I hope that there will also be the 221st Attack Helicopter Squadron camouflage of the Czech Air ForcePaint Schemes - Over 25 different liveries, covering most nations operating the gunship.
Spoiler:
I hope that there will also be the 221st Attack Helicopter Squadron camouflage of the Czech Air ForcePaint Schemes - Over 25 different liveries, covering most nations operating the gunship.
Spoiler:
Def gonna get this, looks awesome.
I don't have TOH but I might get it just to get this....
hopefully they do a Take On: Apache as well. That would be epic!
I only say this much: ZEPPPPPPEEEEEERRRRRRRRR
No SP campaign? :<
Because it's too pricey for just skins and detailed cockpits
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Gonna buy it so we get more DLC. BiS- how about Huey, and SAR: Medevac'ish campain?
SamB
"They came in low and hot, close to the trees and dropped their tail in a flare, rocked forward and we raced for the open doorways (...)"
Mike Ryerson: The Man in the Doorway
Please BIS stick in the Takistan or preferably Chernarus map for those who don't have Arma, it's smaller + more place to hi(n)de then better for adversarial scenarios.
Depends on how detailed the cockpit is and what you can do with it, if for example Mi-24 weapon and visual systems are controlled by clicking switches in the cockpit and Mi-35 is done via MPD button, and the visual systems would be displayed in said screens then I'd have no issue forking over 20 someodd for that and a new weapon system plus the ability to turn what was for the most part a civilian game into a more military game.
Furthermore they released tools for us to add out own into TKOH before announcing this DLC so I'm more encouraged rather than feeling as though they would be denying modidng in order to squeeze the DLC savings. That said however technicly we have not yet seen these and as such I'll be waiting for purchase until we get some examples of how things look or behave with this.
SUPERHIND!, wow nice job BIS it looks good, finally a hind with a decent cannon. Those are INGWE missiles on there aswell. Awesome even if the name is wrong, its just Superhind MkII, III, IV or V. Or Mi-24 Superhind, since most of them come from Mi-24s. Algeria and Azerbaijan are the only operators I know of.
Well don't all Russian Hinds use SACLOS weapons which are commanded properly by gunner in Arma already(non-tab). For the Superhind, the INGWE is a SACLOS beam riding missile so should be no huge diff there. BUT they could give it the Mokopa, which is LOAL, LOBL with either Semi active laser, or Radar, or Imaging Infrared(So a like Hellfire and Javelin). It is also capable of using Hellfires aswell anyway. So maybe its in there.
Last edited by SAbre4809; Feb 9 2012 at 22:25.