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Angus S

Replacement Config

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Is their a simple tutorial on how to create weapon replacement config or a template for one?

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So are we talking about a model replacement, such as replacing an m16 model with a model you prefer, or replacing, say, all of the SCARs with something dissimilar like banana-cannons?

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Maybe not quite to the extent of banana cannons (as cool as that would be) but replacing, say, the BIS M16A2 with the RH one. I am aware there is already a mod that does this but I want to make an all in one config that replaces pistols and other weapons as well

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Then what you need to know is the p3d of the models in RH's pack, and the config class names of the weapons.

You can find the configs and class names of BIS's stuff here:

http://browser.dev-heaven.net/home

You can find out what the token names in cfgWeapons mean here:

http://community.bistudio.com/wiki/CfgWeapons_Config_Reference#TokenNames

Then you would make a config, or several configs with lines like the following (to replace the model of the weapon) in cfgWeapons.

class cfgPatches 
{
    requiredaddons[] = {"CAWeapons"};
    requiredversion = 1.0;
    units[] = {};
    weapons[] = {"M16A2"};
};

class cfgWeapons
{
    class M16_base;
    class M16A2: M16_base 
    {
         model = "\pathto\someRHmodel.p3d";
    };
};

What this does, is changes only what you mention in your config. So everything that you don't mention in there stays the same, and only the model entry is changed.

So if you want RH's model names, or anyone else's, best contact them and ask them what they are or if you can find the answer yourself.

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I'm going to make a replacement addon for usmc weapons but I want to replace m16a4's with some other bis made m16's and I'm not sure If I'm going to upload it to armaholic and all that stuff. I tried to do it editing rangerpl's config file from his replacement(bis m16 to rh m16) but it doesn't work. There is an error like: some data after end of file or something. How can I write a new config file that replaces few usmc soldiers equipment and how to create config.cpp file without converting config.bin to config.cpp and than writing some stuff?

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some data after end of file

Probably a problem with missing/misplaced brackets {}

Check the config and make sure that each opening bracket has a correct placed closing bracket. Notepad++ can be of help here, select C++ as language and it will show you the relations betwenn opening and closing brackets.

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I mixed rangerpl's config with tgw us army weapons replacement config and this is what I've made:

(I have no idea how to edit config files)

class CfgPatches {

class My replacement {

units = {};

weapons = {};

requiredVersion = 1.540000;

requiredAddons = {"CACharacters", "CACharacters2", "CAWeapons"};

fileName = "myrep.pbo";

};

};

class CfgVehicles {

/*extern*/ class Land;

/*extern*/ class Man;

class CAManBase: Man {

/*extern*/ class TalkTopics;

class HitPoints {

/*extern*/ class HitHead;

/*extern*/ class HitBody;

};

};

class SoldierWB: CAManBase {

class TalkTopics: TalkTopics {

};

};

class USMC_Soldier_Base: SoldierWB {

};

class USMC_Soldier: USMC_Soldier_Base {

weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};

respawnWeapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"};

};

class USMC_Soldier_Light: USMC_Soldier_Base {

weapons = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {};

respawnWeapons = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {};

};

class USMC_Soldier2: USMC_Soldier_Base {

weapons = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};

respawnWeapons = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West"};

};

class USMC_Soldier_GL: USMC_Soldier_Base {

weapons = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

respawnWeapons = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

};

class USMC_Soldier_Officer: USMC_Soldier_Base {

weapons = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};

respawnWeapons = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};

};

class USMC_Soldier_SL: USMC_Soldier_Base {

weapons = {"M4A1_AIM", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnWeapons = {"M4A1_AIM", "binocular", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShell"};

};

class USMC_Soldier_TL: USMC_Soldier_Base {

weapons = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203"};

respawnWeapons = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

respawnmagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203"};

};

class USMC_Soldier_AT_Base: USMC_Soldier_Base {

};

class USMC_Soldier_LAT: USMC_Soldier_AT_Base {

weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "M136"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "M136"};

respawnWeapons = {"M16A2", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136", "HandGrenade_West"};

};

class USMC_Soldier_AT: USMC_Soldier_AT_Base {

weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "SMAW"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SMAW_HEAA", "SMAW_HEAA", "SMAW_HEDP"};

respawnWeapons = {"M16A2", "NVGoggles", "SMAW", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SMAW_HEAA", "HandGrenade_West"};

};

class USMC_Soldier_HAT: USMC_Soldier_AT_Base {

weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Javelin"};

respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Javelin", "HandGrenade_West"};

