New: Implemented automatic looking intro turns when driving a car with a mouse.
 New: Implemented automatic looking intro turns when driving a car with a mouse.
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nice patches coming in,thx for your hard work.
but: this one i hope is not default!
i am using trackir, and i hope trackir overwrites that automatic looking in curve.
because it makes you crazy if you have trackir and it looks somewhere where you dont want to.
had that in racing games already, and i cant play/drive like this.
is it overwriten by trackir, or can i disable it ?
I have tested the new steering system and I have my problems with it. It seems as there are different grades of sensitivity, A car seems to be much more sensitive than a Tank for example, this is OK. But the auto centering drives me crazy. When I drive a car into a turn and exit that turn I pull the mouse back where it has been before, problem ist that the auto centering has already kicked in and I end up steering the car to the other side. Auto centering is also a problem in long turns since you have to continue moving the mouse to the desired direction because of auto centering trying to get you back "on track".
Tested with the USMC HMMWV.
Humble suggestion for a more intuitive system:
Drive where you look:
You can look around like in Freelook mode but the more you look to the side, the more the car will steer towards that point.
The car will always try to drive towards the point you look at.
If you enable Freelook with ALT the you can look around the car without steering.
It can´t get more intuitive and user friendly than that, and it helps situational awareness.
As for the "right" direction: give us even more "work" please. Better motor models/simulation and gear changing. Maybe in A3?
Very good changes, I'm very happy about them.
If I could ask for something, it would be making camera deadzone customizable, so players can enlarge or tighten it to their will.
Also, similar change for turrets would be very welcome
Last edited by zGuba; Feb 7 2012 at 18:58.
"The files must be kept in order"
The rest is awesome.
Personaly, not liking any of the driving changes, auto centering, wierd cursors, and I see no benifit in just pionting the mouse to where you want to go, unless your driving on relatively long stretches of road you still have to 'steer' to stay on the road or avoid obstacles when offroad.
Looks like we're just heading toward evrything that was wrong with OFP steering.
I agree basically with the changes in mouse steering, it feels much more intuitive now.
Originally Posted by Tupolov
Actually BIS can do it space sim style.
Some space sims have this system where there is a center and the further you move the cursor from it - the faster the ship turns.
It can be done with ArmA2 too for comfort. The further you move a mouse from the designated center - the further the steering wheel is turned by the driver. Then you can just get cursor back to the center when you just want to drive straight.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"
Giving 'authenticity' an entirely new meaning, together with Medal of Honor.
I like the new steering a lot on the whole, though I feel it is a bit too sensitive in smaller, more agile vehicles, like the Humvee. In the Ural it feels great, though.
I actually felt the auto-centering is one of the best improvements made. I don't know about anyone else, but when driving a car and turning you generally don't have to turn the wheel back to center, it will just go toward that state by itself. Same should be true here, which is why there's auto centering.
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