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Thread: ARMA 2: OA beta build 89096 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 89096 (1.60 MP compatible build, post 1.60 release)

    as promised by SUMA additional improvements for new/improved vehicle controls

    http://www.arma2.com/beta-patch.php

    [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
    [89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)

  2. #2
    Last edited by folgore_airborne; Feb 6 2012 at 23:07.

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Dwarden's Avatar
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    btw. not yet supported by BE

  4. #4
    Hey Dwarden! Have you catched the new Z-Fightning issues or do you need a repro with screens or something on CIT?

    Edit: Testing in progress....

    Cheers
    CriminalMinds

  5. #5
    Chief Warrant Officer Beagle's Avatar
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    Hi Dwarden, I'm stil aiting for a fix for the not working missile warning in various aircraft (see CIT tickets in signature)...or is this not fixable in a beta?

  6. #6
    Nice, new beta.

    Gonna check if cars get the gamepad/joystick problem now like it had with boats in prev. beta.

    Also, while on the sounds - the BAF tank that has been missing impact sound for HE maybe can be adressed?

    Thanks BIS!

  7. #7
    Sergeant Major MavericK96's Avatar
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    Quote Originally Posted by CriminalMinds View Post
    Hey Dwarden! Have you catched the new Z-Fightning issues or do you need a repro with screens or something on CIT?

    Edit: Testing in progress....

    Cheers
    CriminalMinds
    I said in a previous thread that I had the issue, but couldn't repro it. I figured out how to do it. This is in the previous beta (not this one but 89025 or whatever):

    Basically it seems to be a time-based issue. In my test mission in Cherno, I spawned as an M107 sniper on a mountain peak just over 1200m or so away from Chernogorsk, facing it. I zoom in with the scope towards Cherno, and there is little to no Z-fighting. Then I turn my attention to some enemy units I placed, not in Cherno but about 700m from my spawn position (originally this was a basic sniper test mission for me to get better with sniping). I shoot at them for awhile, end up killing them all (takes a minute or two), and then turn my attention back to Chernogorsk. This time there is HEAVY Z-fighting on all buildings there. I tried to capture a screenshot but since it's more of a flickering it didn't really work. I could try to FRAPs it possibly, but in any case it is definitely there.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    Galaxy GTX 680 (light overclock)
    Samsung 830 Series 256 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  8.   This is the last Developer post in this thread.   #8
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by Alex72 View Post
    Nice, new beta.

    Gonna check if cars get the gamepad/joystick problem now like it had with boats in prev. beta.

    Also, while on the sounds - the BAF tank that has been missing impact sound for HE maybe can be adressed?

    Thanks BIS!
    got CIT ticket? if not please create and link

  9. #9
    With the DS in this build I get some DLL dependency errors, is that by design, i.e should I install the MS VC DLL's?

    Event Type: Error
    Event Source: SideBySide
    Event Category: None
    Event ID: 59
    Date: 2012-02-06
    Time: 20:09:56
    User: N/A
    Computer: TOSH-A100
    Description:
    Generate Activation Context failed for D:\Games\ArmA II\Expansion\Beta\dll\tbb3malloc_bi.dll. Reference error message: The operation completed successfully.

    Event Type: Error
    Event Source: SideBySide
    Event Category: None
    Event ID: 59
    Date: 2012-02-06
    Time: 20:09:56
    User: N/A
    Computer: TOSH-A100
    Description:
    Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced assembly is not installed on your system.

    and so on...
    RPT-file

    ================================================== ===================
    == D:\Games\ArmA II\Expansion\Beta\arma2oaserver.exe
    == "D:\Games\ArmA II\Expansion\Beta\arma2oaserver.exe" -mod=Expansion\beta;Expansion\beta\Expansion -config=Users\Server\Server_Settings.cfg -cfg=Users\Server\Server_Network.cfg -name=Server -profiles=d:\games\ARMAII~1\ -port=3302
    ================================================== ===================
    Exe timestamp: 2012/02/06 18:12:29
    Current time: 2012/02/06 20:10:22

    Version 1.60.89098

    Rolling back the DS to build 88982 and the errors are gone...

    /KC
    >> The journey is the reward! <<

  10. #10
    Quote Originally Posted by Dwarden View Post
    got CIT ticket? if not please create and link
    Did not have a ticket. However the problem is not there anymore in this beta. Boats behave as they should when using gamepad.

    I like the new steering. Works well.

    EDIT: After some more testing im not sure i like the auto centering that happens when you steer. Tested to drive around with a tank and when i move the mouse to follow a corner it tries to auto center which makes it a bit erratic. Would be nicer if the "steeringwheel" stayed at the position you leave it at. Just my opinion anyway.
    Last edited by Alex72; Feb 6 2012 at 21:05.

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