Revision 89299 uploaded
Revision 89299 uploaded
Great! I was flying 88888 yesterday, and I've noticed too weak ground effect. I'll try this patch later in the evening.
We want Coffee, we want Coffee! ;-)
(for those wondering what this spam is, I of course mean Java! )
I quite like the groundeffect. It's noticable but at the same time subtle. I can't tell wether it's realistic or not - that's something rl pilots have to do.
However, the issue with torque effects stays the same. I really want torque induced yaw to be more noticable. Is there a chance for a new difficulty option or something along those lines so kb&m players can play TOH on expert while all the players who like an authentic experience can choose to play it on a 'realistic' setting or something similar?
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
Warthog HOTAS | TrackIR 5 | Saitek Rudder Pedals
kb/mouse, Expert, no autohover:
Light: Best I've ever seen it. Excellent all around!
Medium: Much better than 88888, but have changes in changelog been applied to medium? Perhaps ground effect could be increased slightly (bigger rotors and more powerful engines than light), and friction + ground contact reduced? It feels like a brick on landing. Sometimes, but much more rarely, the medium can lose control at low speeds and go into an unstoppable death rightward spin ( ), as in previous betas.
In Free Flight, the medium always starts flight at a very low altitude, sometimes in contact with ground (or overpasses), leading to instacrash. Especially dangerous when starting in mountainous terrain.
Sensitivity to input from analog collective raise (ACR) key is INTENSE, much more so than with light. Is that intended? Perhaps this is the way it should be with stronger/multiple engines, I don't know. Tapping that key on landing to slow descent is very dangerous now; only Q/Z can be used safely in that situation, but heli is less responsive to them. I'm used to pressing left pedal along with analog collective raise since 1.03, but now too much bad stuff happens when using ACR key while landing for it to be used. On takeoff, ACR+left pedal are fine, but must be very, very lightly used. One would think that, for a heli significantly heavier than the light, that the ACR key would be less sensitive than with the light heli, but perhaps that is an erroneous assumption.
Heavy: Excellent, as before. But heli tends to feel lighter than even the light heli, as controls are very sensitive to input. But that's not a problem, and has been the case for a while.
More testing later....
Overall, excellent beta!
AI following in ToH: This is most likely not related to the betas. But if an AI-flown military heli is grouped with and subordinate to a human-flown military heli, the AI-flown heli has EXTREME difficulty following the commanding heli in formation, especially in combat situations and in mountainous terrain. The AI-flown heli gets lost continuously, which severely impacts gameplay. Even in flat South Asia terrain under clear skies when no opfor are present, the AI heli will get lost ("Away") within 20 seconds. I have a simple test mission if it will help. Seems like the AI pilots should have much better vision and following ability.
"Realistic/Authentic" flight models for controller users: Is it possible for intense torque-induced yaw requiring continuous pedal input to be applied if a controller is detected, and the normal FMs used when only kb/mouse are detected?
Last edited by OMAC; Feb 14 2012 at 00:44.
Iron Front: Liberation 1944 Beta Tester
Take On Helicopters: Rearmed Beta Tester
OMAC Mission Pack 1
Tactical Withdrawal mission for Iron Front Liberation 1944
A Mine In South Asia
Like the progress , Light should no longer need any tweak , i love it
well apart from its stoned
small materail file bug in arch of Skids , it is stone material not plastic or whichever it should be.
not connvinced about the Landcontact when approaching a roadway either to be honest but will check further.
Last edited by Derbysieger; Feb 13 2012 at 22:10.
You do need to beat it. The system uses milliseconds, but it does not display them. This has already been corrected for the next patch
Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.
Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.