};

class USMC_Soldier_AA: USMC_Soldier_AT_Base {

weapons = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Stinger"};

respawnWeapons = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Stinger", "HandGrenade_West"};

};

class USMC_Soldier_Medic: USMC_Soldier_Base {

weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "HandGrenade_West"};

respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell"};

};

class USMC_Soldier_AR: USMC_Soldier_Base {

weapons = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell"};

respawnWeapons = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "SmokeShell"};

};

class USMC_Soldier_MG: USMC_Soldier_Base {

weapons = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};

respawnWeapons = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};

};

class USMC_SoldierS_Spotter: USMC_Soldier_Base {

weapons = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "smokeshell", "smokeshellYellow"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "smokeshell", "smokeshellYellow"};

respawnWeapons = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

};

class USMC_SoldierS_Sniper: USMC_Soldier_Base {

weapons = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};

respawnWeapons = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "smokeshell"};

};

class USMC_SoldierS_SniperH: USMC_SoldierS_Sniper {

weapons = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

magazines = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};

respawnWeapons = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};

respawnMagazines = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};

};

class USMC_SoldierM_Marksman: USMC_Soldier_Base {

weapons = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShellRed"};

respawnWeapons = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "SmokeShell"};

};

class USMC_SoldierS: USMC_Soldier_Base {

weapons = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator", "M9SD"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};

respawnWeapons = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};

};

class USMC_SoldierS_Engineer: USMC_Soldier_Base {

weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell"};

respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell"};

};

class USMC_Soldier_Pilot: USMC_Soldier_Base {

weapons = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};

respawnWeapons = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};

};

class USMC_Soldier_Crew: USMC_Soldier_Base {

weapons = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell", "SmokeShellRed"};

respawnWeapons = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell"};

};

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This is how it looks like. That tool notepad++ is preety usefull. Anyway when I make a pbo from this config.cpp and I try to run arma 2 with this pbo I get an error saying something about "r" instead of "}" in second line of CfgPatches. What do I have to change to make it works?

class CfgPatches {

class My replacement {
	units = {};
	weapons = {};
	requiredVersion = 1.090000;
	requiredAddons = {"CACharacters", "CACharacters2", "CAWeapons"};
	fileName = "myrep.pbo";
};

};

class CfgVehicles {
                /*extern*/ class Land;
                /*extern*/ class Man;

class CAManBase: Man {
	/*extern*/ class TalkTopics;

	class HitPoints {
		/*extern*/ class HitHead;
		/*extern*/ class HitBody;
	};
};

class SoldierWB: CAManBase {

	class TalkTopics: TalkTopics {
	};
};

class USMC_Soldier_Base: SoldierWB {
};

class USMC_Soldier: USMC_Soldier_Base {
	weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
	respawnWeapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"};
};

class USMC_Soldier_Light: USMC_Soldier_Base {
	weapons = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {};
	respawnWeapons = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {};
};

class USMC_Soldier2: USMC_Soldier_Base {
	weapons = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
	respawnWeapons = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West"};
};

class USMC_Soldier_GL: USMC_Soldier_Base {
	weapons = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnWeapons = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
};

class USMC_Soldier_Officer: USMC_Soldier_Base {
	weapons = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
};

class USMC_Soldier_SL: USMC_Soldier_Base {
	weapons = {"M4A1_AIM", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons = {"M4A1_AIM", "binocular", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShell"};
};

class USMC_Soldier_TL: USMC_Soldier_Base {
	weapons = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203"};
	respawnWeapons = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnmagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203"};
};

class USMC_Soldier_AT_Base: USMC_Soldier_Base {
};

class USMC_Soldier_LAT: USMC_Soldier_AT_Base {
	weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "M136"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "M136"};
	respawnWeapons = {"M16A2", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136", "HandGrenade_West"};
};

class USMC_Soldier_AT: USMC_Soldier_AT_Base {
	weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "SMAW"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SMAW_HEAA", "SMAW_HEAA", "SMAW_HEDP"};
	respawnWeapons = {"M16A2", "NVGoggles", "SMAW", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SMAW_HEAA", "HandGrenade_West"};
};

class USMC_Soldier_HAT: USMC_Soldier_AT_Base {
	weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Javelin"};
	respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Javelin", "HandGrenade_West"};
};

class USMC_Soldier_AA: USMC_Soldier_AT_Base {
	weapons = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Stinger"};
	respawnWeapons = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Stinger", "HandGrenade_West"};
};

