http://takeonthegame.com/take-on-hel...nds-announced/Creative Director Jay Crowe points out:
“Our game doesn’t demand you to have any previous flight (game) experience, nor does it matter if you want to play it with mouse-and-keyboard, a gamepad or, for that matter, a full-blown cockpit-setup. In that sense, the civil-aviation context – not to mention the wonderful Seattle as the setting – of Take On Helicopters was ideal, as it allowed us to create a fun set of missions, whilst keeping the primary focus upon flying helicopters."
I think we all know by now that it is very important to you that you keep the possibility to play ToH with kb and mouse - at expert difficulty level...
You have been very vocal about this on different occasions in the past.
I also think that no-one of the other community members here wants to take that away from you.
On the other hand you should try to realize too that - just like you find this kb/mouse thing a major issue - others on the forum here may have been moved to buy ToH based on completely different criteria than yours.
In the same url you posted above Jay states:
Speaking for me personally, the promise of an authentic experience of flight is what convinced me to spent my hard-earned money to a software company I never heard of before (BIS)...With Take On Helicopters, our goal was to strike a balance between pure gaming – story-driven scenarios, challenges, time trials – and an authentic experience of flying a helicopter. Of course, that’s a tough job, but alongside the accessible controls, difficulty settings and optional assists, we’re glad to find a big range of people having fun flying helicopters in Take On.
Noticing that the torque induced yaw is no longer realistically simulated in the beta patches to accomodate kb/mouse users is a step in the wrong direction in my opinion.
Why should other BIS customers/flight simmers owning a joystick, a collective and a set of rudder pedals have to deal with a less realistic behavior of flight in a future patch??
We should really avoid falling into this discussion over and over again and instead try to get BIS to cater for everyones needs by showing some understanding for each other wishes and intrests in ToH.
As stated in the other topic of the beta forum, we need to convince BIS to include more realism options as far as the simulation of the helicopter flight is concerned while keeping these independent from the general difficulty options of the game (beginner, trainee and expert).
Hoping we can all get along in the future...
Left skid low...
TOH Benchmark Results: Min 24FPS - Avg 42FPS - Max 60FPS
I'm all for a 'realistic' option.
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
Warthog HOTAS | TrackIR 5 | Saitek Rudder Pedals