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Thread: Escape Chernarus (Mission Release)

  1. #111
    Sergeant
    Join Date
    Nov 25 2010
    Location
    Örebro, Sweden
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    128
    Author of the Thread
    Quote Originally Posted by domokun View Post
    Has the difficulty been increased in the latest version? Because we got absolutely reamed last night. 6-7 times it was a disaster at each attempt. It seems like an mi-8 would be on us within minutes. It would then hound us, seemingly reporting our position to every unit in the area. Unless we hijack a car to outrun the mi-8 and/or purloin a Strela, we are doomed to death by door gunner...
    Mi-8 comes when you are detected and your position is reported in to enemy HQ. If you are quick enough when breaking out, noone reports your position, HQ doesn't know, and chopper stays on the ground. The old russian choppers in Chernarus need refuel often (I've heard) so they will hunt you for some minutes (random) and then return to base to refuel for some minutes (also random), and then come after you again (flying to somewhere near your last known position). When I play, we usually run like h*ll from start, to get some distance between us and prison, and lay prone when chopper is above us. Often he doesn't see us. When chopper looks for you at some distance, you know that he has lost track of you.

    Difficulty has not been increased, but anyway you can set enemy skill and number of enemy units in mission lobby.

    One thing I have thought about is that road block units are quity aggressive. Maybe I will make them a little less agressive, and just have them guarding their road segment. Sometimes I think there are a little too much armor running around, and traffic and enemies are quite plenty anyway. Anyone agree?
    Last edited by Engima; Apr 20 2012 at 07:04.
    Engima spells E-n-G-I-m-a

  2. #112

    Smile

    Excellent mission Engima!!

    My friends and I have had many a fun and unique escape attempt thanks to you.

    To answer your question, there does seem to be an awful lot of armour in the most recent version.

    And could somebody please, please, PLEASE port this mission over to Fallujah 1.2???
    (...with extra bonus points if you could incorperate the LoBo Gulf War units!!)

    I can just imagine the possibilities....

  3. #113
    Lance Corporal Tisor's Avatar
    Join Date
    Jul 7 2010
    Location
    Torrijos (Spain)
    Posts
    46
    I have just started to port it to Fallujah 1.2, but will be hard to edit the CreateStartPos function so it doesn't spawn you inside a building or something. Any help on that if you have time, Engima?

  4. #114
    Any idea when we get Lingor Escape?

  5. #115
    Quote Originally Posted by Colosseum View Post
    Any idea when we get Lingor Escape?
    There seems to be some script/module issues with lingor. Don't know when I am able to find a workaround.
    But in the meantime Scruffy and me plan to release an Escape-Pack with modified Chernarus (enemy uses more weapons), Podagorsk, Isla Duala, Celle and Takistan (BACKPACKS!!!).
    At the moment we are testing every port and our own modifications.

  6. #116
    Awesome!

  7. #117
    Just found this mission and going to try it tonight - sounds awesome! Good work Enigma

  8. #118
    Hi Enigma,

    My regular gaming group of 7 or 8 players have been having loads of fun with this mission! We ran into a bug of some sort on our last attempt that meant the mission script broke (this was after the roadblocks had appeared) and so all the enemies disappeared and there was no boat to pick us up. I saved our RPT file in case that could help: https://www.dropbox.com/s/jy5lrzqdwk...A2OASERVER.RPT

    These were the two main errors from that file:

    Code:
    Error in expression <wounded = false;
    if ((R_GOTHIT_ARRAY select _grpId) != 0) then
    {
    _gothit = tr>
      Error position: <select _grpId) != 0) then
    {
    _gothit = tr>
      Error Zero divisor
    File mpmissions\__cur_mp.Chernarus\Scripts\upsmon.sqf, line 879
    Code:
    "ESCAPE SURPRISE: ["REINFORCEMENTTRUCK",6915.37,{[drn_searchAreaMarkerName] call drn_fnc_CL_MarkerExists},false,[0.4,0.6]]"
    Error in expression < = [];
    _soldiersCount = _enemyFrequency + 3 + floor random (4 * _enemyFrequency)>
      Error position: <+ 3 + floor random (4 * _enemyFrequency)>
      Error +: Type Bool, expected Number,Array,String
    File mpmissions\__cur_mp.Chernarus\Scripts\Escape\CreateReinforcementTruck.sqf, line 49
    The bug appeared to be a divide by zero error and occurred just after the team leader's Arma2 had crashed and he re-logged in.

    Edit: Just remembered one other thing: The command bar for the team disappeared from the team leader and all the team-related hud elements vanished (we were playing it on recruit to show new players so all friendly tags vanished)

    Anyway - hope the report is helpful and thanks for an awesomely fun and challenging mission - our group absolutely love it!
    Last edited by slerbal; Jun 21 2012 at 17:18. Reason: Additional info

  9. #119

  10. #120
    Very nice mission well be testing this alot more, thanks for making it!

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