Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

  Click here to go to the first Developer post in this thread.  

Thread: Take On Helicopters Beta Patch 88888

  1. #11
    I have a little time on my hands right now so I will do some testing.

    cheers

    ------Edit------

    So I took the MD 500 for a quick spin and there are some things I don't like. The first thing I noticed was that I need almost NO pedal input during takeoff/hover/landing (All you need are some tiny corrections and as soon as you fly 30-40knots you don't need pedals at all). I quite like the way it is in 1.03 (although I like the increased sensitivity in this beta). It would be great to hear a real pilot on that matter. Second thing I noticed was that, like OMAC, I had the feeling to get 'sucked' into the ground when I landed. So maybe increase the groundeffect a little bit.
    -----
    Having flown a little more I can say this sounds more negative than it is. I reduced the sensitivity for the z-axis on my joystick and it is better. I still have the feeling that a little bit more noticable torque effect would be great. A bit like it is on the medium Heli at the moment.

    What I do like is the increased sensitivity and responsiveness of the controls. I quite like how the Bell 412 handels. You only need minimal (but constant) control input and takeoff/hover/landing feels much better compared to the MD 500 (I really miss the need for pedal input on that model) .

    I fly on Expert btw.



    Thanks

  2. #12
    Hi,

    While I agree with you on the pedal input for the MD500 stock version (BIS) remember that you can always run the 8 patch + Nightsta1ker MD500, and this REALLY rocks!

    I think that BIS capped Sta1ker pedals because some guys using keyboard where unable to fly the bird as it is required a constant input...

    My rig is in the Spoiler:

  3. #13
    Very true. However, this is about the beta-patch so I only used TOH without any mods to give feedback. I can't say anything about this patch when I use modifications on the flightmodel and this is what I noticed. I even checked if I was flying on expert. Reducing sensitivity helps but it still doesn't feel right.

    Remember I'm not a real pilot so this is feedback based on my experience with previous patches and FM modifications from the community.

    ____________

    Some more feedback on the FM of the med and light heli:


    As mentioned before the torque effect is too low. It really is. I'm sorry for mous&keyboard players but this simply doesn't feel right (a basic stick really isn't expensive and enough to fly TOH on expert with community FM mods!). TOH promises to offer a realistic FM and I think it should do exactly that. Patch 1.03 was a step in the right direction but this feels like a step back. When I first took off with this beta I had the feeling I was flying with autotrim. When I fly fast in a straight line I can study the map (not the semi transparent GPS) for a rather long time without loosing control and I can even maintain course to some degree (more noticable in the med heli), that's how little input is required. It's on both, med and light heli, although on the light heli torque effect is lower and on the med heli you need less control input than on the light and it behaves really weird in some situations (see below).


    The torque effect on the med heli is weird. I didn't notice this at first because during my first landings I was still moving forward a little bit when I touched the ground.
    You need only little pedal input until you hover and translational lift also seems to work until you hover. Then, when you establish a hover, a strong torque effect kicks in and the heli suddenly loses height. I can now, after a few hours with this patch, control this with only little problems but I really need to be ready for it - otherwise I loose control and crash. I'm no expert but this surely isn't right and the effects (torque and loss of translational lift) should be noticable much earlier and not suddenly kick in. A tiny bit of speed and it feels like ETL is in effect.
    Last edited by Derbysieger; Feb 5 2012 at 22:48.

  4. #14
    Quote Originally Posted by Isaac View Post
    Hi,

    While I agree with you on the pedal input for the MD500 stock version (BIS) remember that you can always run the 8 patch + Nightsta1ker MD500, and this REALLY rocks!

    I think that BIS capped Sta1ker pedals because some guys using keyboard where unable to fly the bird as it is required a constant input...

    I understand the guys using the keyboard need to be able to control the chopper as well.
    This being said, I find it very disappointing BIS would dumb down the flight model because of this.

    We all know ToH is not a procedural sim where you get a kick from flicking switches and going through real-world checks and procedures.
    A big part of the thrill in this game should come from a realistic handling of the helicopter...
    Therefore I would rather much prefer BIS to work on a flight model that is as accurate as possible.

    I read posts from real pilots stating you can need up to 90% pedal input during the hover when pulling a lot of collective.
    I want to experience this as well in ToH!!

    A new option 'torque-induced yaw' could be added in the options so that pilots using a keyboard can opt to deselect it to have this effect less pronounced, making keyboard control easier.
    Would make everyone happy I believe...

    Cheers,
    sylvain
    Left skid low...