class USMC_Soldier_Medic: USMC_Soldier_Base {
	weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "HandGrenade_West"};
	respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell"};
};

class USMC_Soldier_AR: USMC_Soldier_Base {
	weapons = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell"};
	respawnWeapons = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "SmokeShell"};
};

class USMC_Soldier_MG: USMC_Soldier_Base {
	weapons = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
	respawnWeapons = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
};

class USMC_SoldierS_Spotter: USMC_Soldier_Base {
	weapons = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
	respawnWeapons = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
};

class USMC_SoldierS_Sniper: USMC_Soldier_Base {
	weapons = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "smokeshell"};
};

class USMC_SoldierS_SniperH: USMC_SoldierS_Sniper {
	weapons = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnMagazines = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
};

class USMC_SoldierM_Marksman: USMC_Soldier_Base {
	weapons = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShellRed"};
	respawnWeapons = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "SmokeShell"};
};

class USMC_SoldierS: USMC_Soldier_Base {
	weapons = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator", "M9SD"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
	respawnWeapons = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
};

class USMC_SoldierS_Engineer: USMC_Soldier_Base {
	weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell"};
	respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell"};
};

class USMC_Soldier_Pilot: USMC_Soldier_Base {
	weapons = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
	respawnWeapons = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
};

class USMC_Soldier_Crew: USMC_Soldier_Base {
	weapons = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell", "SmokeShellRed"};
	respawnWeapons = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell"};
};

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Wrong:


class My replacement {

Correct:

class My_replacement {

Never ever use spaces in classnames or somewhere else except in strings.

The engine reads "class my" and then expects a { which is missing, instead there is a "r" from "replacement".

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Thanks I fixed it but now I've got a new error - some input after end of file. I guess there is something wrong with my "}" but I can't find that wrong bracket.

class CfgPatches {

class My_replacement {
	units = {};
	weapons = {};
	requiredVersion = 1.090000;
	requiredAddons = {"CACharacters", "CACharacters2", "CAWeapons"};
	fileName = "myrep.pbo";
};

};

class CfgVehicles {
                /*extern*/ class Land;
                /*extern*/ class Man;

class CAManBase: Man {
	/*extern*/ class TalkTopics;

	class HitPoints {
		/*extern*/ class HitHead;
		/*extern*/ class HitBody;
	};
};

class SoldierWB: CAManBase {

	class TalkTopics: TalkTopics {
	};
};

class USMC_Soldier_Base: SoldierWB {
};

class USMC_Soldier: USMC_Soldier_Base {
	weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
	respawnWeapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"};
};

class USMC_Soldier_Light: USMC_Soldier_Base {
	weapons = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {};
	respawnWeapons = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {};
};

class USMC_Soldier2: USMC_Soldier_Base {
	weapons = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
	respawnWeapons = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West"};
};

class USMC_Soldier_GL: USMC_Soldier_Base {
	weapons = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnWeapons = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
};

class USMC_Soldier_Officer: USMC_Soldier_Base {
	weapons = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
};

class USMC_Soldier_SL: USMC_Soldier_Base {
	weapons = {"M4A1_AIM", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons = {"M4A1_AIM", "binocular", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShell"};
};

class USMC_Soldier_TL: USMC_Soldier_Base {
	weapons = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203"};
	respawnWeapons = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnmagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203"};
};

class USMC_Soldier_AT_Base: USMC_Soldier_Base {
};

class USMC_Soldier_LAT: USMC_Soldier_AT_Base {
	weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "M136"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "M136"};
	respawnWeapons = {"M16A2", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136", "HandGrenade_West"};
};

class USMC_Soldier_AT: USMC_Soldier_AT_Base {
	weapons = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "SMAW"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SMAW_HEAA", "SMAW_HEAA", "SMAW_HEDP"};
	respawnWeapons = {"M16A2", "NVGoggles", "SMAW", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SMAW_HEAA", "HandGrenade_West"};
};

class USMC_Soldier_HAT: USMC_Soldier_AT_Base {
	weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Javelin"};
	respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Javelin", "HandGrenade_West"};
};

class USMC_Soldier_AA: USMC_Soldier_AT_Base {
	weapons = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Stinger"};
	respawnWeapons = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Stinger", "HandGrenade_West"};
};

class USMC_Soldier_Medic: USMC_Soldier_Base {
	weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "HandGrenade_West"};
	respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell"};
};

