;E:\Programs\ArmA2\@CBA_OA;@Arma2NET
    =====================================================================
    Exe timestamp: 2012/04/26 16:34:46
    Current time:  2012/05/05 13:31:05
    
    Version 1.60.92329
    2012/05/05, 13:31:05 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
    2012/05/05, 13:31:15 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
    2012/05/05, 13:31:32 [5340,154.937,0,"XEH: PreInit Started. v1.0.0.179. MISSINIT: missionName=Arma2NET_serverTest, worldName=utes, isMultiplayer=true, isServer=true, isDedicated=true"]
    2012/05/05, 13:31:33 [5340,155.81,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
    2012/05/05, 13:31:33 [5341,156.073,0,"XEH: PostInit Started"]
    2012/05/05, 13:31:33 [5341,156.11,0,"CBA_VERSIONING: cba=1.0.0.180, cba_a2=1.0.0.8, cba_oa=1.0.0.6, "]
    2012/05/05, 13:31:33 [5341,156.123,0,"XEH: PostInit Finished. State: _isClient=false, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=true, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=0, _sessionId=1, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:1, group=L 1-1-A"]
    2012/05/05, 13:31:40 Server: Object 3:2 not found (message 225)
    2012/05/05, 13:31:40 ["SERVER _servertime: ","","STRING"]
    @Arma2NET loaded from expansion\beta (just incase!)
    Code:
    =====================================================================
    == E:\Programs\ArmA2-Private\Expansion\beta\arma2oaserver.exe
    == E:\Programs\ArmA2-Private\Expansion\beta\arma2oaserver.exe -arma2netdev -port=2502 -name=Server-Public -config=E:\Server-Public\Server-Public.cfg -cfg=E:\Server-Public\ArmA2-Public.cfg -profiles=E:\Server-Public -mod=expansion\beta;expansion\beta\expansion;E:\Programs\ArmA2\@CBA;E:\Programs\ArmA2\@CBA_A2;E:\Programs\ArmA2\@CBA_OA;expansion\beta\@Arma2NET
    =====================================================================
    Exe timestamp: 2012/04/26 16:34:46
    Current time:  2012/05/05 13:34:45
    
    Version 1.60.92329
    2012/05/05, 13:34:45 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
    2012/05/05, 13:35:01 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
    2012/05/05, 13:35:17 [2234,85.932,0,"XEH: PreInit Started. v1.0.0.179. MISSINIT: missionName=Arma2NET_serverTest, worldName=utes, isMultiplayer=true, isServer=true, isDedicated=true"]
    2012/05/05, 13:35:17 [2234,86.864,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
    2012/05/05, 13:35:18 [2235,87.044,0,"XEH: PostInit Started"]
    2012/05/05, 13:35:18 [2235,87.085,0,"CBA_VERSIONING: cba=1.0.0.180, cba_a2=1.0.0.8, cba_oa=1.0.0.6, "]
    2012/05/05, 13:35:18 [2235,87.099,0,"XEH: PostInit Finished. State: _isClient=false, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=true, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=0, _sessionId=1, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:1, group=L 1-1-A"]
    2012/05/05, 13:35:26 Server: Object 3:2 not found (message 225)
    2012/05/05, 13:35:26 ["SERVER _servertime: ","","STRING"]
    Last edited by [KH]Jman; May 5 2012 at 12:52.

  8. #98
    Quote Originally Posted by [KH]Jman View Post
    No callExtension is not broken on dedicated since as I've said jayarmalib works just fine on the serverside. ...
    jayarma2lib is not a reference for this case. Arma2Net is working with a new internal funtion "callExtension".
    Jayarma2lib is working with a modified dsound.dll. 2 very diffrent approaches!
    This is from Jayarma2Lib dev heaven site:
    In a nutshell, this library works by proxying the DirectSound library on any Windows system; DirectSound is dsound.dll. I then replace the KbAddTopic function, and rename it "jayCall". This function is the access point for all functionality within this library.
    So you can't draw a conclusion that the problem is within Arma2Lib.
    Last edited by HeliJunkie; May 5 2012 at 14:08.

  9. #99
    Quote Originally Posted by HeliJunkie View Post
    jayarma2lib is not a reference for this case. Arma2Net is working with a new internal funtion "callExtension".
    Jayarma2lib is working with a modified dsound.dll. 2 very diffrent approaches!
    The (new) jayarmalib uses callExtension too
    Available for some time now.

    Xeno

  10. #100
    Quote Originally Posted by Xeno View Post
    The (new) jayarmalib uses callExtension too
    Available for some time now.

    Xeno
    Then it is well hidden ;-)
    Didn't find other informations....

    HeliJunkie

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