Hind is nice, great helicopter(s), good military simulation, nice feeling of being up in the sky and counting on yours skills to stay alive there.
But would be also nice to know: did anybody manage to finish a challenge? And where did you learn to? It seems I'll never do it, not even a half. The wingman shoots when he wants (usually he doesn't shout at all - seems to be sleeping or having a spicy pizza with a large beer). Manual missiles fully locked on target fly somewhere around - the target remains there, alive and fully locked for the next missile to be launched around, in the air, until I get so close that I'm killed by enemy guns. The objectives change some times before you can act - run for a factory, but then suddenly the objective is a helicopter, but before you see it, the objective is announced to be terrestrial troops... until, finally, I'm down, shoot by some helicopters, or whatever - the radar wouldn't say. For sure, I have a lot to learn, but it still appears to be somehow chaotic and gives me no chances - I simply don't understand what is wrong (would it be a set of bugs?). I'm sure it is not intended here to have only a bunch of high class real military pilots to (eventually) finish a mission - finally, it's just a game, suitable for amateurs fun.
So: did anybody finish a mission? If yes, then: where did you learn what you have to do in order to do that?
---------- Post added at 21:52 ---------- Previous post was at 21:36 ----------
P.S. read "shoot", not "shout". I'm the only one who's shouting....
---------- Post added at 22:48 ---------- Previous post was at 21:52 ----------
Well.... now I've got further with "expert":The wingman is totally out of the game, no matter the type of gun - sleep well! All weapons in Manual fire shoot all around, but not in targets, no matter of green square and circle. Finally, the enemy always shoot me down, nobody gives a shit on my guns, rokets, bombs or misiles carefully centered in green squares and circles (and maually shoot, of course - the wingman does not exist, only his eye glasses). Just wasted time. After some 20 hours of practicing and practicing, I start to be pretty sure that it's all about bugs and not finished product, not missing of my licence as a high class professional military pilot.
If you like the feeling of being in the air, just stay in the air and avoid any challenge - it's useless, just wasting time...
I'm an Arma player and for me it's business as usual. Some of the challenges are quite hard but they're all doable I think. I beat two Patrol missions yesterday and one Base Assault challenge this evening. Some Helicopters are more usefull than others. I prefer the ones with many rockets (S5 or S8 variants). For rockets I usually select manual fire. If you're up against a helicopter make sure you always fly at a higher altitude than the enemy helicopter and that your gunner can target that thing with his gun (especially if flying the Mil Mi-24P). You don't need many hits to bring them down but you can't take much either.
For guided missiles I would recommend you give your gunner the targets manually, don't use tab lock. You can reconfigure your controls to your liking but default you select your gunner with "F2", then press "2" (not numpad) and select your target with "2", "3", "4" etc., then fire the missile. Note that the AI doesn't seem to target static defenses with missiles (at least I didn't manage to get my gunner to target AAA defenses with missiles). Armored vehicles like APCs and tanks work fine.
I use the gun against infantry, static defenses and light armor, the rockets against armored vehicles and static defenses. I usually spare the missiles for real threads like T72s. Those beasts can be a pain in the *** and I would stay as far away from them as possible.
PS: None of the challenges I played is bugged. Well, at least there are none that make the missions impossible to beat. I encountered only one minor bug:
You can find it on this screenshot:
Last edited by Derbysieger; Mar 24 2012 at 22:13.
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
Warthog HOTAS | TrackIR 5 | Saitek Rudder Pedals
@gabriel22 - you just have to practice that's all. I have beaten the missions, but I can't do it every time - it depends on the Hind I am given. If it's the one with only a few rockets I have to go back and re-supply a few times. The gunner does hit the targets with missiles - you just have to keep the target centred - these are not Fire and Forget missiles - the gunner has to guide them to the target. Having said this, it's the rockets that seem to be the most useful, the AI does treat them rather like they cost nothing though!
At low speeds the Hind is not easy to fly - you really have to be co-ordinated on the pedals as the torque enduced yaw is pretty brutal.
I shall further play a little bit, but I think I shall finally quit. Practicing is a must, but the "learning curve" is flat here: I don't learn anything, just watch the mysteries. You might have a different version of game. My wingman DOES NOT SHOOT. I had the missile locked on target for him even from some 1.5km or more, then I kept it locked in front of me until I bumped into the enemy base, and I did it 3 times from different altitudes and speeds: no result. The wingman does not act.
In manual mode, the missile remains locked on the same target after I shoot, like nothing happens there. Once or twice I used all 4 missiles on the same target - which finally remained centred and locked, even if I had no missiles anymore.
Rockets NEVER lock. High speed, low speed, high altitude or low, close or far, wingman or manual - they stay as a green square, green circle never appears.
Overall, I really believe they should issue a patch to make Hinds somehow more "playable".
By the way, do you know why I can find 2 times "Take on Hinds" in "Main Menu / Expansions"? Should I mark both of them? And what is "jre" in the same "Expansions"? Should I mark it too?
How about joining up for a MP training session? It seemed to work nicely for some after the release of TKOH and seemed good fun.
You cannot 'lock' rockets. Rockets are unguided (except for DAGRs). You can only tell your gunner to target an enemy vehicle (even with missiles btw). He will shoot at it as soon as you're lined up. Thats why I prefer manual fire for rockets. It means I am in full control of the weapons
You have a maximum of 8 guided missiles (depending on the loadout). Technically you can't even lock the missiles because they're manually guided missiles. That means your gunner (wingman would be another helicopter) has to be able to see the target in order to hit it. If he loses sight of the target the missile won't hit. For missiles you need to order your gunner to fire by pressing the fire button (left mousbutton/trigger on your joystick...) each time you want to fire a missile. Your gunner will use guns and rockets once he can aim at the target (guns on Mi-24V and Mi-24 Mk.III) or the target is lined up (rockets with all three types, and guns and rockets with Mi-24P) unless you ordered him not to fire.
The cannon on the P variant also needs to be aimed at the target by the pilot. The V variants's cannon is easier to line up but the SuperHind has the most versatile gun.
I would say it comes down to practise. Use the editor to create your own small szenarios. Just place a Hind with yourself as the pilot and then a few enemy vehicles somewhere on the map. Simple as that. You don't need more than that to practice your gunruns etc.. You can add a waypoint at the enemy's location but that's not necassary. Once you're able to properly control the helicopter and keep the sights on target you can move on to the challenges which truly are challenges for unexperienced players and some even for experienced arma players like myself. Shooting down an enemy helicopter with the Mi-24P is really hard for example.
regarding the expansions menu:
€: Or even better a MP training session. Haven't thought of that.
Last edited by Derbysieger; Mar 25 2012 at 12:19.
I quite like the tutorials for the civilian helicopters and it would certainly help if there were tutorials for the Hind as well. One tutorial for each type of helicopter featuring different weapons (guns, rockets, missiles,bombs) from a pilot's perspective as well as from a gunner's perspective.
I've searched for "MP Training". What is "MP? I couldn't find on the forum or google. Is it special for "Hinds"?