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Thread: ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)

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    BI Developer Suma's Avatar
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    Question ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)

    Download at http://www.arma2.com/beta-patch.php

    [89021] Experimental: A different way to handle mouse steering is implemented for boats.
    [89011] New: A cursor is shown to provide a visual feedback when steering a car.
    Please, provide a feedback for the mouse steering improvements. We plan to extend the new "experimental" boat steering to all land vehicles, unless the feedback will be you do not like it. Note: Veterans between you may notice the new steering should resemble the Cold War Crisis vehicle steering in may aspects. The idea is you point the target and the vehicle steers to get there.
    Ondrej Spanel, BIS Lead Programmer

  2. #2
    Second Lieutenant Kremator's Avatar
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    Hmmm interesting .... will have to try this out !

  3. #3
    Master Gunnery Sergeant Cole's Avatar
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    Would this steering be optional if you decide to apply it to everything? I assume many people would find it difficult to get used to a change this big.

    It seems to be rather okay for boats, but I'm quite concerned about how would this feel while driving cars.
    Being underground is too mainstream.

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    BI Developer Suma's Avatar
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    Author of the Thread
    Quote Originally Posted by Cole View Post
    Would this steering be optional if you decide to apply it to everything? I assume many people would find it difficult to get used to a change this big.

    It seems to be rather okay for boats, but I'm quite concerned about how would this feel while driving cars.
    This depends on the community feedback. The initial beta builds will have only this "new" steering, but if the community will not like it, we shall see how to address that. Beside of making it optional, it might be also possible to improve it or to fix some particular issues it is causing.

    The version for cars (and motos and tanks as well hopefully) should be ready to be tested on monday.

  6. #6
    CWR² Chief Beta Tester OMAC's Avatar
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    Thumbs up

    I give the changes a big thumbs-up for driving boats. Very precise, fluid control, and fun, too. I say go for it. Well done.
    Last edited by OMAC; Feb 3 2012 at 17:09.

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  7. #7
    Guess vehicles will be a little more responsive and smoother for players.
    Please improve the AI driving with ships/boats before A3 release. No more "stop&go" driving or suddenly slowing down and changing course. Something like "full speed ahead" and "full stop" would be good as order/command. Plus the possibility to order AI to turn the engine + light (small nav/pos lights) on and off.

  8. #8
    would be nice to see someone fixing the broken "Strela/Stinger" shoulder launched AA target lock for players bug. Impossible to lock on helicopters and fighter/bombers.

  9. #9
    Quote Originally Posted by Suma View Post
    This depends on the community feedback. The initial beta builds will have only this "new" steering, but if the community will not like it, we shall see how to address that. Beside of making it optional, it might be also possible to improve it or to fix some particular issues it is causing.

    The version for cars (and motos and tanks as well hopefully) should be ready to be tested on monday.

    maybe analog gas and a brake?

  10. #10
    This is very nice - I always used to swap to a 360 controller for driving a car/piloting a boat, but I think that I will use mouse if you keep this in. Nice and smooth.
    Jedra's Addons
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