http://www.arma2.com/beta-patch.php
[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
http://www.arma2.com/beta-patch.php
[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
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nice patches coming in,thx for your hard work.
but: this one i hope is not default!
i am using trackir, and i hope trackir overwrites that automatic looking in curve.
because it makes you crazy if you have trackir and it looks somewhere where you dont want to.
had that in racing games already, and i cant play/drive like this.
is it overwriten by trackir, or can i disable it ?
greetz
masty
I have tested the new steering system and I have my problems with it. It seems as there are different grades of sensitivity, A car seems to be much more sensitive than a Tank for example, this is OK. But the auto centering drives me crazy. When I drive a car into a turn and exit that turn I pull the mouse back where it has been before, problem ist that the auto centering has already kicked in and I end up steering the car to the other side. Auto centering is also a problem in long turns since you have to continue moving the mouse to the desired direction because of auto centering trying to get you back "on track".
Tested with the USMC HMMWV.
Humble suggestion for a more intuitive system:
Drive where you look:
You can look around like in Freelook mode but the more you look to the side, the more the car will steer towards that point.
The car will always try to drive towards the point you look at.
If you enable Freelook with ALT the you can look around the car without steering.
It can´t get more intuitive and user friendly than that, and it helps situational awareness.
Maybe it could be an option. On the other hand I'd argue, that - beeing a simulator (or "simulatorish") - even driving a car should be some kind of work and one should be able to develop a skill at driving. Thus auto centering is IMHO exactly the wrong direction anyway. We should need to really steer by ourself; and steering can be quite some work (which is fun and fine).
As for the "right" direction: give us even more "work" please. Better motor models/simulation and gear changing. Maybe in A3?![]()
scripting: RUBE library | missions: RUBE Fire Ants (SP)
Very good changes, I'm very happy about them.
If I could ask for something, it would be making camera deadzone customizable, so players can enlarge or tighten it to their will.
Also, similar change for turrets would be very welcome
==
Well, from my point of view the simulation shouldn't add artificial limitations, or complicate things more than they are IRL. I find current steering close to what it is in real life - you really don't need to count the turns of driving wheel and compare it to the curve of road. I don't even know how many times my driving wheel can turn from one end to another.
Agreed. All is good except auto-centering. That the steering wheel throws itself towards center everytime you try to steer is very frustrating. You want to be able to keep turning as you go through a corner and not keep moving the mouse left left left left left until the corner evens out to a straight.
The rest is awesome.
Personaly, not liking any of the driving changes, auto centering, wierd cursors, and I see no benifit in just pionting the mouse to where you want to go, unless your driving on relatively long stretches of road you still have to 'steer' to stay on the road or avoid obstacles when offroad.
Looks like we're just heading toward evrything that was wrong with OFP steering.
Spoiler:
I agree basically with the changes in mouse steering, it feels much more intuitive now.
System Specs:
Spoiler:
http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets
Insurgency Project Home
Actually BIS can do it space sim style.
Some space sims have this system where there is a center and the further you move the cursor from it - the faster the ship turns.
It can be done with ArmA2 too for comfort. The further you move a mouse from the designated center - the further the steering wheel is turned by the driver. Then you can just get cursor back to the center when you just want to drive straight.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
I like the new steering a lot on the whole, though I feel it is a bit too sensitive in smaller, more agile vehicles, like the Humvee. In the Ural it feels great, though.
I actually felt the auto-centering is one of the best improvements made. I don't know about anyone else, but when driving a car and turning you generally don't have to turn the wheel back to center, it will just go toward that state by itself. Same should be true here, which is why there's auto centering.
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