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R0adki11

ERA Blocks On Russian Armour

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when i added ERA plates to the side of a certain vehicle, i just made a large rectangle with some angles on the end to match the outline of the real things, and textured it with dark lines to break up the blocks

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Are you modelling with O2?

I will be modeling with 02, ive hardly any proper experiencing with modeling, so not sure where to begin on.

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I will be modeling with 02, ive hardly any proper experiencing with modeling, so not sure where to begin on.

If you have no experience (or little) with modelling, i would suggest you start with blender since it is free. Much better modelling tools than O2...

as to where t beging with, i'll always say the same: start with something simple

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I wish I had the time to learn another program, working full time and other commitments means I dont have the time to learn another program. But thanks for your suggestion. I will have ago in O2 initially, or release the era version at a later date.

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Well you could start with some ERA blocks from another existing addon. I know Vilas has a few ERA equipped tanks and he is always willing to share. Drop him a PM. simple.... cut paste... re-path....re-texture

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@wld427 thanks for the suggestion, ive dropped Vilas a PM.

@FLv*VeNoM* thats a good find, thanks :)

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Hi All,

Ive added some ERA Blocks to a T55 model, ive added the selections to the model.cfg and the selections are present in 02 correct as far as i can tell. Yet when i load the tank in game, the blocks on the turret don't move with the turret. As can be seen in this screenshot: http://naf.8bit-online.co.uk/wp-content/uploads/2012/02/era_error.jpg

If anyone could point me in the right direction of how to fix this, i would be most appreciated.

Thanks

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Hi All,

Ive added some ERA Blocks to a T55 model, ive added the selections to the model.cfg and the selections are present in 02 correct as far as i can tell. Yet when i load the tank in game, the blocks on the turret don't move with the turret. As can be seen in this screenshot: http://naf.8bit-online.co.uk/wp-content/uploads/2012/02/era_error.jpg

If anyone could point me in the right direction of how to fix this, i would be most appreciated.

Thanks

easy fix :) select the turret and the ERA tiles you want to move with it

right click on the turret selection and pick redefine

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easy fix :) select the turret and the ERA tiles you want to move with it

right click on the turret selection and pick redefine

Ive tried that, doesnt seem to be working :S

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odd, worked for me

try clicking on the turret selection then do what i said

youll know its worked if you click another selecton then go back to turret

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odd, worked for me

try clicking on the turret selection then do what i said

youll know its worked if you click another selecton then go back to turret

what is the main turret selection? ive got quite a few selections which are part of the turret, these are ok. Is there a named selection for a turret specifically? Ive added the ERA blocks to one of these selection and redefined, and it didnt work. Im probably doing it wrong :(.

It would probably help if i added a screenshot of the model in 02, i can't do that at the moment, in work at the moment. I will post one up later.

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Turret selection used to be named "OtocVez" and from what i see here in the wiki, it's still the case :

class CfgModels {

class YourModel: InheritedFromSomeWhere
{
class Animations:Animations
{
  class MainTurret
  {
   type="rotationY";
   source="mainTurret";//The controller that provides input above
   selection="OtocVez";//The name of the skeleton bone used.
   axis="OsaVeze";//name of the axis in the model.

Edited by ProfTournesol

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oh woops...yea i renamed them to gun/turret rather then czech

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Turret selection used to be named "OtocVez" and from what i see here in the wiki, it's still the case :

class CfgModels {

class YourModel: InheritedFromSomeWhere
{
class Animations:Animations
{
  class MainTurret
  {
   type="rotationY";
   source="mainTurret";//The controller that provides input above
   selection="OtocVez";//The name of the skeleton bone used.
   axis="OsaVeze";//name of the axis in the model.

Thanks that worked perfectly :)

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hope to release the T55 soon, just doing some final testing. Might try add some desert camo too :)

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