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Thread: ARMA 2: OA beta build 88918 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 88918 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [88918] Improved: AI scanning for the target more when a visual contact is lost.
    [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
    [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
    + EH improvement on serialization
    The various eventHandlers in game are implemented with the following BUG.
    AddEventHandler adds handler into the array and return its index as a unique handle to be used for possible later removal.
    RemoveEventHandler removes the item on the specified index.
    Which means, the array is shifted and other "unique handles" does not match the proper index after remove.
    Fix implements in the similar way as implemented eventHandlers for UI.
    Renamed these to class EventHandler and class EventHandlers.

  2. #2
    CWR² Chief Beta Tester OMAC's Avatar
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    Excellent! One of the best set of fixes I have seen in a long time! Great work!

    Iron Front: Liberation 1944 Beta Tester
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  3. #3

  4.   Click here to go to the next Developer post in this thread.   #4
    BI Developer Dwarden's Avatar
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    Author of the Thread
    note: SMAA still not in , keep waiting

  5. #5
    First Lieutenant Kremator's Avatar
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    Now THIS looks good ... gonna test straight away.

  6. #6
    AI fixes rolling in! Sweet.

    Keep it up, Suma!

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  7. #7
    CWR² Developer SaOk's Avatar
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    Very nice AI fixes! Thx

  8. #8
    Great fixes!

    [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.

    that is actually super cool, will increase the immersion when you can see the AI searching for you (with thier weapons)!

  9. #9
    A brand new CIT ticket for a long time issue:

    Combat / Stealth behaviour break scripted "doMove" / "commandMove" orders
    https://dev-heaven.net/issues/28311

    Please vote if you mind.

  10. #10
    Chief Warrant Officer Beagle's Avatar
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    I get kicked by BattleEye again for unknown version.

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