http://www.arma2.com/beta-patch.php
+ FXAAsharpen is now disabled for TI/NV views[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
step closer to stability![]()
http://www.arma2.com/beta-patch.php
+ FXAAsharpen is now disabled for TI/NV views[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
step closer to stability![]()
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as soon as BE supports ill give it ago mate
Hmm almost 500 builds and that's it?
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Just curious if its impossible to improve AI trigger discipline using light/heavy machineguns? Still they keep on firing when turning around or moving away which results often in friendly kills. If skill/accuracy is set higher they use single shots... Weapon bug or AI issue or both?
Imo default AI MG/LMG fire mode should be a longer burst on target and definitely stop if AI moves/turns around.
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If me asking what else is there but one fix in the log is pointless and demeaning why are you getting upset?
Just noticed that when in the airport tower on Utes and looking through the glass... no smoke or explosions are visible. Just checked some other buildings and the same result....no smoke, fire or explosions visible when looking through window glass.
It's a problem caused by the burst mode implementation. Bursts can be interrupted by animations (try it yourself - the burst will complete when the interrupting animation is complete), and AI will similarly complete their bursts (which are hidden from the player, and are often > 3 rounds to simulate MG burst fire) after the target has been neutralised.
This means that your AI might be halfway through a 10-round burst when it kills or loses sight of the enemy. "Great," thinks the AI, "Imma just gonna turn around and move to cover." Needless to say, you aren't happy when the remaining 5 or so rounds of the burst issue forth in your general direction.
Good stuff.
EDIT: Never mind. Was mistaken. The beta builds have been around much longer than I remembered.