Page 9 of 22 FirstFirst ... 567891011121319 ... LastLast
Results 81 to 90 of 215

Thread: Escape Chernarus (Mission Release)

  1. #81
    REALLY good mission. Love it, thanks!

    [XSYS] Sweden | www.xsys-clan.se | my ArmA 2 / TOH missions
    _________________________________________________
    Proud BIS fanman since 2001
    "Our priority here is to make this work across multiple platforms, unlike Arma 2 which is the hardcore PC-platform crazy thing!"

  2. #82
    Sergeant
    Join Date
    Nov 25 2010
    Location
    Örebro, Sweden
    Posts
    130
    Author of the Thread
    Quote Originally Posted by mibu View Post
    First at all Engima i will give you a big thanks for release this wonderful Mission.
    BUT
    with this final release we have some lag's on the Server the we didn't have bevore with the 1.5 Version.
    Sometimes the Mission stuck for 40 secs and more !
    Ok, that's interesting. Can you please give me some more information? Are you running hosted or dedicated? When does it happen? In the start of the mission? Is it possible that it has something to do with initialization of things? The more information the better, and then I can look into this...
    Engima spells E-n-G-I-m-a

  3. #83
    We had the same problem. It only happened once during the mission though. My listen server computer locked up for a good minute while I think the game synced. The client computer on the LAN network kept working as usual.

    We had a great game last night, fighting it out with the entire Insurgent army before finally escaping the initial starting area. Found a map on an officer and trekked to Stary Sobor, started attacking the garrison but got killed by BMPs.

    This mission type is fantastic and no game has been similar in nature. My only recommendation might be to substantially decrease the amount of enemy soldiers at the comm centers. At one point we were fighting 3 BMP-2s, 1 BMP-3, a BRDM, and approximately 20 men on the ground! It's just not really doable with only two guys. We are going to try it again tonight and I will let you know what happens.

  4. #84
    Quote Originally Posted by Engima View Post
    Ok, that's interesting. Can you please give me some more information? Are you running hosted or dedicated? When does it happen? In the start of the mission? Is it possible that it has something to do with initialization of things? The more information the better, and then I can look into this...
    Its a eight core Intel Server with 12 GB RAM and enough disk Space and 1GBit Bandwith Windows 2008R2 x64 .I looked at the Taskmanager while playing your Mission. The Server has no traffic on the Proc's. It happend 4 times in one Mission each for a Minute.After this Minute it works well again for 3 Minutes then the next desync comes.It happens when we was in the Forest or near a Street or City looks like a Script hung's up.
    After this 10 -15 Minutes of Problems the Mission runs fine but at the End no Boats showing up tu pick us up.

    We played it2 days later again and has same Problems not so hard but nearly the same !

    Sorry for my english !
    Last edited by mibu; Mar 29 2012 at 06:35.

  5. #85
    Ok, that's interesting. Can you please give me some more information?
    Seems to occure every second or third gamesession: We start, escape from prison and 2-3 min after start, the server drops to 0-1 FPS and players get out of sync. Server will get up to full FPS after approx 60 secs.
    Sometimes this will also occure midgame (~10-30 min after start).
    We also noticed this mission behaviour in 1.5 (but not before 1.5)!

    I have made a video of a game session with this bug in 1.5 and #monitor enabled, but I can't upload it until weekend.

    We also have never encountered this FPS loss on my ported maps (Podagorsk and Isla Duala) so I assume it is related to the huge mapsize of chernarus or the amount of locations.

    P.S. We use a linux debian 6.0 dedicated with i7-960 8 GB Ram. 2 to 6 players.

  6. #86
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,445
    We've played this mission 2 weeks running now and we're REALLY enjoying it.
    Our clan also runs the i44 mod, so it got me thinking ... Would it be possible to have an i44 version, i.e. allied troops captured in Chernarus try to escape from a POW camp and must exfiltrate to friendly lines. I can just imagine search lights, German Alsatians and sidecars

  7. #87
    Hey Enigma! LOVE this mission, it's absolutely great, but we're having the same problem mibu is having, we have severe lag spikes every few minutes where everything locks up for like 40 seconds to a minute, and then comes back and everything is okay. It seems to get more frequent as the game goes on, but sometimes it is just random, kinda makes it difficult to play, as enemies swarm us during that minute of down time, and kill us all. We're using a listen server if that is any help.

    edit: we just tried it on a dedi server on various different settings, and got it to work a little better but after about 2-3 rounds, it would de-sync and start to lock up again, the only advantage to using a dedi server is that it doesn't lock the screen up of the person hosting, but everything in the game kinda halts, ie everyone just kinda runs in place for about a minute before it all returns to normal and about 2 minutes later it will happen again, this happens regardless of parameter settings.
    Last edited by Amnesty; Apr 13 2012 at 01:11.

  8. #88
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,445
    I concur Amnesty's findings, we also have encountered massive lag spikes with this mission that we do not experience with other missions.

  9. #89
    Sergeant
    Join Date
    Nov 25 2010
    Location
    Örebro, Sweden
    Posts
    130
    Author of the Thread
    Hello everyone!

    I'm sorry about all problems with server lags! I should have tested the 1.7 a little better. However, now I have had time to fix it, and right now I released the version 1.72. The only things fixed are the server lag and I also reduced the time it takes to hijack a communication center.

    For the ones of you who port this mission to other maps, replace the following files with the new 1.72 files in already ported versions:
    - All files in Scripts\DRN\VillagePatrols
    - All files in Scripts\DRN\DynamicGuardedLocations
    - Scripts\Escape\Hijack.sqf
    - All files in Scripts\DRN\MilitaryTraffic (a minor fix not mentioned above)

    Thanks again for feedback! I hope you will enjoy the Escape Chernarus gameplay again after this fix!

  10. #90
    Thanks a lot Engima for the fast response and the FIX !

Page 9 of 22 FirstFirst ... 567891011121319 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •