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Thread: Enhanced Skills Slider

  1. #21
    This is a great addon. Cannot wait for full group/side functionality, single-unit useage is a little limited right now, but OK for testing. I'm not keen on the blue perma-hint in the middle of the screen, but I guess that's another beta detail?

    With full group/side functionality, this will definitely be among my permanents.
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  2. #22
    Sergeant Major OldBear's Avatar
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    New on front page at Armed Assault.info

    Link to mirror :

    Enhanced Skills Slider (v 0.1 beta) : http://www.armedassault.info/index.p...addons&id=1915

  3. #23
    Warrant Officer Jedra's Avatar
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    Quote Originally Posted by DMarkwick View Post
    This is a great addon. Cannot wait for full group/side functionality, single-unit useage is a little limited right now, but OK for testing. I'm not keen on the blue perma-hint in the middle of the screen, but I guess that's another beta detail?

    With full group/side functionality, this will definitely be among my permanents.
    Hello mate,

    Side and Group functionality should be working. It is for me anyway ;-) It does not display slider values for Side/Group initially because it makes no sense to do so when each unit within a group or side will have different values. But certainly if you set a spread range or apply a percentage when a side / group are selected it does apply them to each unit in that group or side. Try it - set a spread range for a group and then check on an individual unit you know is in that group.

    The perma-hint is because it is an addaction that is continually checking to see if the player is alive and an admin and it is generally first on the list. I guess because I play mostly with ACE I don't see it. I'll check if you can do something about this with the addaction command.

    @Old Bear - thanks for the mirror - I'll update the first post.
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  4. #24
    Thanks,that was desperately needed since the change in 1.60.

  5. #25
    Quote Originally Posted by Jedra View Post
    The perma-hint is because it is an addaction that is continually checking to see if the player is alive and an admin and it is generally first on the list. I guess because I play mostly with ACE I don't see it. I'll check if you can do something about this with the addaction command.
    If its the blue "set skill" menu then it goes away with a right click of the mouse like the action menu in general.

    Great addon!

    EDIT: Jedra, just to be clear to my daft head, is values sliders set to right always better or is it mixed? Thinking of Aiming Accuracy i can imagine its better with a higher value, but is it the same with Aiming Shake? Read the manual and although its clear to some people im uncertain myself. Cheers.
    Last edited by Alex72; Feb 15 2012 at 14:30.

  6. #26
    Warrant Officer Jedra's Avatar
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    Quote Originally Posted by Alex72 View Post
    If its the blue "set skill" menu then it goes away with a right click of the mouse like the action menu in general.

    Great addon!
    Thanks mate - I should play vanilla more often - sometimes I forget!!

  7. #27
    Only tested it briefly so far but love it so far! I can see this one become a must have (at least for me) so it would be nice to be able to define some stuff in a "userconfig\jed_ess\jed_ess_config.hpp" that would be applied automaticly on mission startup.

    Thinking mostly about random with spread function where in the jed_ess_config.hpp you define what skills to randomly change and sets the min/max limits. Would be awesome if this could be defined per SIDE as well. Leading to unpredictability and "never the same" even if a mission is played several times in row.

    Also agree regarding the action menu in the middle of screen, would be better if there was a less intrusive way to do it.

    Maybe an option in the config file that removes it from the action menu (but can still be called from a radio trigger/script) since I think after experimenting and finding good settings the GUI won't be needed as much...

    Anyway, looking forward to whatever you decide to release!

    /KC
    >> The journey is the reward! <<

  8. #28
    Warrant Officer Jedra's Avatar
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    @KeyCat - thanks for the suggestions. I will look at implementing a userconfig at the weekend - it sounds like a good idea. As for the trigger thing. By using an AddAction, I know I am not going to interfere with a mission or other addon. Using a radio trigger may cause problems if a mission loaded also uses it. I think you may have to live with it, or use the right mouse button as Alex72 suggested.

  9. #29
    Quote Originally Posted by Jedra View Post
    Hello mate,

    Side and Group functionality should be working. It is for me anyway ;-) It does not display slider values for Side/Group initially because it makes no sense to do so when each unit within a group or side will have different values. But certainly if you set a spread range or apply a percentage when a side / group are selected it does apply them to each unit in that group or side. Try it - set a spread range for a group and then check on an individual unit you know is in that group.

    The perma-hint is because it is an addaction that is continually checking to see if the player is alive and an admin and it is generally first on the list. I guess because I play mostly with ACE I don't see it. I'll check if you can do something about this with the addaction command.

    @Old Bear - thanks for the mirror - I'll update the first post.
    Hmm, OK I will try it again tonight, but when I tried it last night it seemed to me that only the single-unit functionality was working. Using single-unit functionality I successfully reduced their skills to useless, I tried the side/group options, and got creamed and when setting the sliders to their minimum on Side/group, upon checking the units individually they seemed to have retained their original values.

    ---------- Post added at 17:01 ---------- Previous post was at 16:56 ----------

    Quote Originally Posted by Jedra View Post
    @KeyCat - thanks for the suggestions. I will look at implementing a userconfig at the weekend - it sounds like a good idea. As for the trigger thing. By using an AddAction, I know I am not going to interfere with a mission or other addon. Using a radio trigger may cause problems if a mission loaded also uses it. I think you may have to live with it, or use the right mouse button as Alex72 suggested.
    I've seen some addons of a similar nature to this have the button on the esc. screen. So you press esc. and get the window that allows you to restart/abort etc, and the button goes there. It doesn't affect the flow of the game either.

  10. #30
    Warrant Officer Jedra's Avatar
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    Are you playing SP, MP or LAN? The sliders should be setting the individual units when you choose All Units or a group. The only time it won't is if you do it too early and the units are still spawning. Also, if you could let me know what mission you're using and I can check if it's something mission specific.

    Regarding the ESC feature - I will look into that as it may be preferable to an action menu item - thanks for the tip!

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