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Thread: Take On Helicopters Beta Patch 89299

  1.   Click here to go to the next Developer post in this thread.   #1

    Take On Helicopters Beta Patch 89299

    Revision 89299 uploaded

    Changelog:
    Spoiler:
    Bohemia Interactive
    Arma 3 - Project Lead
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    Take On Helicopters - Project Lead
    Take On Noisecontrollers!

  2. #2
    Great! I was flying 88888 yesterday, and I've noticed too weak ground effect. I'll try this patch later in the evening.

  3. #3
    We want Coffee, we want Coffee! ;-)

    (for those wondering what this spam is, I of course mean Java! )
    A.C.E. Advanced Combat Environment

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  4.   Click here to go to the next Developer post in this thread.   #4
    BI Developer DnA's Avatar
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    Quote Originally Posted by Sickboy View Post
    We want Coffee, we want Coffee! ;-)
    We want coffee as well, but the engineer manufacturing the coffee maker has discovered a clogged water supply. He hopes to have it resolved soon, so we can ship testing units to all of you

  5. #5
    I quite like the groundeffect. It's noticable but at the same time subtle. I can't tell wether it's realistic or not - that's something rl pilots have to do.
    However, the issue with torque effects stays the same. I really want torque induced yaw to be more noticable. Is there a chance for a new difficulty option or something along those lines so kb&m players can play TOH on expert while all the players who like an authentic experience can choose to play it on a 'realistic' setting or something similar?

  6. #6
    CWR² Chief Beta Tester OMAC's Avatar
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    Thumbs up

    kb/mouse, Expert, no autohover:

    Light: Best I've ever seen it. Excellent all around!

    Medium: Much better than 88888, but have changes in changelog been applied to medium? Perhaps ground effect could be increased slightly (bigger rotors and more powerful engines than light), and friction + ground contact reduced? It feels like a brick on landing. Sometimes, but much more rarely, the medium can lose control at low speeds and go into an unstoppable death rightward spin ( ), as in previous betas.

    In Free Flight, the medium always starts flight at a very low altitude, sometimes in contact with ground (or overpasses), leading to instacrash. Especially dangerous when starting in mountainous terrain.

    Sensitivity to input from analog collective raise (ACR) key is INTENSE, much more so than with light. Is that intended? Perhaps this is the way it should be with stronger/multiple engines, I don't know. Tapping that key on landing to slow descent is very dangerous now; only Q/Z can be used safely in that situation, but heli is less responsive to them. I'm used to pressing left pedal along with analog collective raise since 1.03, but now too much bad stuff happens when using ACR key while landing for it to be used. On takeoff, ACR+left pedal are fine, but must be very, very lightly used. One would think that, for a heli significantly heavier than the light, that the ACR key would be less sensitive than with the light heli, but perhaps that is an erroneous assumption.

    Heavy: Excellent, as before. But heli tends to feel lighter than even the light heli, as controls are very sensitive to input. But that's not a problem, and has been the case for a while.

    More testing later....

    Overall, excellent beta!

    ------------------------------

    AI following in ToH: This is most likely not related to the betas. But if an AI-flown military heli is grouped with and subordinate to a human-flown military heli, the AI-flown heli has EXTREME difficulty following the commanding heli in formation, especially in combat situations and in mountainous terrain. The AI-flown heli gets lost continuously, which severely impacts gameplay. Even in flat South Asia terrain under clear skies when no opfor are present, the AI heli will get lost ("Away") within 20 seconds. I have a simple test mission if it will help. Seems like the AI pilots should have much better vision and following ability.

    ------------------------------

    "Realistic/Authentic" flight models for controller users: Is it possible for intense torque-induced yaw requiring continuous pedal input to be applied if a controller is detected, and the normal FMs used when only kb/mouse are detected?
    Last edited by OMAC; Feb 14 2012 at 00:44.

    Iron Front: Liberation 1944 Beta Tester
    Take On Helicopters: Rearmed Beta Tester
    OMAC Mission Pack 1
    Tactical Withdrawal mission for Iron Front Liberation 1944
    A Mine In South Asia
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  7. #7
    Like the progress , Light should no longer need any tweak , i love it
    well apart from its stoned

    small materail file bug in arch of Skids , it is stone material not plastic or whichever it should be.
    not connvinced about the Landcontact when approaching a roadway either to be honest but will check further.


  8. #8
    I just beat Gold in one of the time trials or at least I thought I did. Isn't it enough to match the required time?


    €: Seems like you have to beat the time:


    €²: Now I'm really confused:
    Last edited by Derbysieger; Feb 13 2012 at 22:10.

  9.   Click here to go to the next Developer post in this thread.   #9
    BI Developer DnA's Avatar
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    You do need to beat it. The system uses milliseconds, but it does not display them. This has already been corrected for the next patch

  10.   Click here to go to the next Developer post in this thread.   #10
    Quote Originally Posted by Derbysieger View Post
    I just beat Gold [...] Isn't it enough to match the required time?
    One does not simply beat gold. Your medals and false pride will be stripped from you!

    Also, what DnA said ^^ - I even saw him playing them yesterday, so he's not just 'frontin'

    Best,
    RiE
    Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide où germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

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