    TOH Benchmark Results: Min 24FPS - Avg 42FPS - Max 60FPS

  5. #15
    CWR² Chief Beta Tester OMAC's Avatar
    Join Date
    Dec 30 2010
    Location
    Firebase Zulu
    Posts
    1,794

    Thumbs up

    Quote Originally Posted by Isaac View Post
    I think that BIS capped Sta1ker pedals because some guys using keyboard where unable to fly the bird as it is required a constant input...
    Thank heavens! One of the best ways I can think of to decrease sales and overall interest in ToH is to force users to buy a controller to play the game. Many who come from the ArmA 2 world don't have controllers because they don't need or want them. So far, BIS has made ALL users happy. I sure hope it stays that way. Three (or more) cheers to BIS!

  6. #16
    Sorry, I can't agree with you on that point. If a realistic flight model means that kb&m players can't fly on expert than that is the way it is. Flying the MD 500 with this beta is dull and feels wrong. Torque induced yaw is a very distinct characteristic and the solution cannot be to reduce it to a point where it is barely noticable, only so players without a joystick can fly on expert. Why have pedals if you don't really need them? In my understanding this difficulty setting should offer flight characteristics as close to the real thing as possible (on a computer) and in that regard this patch is a step in the wrong direction. I would be fine with an added option to enable/disable this, no question about that but if it stays the way it is in this beta I will be hugely disappointed!
    I honestly can't understand why someone doesn't want to buy a controller for something like TOH. Everyone who can afford a PC that runs TOH can surely afford a basic Joystick with a manual throttle and x-, y- and z-axis... Those things aren't expensive and enough to play TOH.

    I'm raising my concerns because I'm worried that BIS will dumb down the FM for kb&m players. That's something I don't want to see. However, I'll be very happy if they can add an option to disable torque effects for kb&m, that's for sure.

  7. #17
    I totally agree with Derbysieger. I guess in Arma 3 we'll have many setting to fix the level of flying. So why not add these in a futur patch. I love flying in take on cause of the possibily of the chopper. In arma 2 I'm far to do what I CAN do in Toh (game limit). Flying well in TOH requiert some training and that's great! However everyone can fly in arma2.. There is no merit... I love the challenge that represent the md500 and I hope I'll still enjoying it after the patch.
    Youtube Channel
    Don't Live on the Edge, Jump off it! ♥♫



  8. #18
    EXACTLY!

    Honestly what needs to happen is a change in the way the difficulty settings and flight model settings are differentiated in the options menu.
    The difficulty options should be separate from the flight model.
    That way, you can set your flight model to be flown using a kb&m but still set your difficulty to Expert.

    or maybe just renamed from expert to realistic, then kb&m players won't think that they are having to play the game on a lower level.

    If BIS can pull off a realistic Helicopter flight model the sim market and all the helinuts( Hovercontrol ) will embrace TOH and the community will boom.

  9. #19
    Honestly what needs to happen is a change in the way the difficulty settings and flight model settings are differentiated in the options menu.
    The difficulty options should be separate from the flight model.
    That way, you can set your flight model to be flown using a kb&m but still set your difficulty to Expert.
    when all the Flight models are done and near perfect i think the above is a peerfect way to go ,
    at moment half of it is in place.
    For example if i play with KB/M i chose easy if josytick expert .
    i think that Md500 with KB mouse is fantastic with Joystick right now for nice skillfull and also on expert with KB/m it gives me nice challenge, so i guess i wouldnt like to be developer to sort that equiliberium for 10,000 people
    i like the way its going though especially new Beta patch system

    for a dream scenario :
    hwn i play live for speed, whilst in lobby , Set up of cars can be exchanged , so if Xml can be exchange in lobby ,then for me its perfect

  10. #20
    Quote Originally Posted by zentaos View Post
    Honestly what needs to happen is a change in the way the difficulty settings and flight model settings are differentiated in the options menu.
    The difficulty options should be separate from the flight model.
    That way, you can set your flight model to be flown using a kb&m but still set your difficulty to Expert.

    or maybe just renamed from expert to realistic, then kb&m players won't think that they are having to play the game on a lower level.

    If BIS can pull off a realistic Helicopter flight model the sim market and all the helinuts( Hovercontrol ) will embrace TOH and the community will boom.
    Excellent suggestion!
    I'm a flightsim-nut myself too (read: I was not familiar with Arma or other FPS games before I bought ToH).
    I bought ToH, curious to discover this mix of first person shooter, realistic helicopter simulation, MP and the campaign.
    These 4 elements together are never seen before in a flightsim game, neither in an FPS game.

    I must say it's a very enjoyable recipe... but in my opinion, we need ALL the ingredients I listed above to keep it attractive, also in the future!

    I'm confident BIS will come up with a solution for us, fans of a realistic FM, as they state the following on the ToH website
    Authentic Flight Model - Incredibly realistic piloting experience.

    For me personally, an accurate flight model really is the biggest requirement to keep on enjoying this game. It's also what brought me here in the first place!
    (I did some MP tonight but quitted early as the server had the autotrim feature enabled... no real fun for me!)

    Regards,
    Sylvain

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •