+1 to Defunkt and Tonci87
arma doesn't need to integrate into other software IMO. Just make their own product slightly better on the simulation end for aircraft. ToH went a long way with helicopters just spend some time doing the same thing for aircraft, especially considering they don't need all that much work to make them believably simulated.
1. Make flaps work properly
2. introduce a better Flight planning system(MFD + improved hud)
3. Introduce more realistic missile behaviors(mando ish?)
4. CCIP/CCRP(dear lord how fricken hard can it be?)
5. remove god mode radar from aircraft that dont have radars in the first place
6. Realistic Targeting POD
most of these have been done in ArmA2 in some shape or another, BIS should be able to do them in a few weeks if they put their minds into it.
why DCS wouldn't be a good thing to link into ArmA
1. it would limit the number of people who could use assets
as a mission maker you would be troubled by putting assets like an A-10 into a mission like domination because you would know not very many peole who have arma..also have DCS A-10C
2. it would limit the available assets to ones that have simulators..A-10C/Kamov..that's about it for assets. Lock-On is not a great simulator either IMO You could add in FreeFalcon but then you add yet more game by another developer to link into now a 4 game spread. Could you use only DCS A-10/BS to control those aircraft and ArmA to control the others? sure..but then how do you balance out the bad simulator of ArmA to the great simulator in DCS?
So althought I would LOVE LOVE LOVE LOVE to see something LIKE this in ArmA..this is not the route to take and until BI has enough money to spend to start developing tools that the US military has only been able to have for the last 10 years or so, it's not going to happen in ArmA. So instead I think the compromise is to improve the simulation in ArmA to a level that is passable
A lot of this stuff BIS doesn't even need to do themselves, I'd be happy with them just giving the community the assets scripting, config, and model wise (thats not saying the models themselves though) to implement this on our own.
Actually now that we have some new commands, its quite possible now to implement the basics of HLA into Arma2.
2. I agree, however, using the map + GPS works just as well. Blake's PINS is pretty useful too.
3. Try ACE, they have it spot on. Mando doesn't have all of the functionality available in real life, that ACE adds, like the LOAL (Lock On After Launch) fire-mode for Hellfires.
4. Agreed, but it probably isn't as simple as it sounds... There's lots of math involved. Dumb bombs locking on is supposed to "simulate" CCIP. In the mean time, try Blake's PINS out. It's pretty nice.
5. It's a line in the config file "radartype = 0;" Hopefully the base class for all vehicles is set to zero, so the things that really have it can be the exception, rather than the rule.
6. More importantly, Moving turrets on fixed wing.
Really, the only things that I want are working shock absorbers on aircraft and turrets on fixed wing, without the need for proxies. The rest can be modded in easily.
1. Flaps work on some.. not on others..C-130 flaps, last time i tested which admittedly provided drag but did not increase lift at all, same with V-22..the A-10 works perfectly IMO
2. Sure if you want to put down 800 map dots Been wanting to test out pins just havent had the time :S
3. I meant more in terms of things like mavericks where you have to look for the targets instead of tab locking.
4. Reiterate my desire to try PINS It doesnt have to be "real" CCIP and CCRP..I would settle for semi convincing like the CCIP of Mando and what I have seen of CCRP in PINS
5. Doesn't solve having the god radar boxes in the hud Id rather have the radar up top than the god boxes in the hud
6. turrets on a FW? where would that help? lol
It all depends on a number of factors, model weights would probably be the largest and there's a setting for the drag flaps create in the config, but I don't know how much this translates into lift.
Mavericks are kind of a middle ground between tab-lock and searching for a target. You slew the cross-hair over a heat signature and it automatically locks onto the target like a Javelin, fire and forget. (Unlike mando -_-) What I'm more concerned with are the Passive IR seekers, like the Sidewinder and Stinger, there is "no lock button" at all and you can fire one off whenever you want (Looking at you Mando...) Hopefully BIS develops a system for these weapons where it automatically goes to the hottest part (Provided there's good LoS on it). Maybe a "laser" system, similar to ACE's laser guidance, where there's a fake laser that only heat seeking missiles can see and the missiles automatically home in on the best one that it can see? I dunno, crazy idea.
And without turrets on aircraft a realistic targeting pod is impossible. You have to be able to move the camera. This paves the way for other possibilities too. Two birds, one stone.
As for the radar, you're talking about in regular ArmA 2? OA has a very different radar layout.