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Thread: Take On: Hinds!

  1. #341
    Quote Originally Posted by Max Power View Post
    If you keep your head in the centre it's not that bad. It works for me. I blow up tanks with it.

    TrackIR does make it hard to keep head still. maybe i need a custom config with a bigger deadzone.

  2. #342
    I just want to make it clear that I'm not arguing against a simulation of a reflex sight. I think that would be awesome, and I guess pretty essential to those lucky people who have 6dof. I was just saying it's possible to be fairly accurate without it. It's no replacement for a gun computer, though... except in il2. The P-51 had a gun computer and I was better without it... Then again, it did have proper parallax behaviour.


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  3. #343
    http://www.youtube.com/watch?v=LjlxK...feature=relmfu

    Four youtube Vid talking about the hind.
    Youtube Channel
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  4. #344
    Wow, looking at the video of this 17y/old Hind's game, make me thinks how poor is the actual toh-Hind

    http://www.youtube.com/watch?NR=1&fe...&v=uFnTdXwIAwE

    Please BIS, can you give some more love at the Hind (cockpit, avionic, navigation/targeting system)
    Last edited by Scorlhov; May 7 2012 at 15:06.

  5. #345
    Quote Originally Posted by Scorlhov View Post
    Wow, looking at the video of this 17y/old Hind's game, make me thinks how poor is the actual toh-Hind

    http://www.youtube.com/watch?NR=1&fe...&v=uFnTdXwIAwE

    Please BIS, can you give some more love at the Hind (cockpit, avionic, navigation/targeting system)
    May be OT but that´s the greatest Cockpit i´ve ever seen. All those Animations and Details make me cry.

  6. #346
    Quote Originally Posted by Scorlhov View Post
    Wow, looking at the video of this 17y/old Hind's game, make me thinks how poor is the actual toh-Hind

    http://www.youtube.com/watch?NR=1&fe...&v=uFnTdXwIAwE

    Please BIS, can you give some more love at the Hind (cockpit, avionic, navigation/targeting system)
    Yep - seconded - I'm looking at ACE - hoping there's something in there that will tidy up some of the quirks.

    On the subject - anyone else notice how wierd the behaviour of guided missile is? I can't select targets when they are selected, and as gunner aiming them with scope they go high everytime.
    current workaround is to use the radio to order the gunner as a unit to target - rather than the crew "select /cycle target" commands.

    But downside is there's no way of really knowing if they have targetted or not.

    Why do I launch the missile also? I don't fire the cannon other than in manual, rockets - the gunner fires when I line it up, missiles - I fire them? But he targets them - but I can't select targets using the normal route.

    Discuss!

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