class USMC_Soldier_AR: USMC_Soldier_Base {
	weapons = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell"};
	respawnWeapons = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "SmokeShell"};
};

class USMC_Soldier_MG: USMC_Soldier_Base {
	weapons = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
	respawnWeapons = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
};

class USMC_SoldierS_Spotter: USMC_Soldier_Base {
	weapons = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
	respawnWeapons = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
};

class USMC_SoldierS_Sniper: USMC_Soldier_Base {
	weapons = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "smokeshell"};
};

class USMC_SoldierS_SniperH: USMC_SoldierS_Sniper {
	weapons = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnMagazines = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
};

class USMC_SoldierM_Marksman: USMC_Soldier_Base {
	weapons = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShellRed"};
	respawnWeapons = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "SmokeShell"};
};

class USMC_SoldierS: USMC_Soldier_Base {
	weapons = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator", "M9SD"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
	respawnWeapons = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
};

class USMC_SoldierS_Engineer: USMC_Soldier_Base {
	weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell"};
	respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell"};
};

class USMC_Soldier_Pilot: USMC_Soldier_Base {
	weapons = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
	respawnWeapons = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
};

class USMC_Soldier_Crew: USMC_Soldier_Base {
	weapons = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell", "SmokeShellRed"};
	respawnWeapons = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell"};
};
};

Also I added one "}" at the end. It still doesn't work.

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units = {};
weapons = {};

must be:

units[] = {};
weapons[] = {};

Same goes for each weapons, magazines, respawnweapons and respawnmagazines line in every unit class

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I fixed it. It still says: some input after end of file.

class CfgPatches {

class My_replacement {
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.09;
	requiredAddons = {"CACharacters", "CACharacters2", "CAWeapons"};
	fileName = "myrep.pbo";
};

};

class CfgVehicles {
                /*extern*/ class Land;
                /*extern*/ class Man;

class CAManBase: Man {
	/*extern*/ class TalkTopics;

	class HitPoints {
		/*extern*/ class HitHead;
		/*extern*/ class HitBody;
	};
};

class SoldierWB: CAManBase {

	class TalkTopics: TalkTopics {
	};
};

class USMC_Soldier_Base: SoldierWB {
};

class USMC_Soldier: USMC_Soldier_Base {
	weapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
	respawnWeapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"};
};

class USMC_Soldier_Light: USMC_Soldier_Base {
	weapons[] = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {};
	respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {};
};

class USMC_Soldier2: USMC_Soldier_Base {
	weapons[] = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
	respawnWeapons[] = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West"};
};

class USMC_Soldier_GL: USMC_Soldier_Base {
	weapons[] = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnWeapons[] = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
};

class USMC_Soldier_Officer: USMC_Soldier_Base {
	weapons[] = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons[] = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
};

class USMC_Soldier_SL: USMC_Soldier_Base {
	weapons[] = {"M4A1_AIM", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"M4A1_AIM", "binocular", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShell"};
};

class USMC_Soldier_TL: USMC_Soldier_Base {
	weapons[] = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203"};
	respawnWeapons[] = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203"};
};

class USMC_Soldier_AT_Base: USMC_Soldier_Base {
};

class USMC_Soldier_LAT: USMC_Soldier_AT_Base {
	weapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "M136"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "M136"};
	respawnWeapons[] = {"M16A2", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136", "HandGrenade_West"};
};

class USMC_Soldier_AT: USMC_Soldier_AT_Base {
	weapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "SMAW"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SMAW_HEAA", "SMAW_HEAA", "SMAW_HEDP"};
	respawnWeapons[] = {"M16A2", "NVGoggles", "SMAW", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SMAW_HEAA", "HandGrenade_West"};
};

class USMC_Soldier_HAT: USMC_Soldier_AT_Base {
	weapon[]s = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Javelin"};
	respawnWeapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Javelin", "HandGrenade_West"};
};

class USMC_Soldier_AA: USMC_Soldier_AT_Base {
	weapons[] = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Stinger"};
	respawnWeapons[] = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Stinger", "HandGrenade_West"};
};

class USMC_Soldier_Medic: USMC_Soldier_Base {
	weapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "HandGrenade_West"};
	respawnWeapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell"};
};

class USMC_Soldier_AR: USMC_Soldier_Base {
	weapons[] = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell"};
	respawnWeapons[] = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "SmokeShell"};
};

class USMC_Soldier_MG: USMC_Soldier_Base {
	weapons[] = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
	respawnWeapons[] = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
};

class USMC_SoldierS_Spotter: USMC_Soldier_Base {
	weapons[] = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
	respawnWeapons[] = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
};

class USMC_SoldierS_Sniper: USMC_Soldier_Base {
	weapons[] = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons[] = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "smokeshell"};
};

class USMC_SoldierS_SniperH: USMC_SoldierS_Sniper {
	weapons[] = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	magazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
	respawnWeapons[] = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
	respawnMagazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
};

class USMC_SoldierM_Marksman: USMC_Soldier_Base {
	weapons[] = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShellRed"};
	respawnWeapons[] = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "SmokeShell"};
};

class USMC_SoldierS: USMC_Soldier_Base {
	weapons[] = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator", "M9SD"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
	respawnWeapons[] = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
};

class USMC_SoldierS_Engineer: USMC_Soldier_Base {
	weapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell"};
	respawnWeapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell"};
};

class USMC_Soldier_Pilot: USMC_Soldier_Base {
	weapons[] = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
	respawnWeapons[] = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
};

class USMC_Soldier_Crew: USMC_Soldier_Base {
	weapons[] = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell", "SmokeShellRed"};
	respawnWeapons[] = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell"};
};
};

Is this stuff realy needed? What if I delete it?

                /*extern*/ class Land;
                /*extern*/ class Man;

class CAManBase: Man {
	/*extern*/ class TalkTopics;

	class HitPoints {
		/*extern*/ class HitHead;
		/*extern*/ class HitBody;
	};
};

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class CfgPatches {

   class My_replacement {
       units[] = {};
       weapons[] = {};
       requiredVersion = 1.09;
       requiredAddons[] = {"CACharacters", "CACharacters2", "CAWeapons"};
       fileName = "myrep.pbo";
   };

};

class CfgVehicles {
   class USMC_Soldier_Base;

   class USMC_Soldier: USMC_Soldier_Base {
       weapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
       respawnWeapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"};
   };

   class USMC_Soldier_Light: USMC_Soldier_Base {
       weapons[] = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {};
       respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {};
   };

   class USMC_Soldier2: USMC_Soldier_Base {
       weapons[] = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
       respawnWeapons[] = {"M1014", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "HandGrenade_West", "HandGrenade_West"};
   };

   class USMC_Soldier_GL: USMC_Soldier_Base {
       weapons[] = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
       respawnWeapons[] = {"M16A4_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
   };

   class USMC_Soldier_Officer: USMC_Soldier_Base {
       weapons[] = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
       respawnWeapons[] = {"M4A1", "Colt1911", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
   };

   class USMC_Soldier_SL: USMC_Soldier_Base {
       weapons[] = {"M4A1_AIM", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
       respawnWeapons[] = {"M4A1_AIM", "binocular", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShell"};
   };

   class USMC_Soldier_TL: USMC_Soldier_Base {
       weapons[] = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203"};
       respawnWeapons[] = {"M4A1_RCO_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_Smoke_M203"};
   };

   class USMC_Soldier_AT_Base: USMC_Soldier_Base {
   };

   class USMC_Soldier_LAT: USMC_Soldier_AT_Base {
       weapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "M136"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "M136"};
       respawnWeapons[] = {"M16A2", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136", "HandGrenade_West"};
   };

   class USMC_Soldier_AT: USMC_Soldier_AT_Base {
       weapons[] = {"M16A2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "SMAW"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SMAW_HEAA", "SMAW_HEAA", "SMAW_HEDP"};
       respawnWeapons[] = {"M16A2", "NVGoggles", "SMAW", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SMAW_HEAA", "HandGrenade_West"};
   };

   class USMC_Soldier_HAT: USMC_Soldier_AT_Base {
       weapon[]s = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Javelin"};
       respawnWeapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Javelin"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Javelin", "HandGrenade_West"};
   };

   class USMC_Soldier_AA: USMC_Soldier_AT_Base {
       weapons[] = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Stinger"};
       respawnWeapons[] = {"M4A1", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Stinger", "HandGrenade_West"};
   };

   class USMC_Soldier_Medic: USMC_Soldier_Base {
       weapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "HandGrenade_West"};
       respawnWeapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell"};
   };

   class USMC_Soldier_AR: USMC_Soldier_Base {
       weapons[] = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell"};
       respawnWeapons[] = {"M249", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "SmokeShell"};
   };

   class USMC_Soldier_MG: USMC_Soldier_Base {
       weapons[] = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
       respawnWeapons[] = {"M240", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
   };

   class USMC_SoldierS_Spotter: USMC_Soldier_Base {
       weapons[] = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "smokeshell", "smokeshellYellow"};
       respawnWeapons[] = {"m16a4_acg", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
   };

   class USMC_SoldierS_Sniper: USMC_Soldier_Base {
       weapons[] = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
       respawnWeapons[] = {"M40A3", "Colt1911", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "smokeshell"};
   };

   class USMC_SoldierS_SniperH: USMC_SoldierS_Sniper {
       weapons[] = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       magazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "smokeshellred", "smokeshellgreen", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
       respawnWeapons[] = {"M107", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
       respawnMagazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "smokeshell", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
   };

   class USMC_SoldierM_Marksman: USMC_Soldier_Base {
       weapons[] = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShellRed"};
       respawnWeapons[] = {"DMR", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "SmokeShell"};
   };

   class USMC_SoldierS: USMC_Soldier_Base {
       weapons[] = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator", "M9SD"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
       respawnWeapons[] = {"M16A2", "NVGoggles", "ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "LaserDesignator"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShellPurple", "SmokeShellYellow", "Laserbatteries"};
   };

   class USMC_SoldierS_Engineer: USMC_Soldier_Base {
       weapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell"};
       respawnWeapons[] = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell"};
   };

   class USMC_Soldier_Pilot: USMC_Soldier_Base {
       weapons[] = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
       respawnWeapons[] = {"MP5A5", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "SmokeShellRed", "SmokeShellGreen"};
   };

   class USMC_Soldier_Crew: USMC_Soldier_Base {
       weapons[] = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell", "SmokeShellRed"};
       respawnWeapons[] = {"M4A1", "Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
       respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "SmokeShell"};
   };
};

You were missing [] in requiredAddons.

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@TOP

In the configs, '[]' indicates an array. Any config token with multiple parameters is going to be an array, even if it's a list, I think. Also, I'm not sure how my terminology is here, but I think you can understand what I'm talking about even if it's way off.

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Easy rule: if after a = comes a {, it needs [] before the = ;)

correct:

array[] = {};

wrong:

array = {};

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It works!!! Thank you so much guys for your help. So now If I want to replace those guns with some community made ones I just have to add the name of the addon in reqired addons and class names of those guns?

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Into the requiredAddons, the following bit (of course of the respective addons) matters:

[font=verdana][font=trebuchet ms]class CfgPatches {
     class [u][b]My_replacement[/b][/u] {
        units[] = {};
        weapons[] = {};
        requiredVersion = 1.09;
        requiredAddons[] = {"CACharacters", "CACharacters2", "CAWeapons"};
        fileName = "myrep.pbo";
    };
 };[/font]
[/font]

So not the pbo name (altough it might be often equal) but the name used in cfgPatches.

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i have a question about this!

...code...

class AK_47_M: AK_BASE

{

model = "\my_model\akm";

picture = "\my_model\akm.paa";

displayname = "AKM";

};

...code...

this code dnot REPLACE AKM weapon!

class AK_47_M?is correct?

Edited by PFC Magician

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i cant replace m4a1

....

class M4A1: M16_base {

model = "\weapons\othermodel"; ///dnot work!!!!

};

....

please help other parameter can change but new p3d model dnot replace original!!!!

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You can't really replace the original, but you can make a copy of its config then use your own p3d

class M4A1_x1: M4A1 {

model = "\weapons\othermodel";

displayname = "My M4a1";

};

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You can replace the 'original' with your model. But, usually you shouldn't do this because it may affect other addons that maybe reliant on that specific model etc. etc. You should do it the way Gnat mentions and create your own unique class variant name that inherits most of the properties/attributes of the 'original' BIS variant and then just overrides the portions you need to override.

If you've taken this into account and still want to completely override the previous class implementation then doing something like the following would override the model....

class CfgPatches {
   class SyWeapons {
       units[]={};
       weapons[]={};
       requiredVersion=1.02;
       requiredAddons[]={"CAWeapons_E"};
   };
};


class CfgWeapons {
 class M249;
 class M249_EP1 : M249 {
   scope=2;
   model="\sy\weapons\sy_m249";
   picture="\ca\weapons_e\data\icons\m249_iron_ca.paa";
   displayName="Sy M249";
   irDistance=100;
   magazines[]={"100Rnd_556x45_M249","200Rnd_556x45_M249","30Rnd_556x45_Stanag","20Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36","30Rnd_556x45_G36SD"};
 };
};

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