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Thread: Take On Helicopters Beta Patch 88791

  1.   Click here to go to the next Developer post in this thread.   #1

    Cool Take On Helicopters Beta Patch 88791

    Hi test pilots!

    We are finally rolling out our beta patches for TKOH

    Be aware that these are experimental patches, and should only be installed if you are willing to encounter potential crashing and broken features.

    Please visit the official website for more information.

    Changelog:
    Spoiler:
    Bohemia Interactive
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    Watch us, tweet us, poke us

    Take On Helicopters - Project Lead
    Take On Noisecontrollers!

  2.   Click here to go to the next Developer post in this thread.   #2
    new TOH beta brings new surprise (tho expected) in post-process anti-aliasing modes

    and that's implementation of SMAA (enhanced subpixel morphological antialiasing)
    next to already existing FXAA (fast approximate AA)

    btw. FXAA in TOH has FXAAsharpen filter hardcoded as enabled compared to OA where is optional in config

    read readme_smaa.txt and readme_fxaa.txt for more details (atm. in \beta\ folder)

  3. #3
    Question: Does the beta also include OA 1.60 interpolation changes already ?

    Xeno

  4.   Click here to go to the next Developer post in this thread.   #4
    Quote Originally Posted by Xeno View Post
    Question: Does the beta also include OA 1.60 interpolation changes already ?

    Xeno

    yes
    (0.001% chance something wasn't merged but i'm not aware of anything,
    this build should even have the MP netcode crashfix from last week)

  5. #5
    Quote Originally Posted by Dwarden View Post
    yes
    (0.001% chance something wasn't merged but i'm not aware of anything,
    this build should even have the MP netcode crashfix from last week)
    Thanks for the answer, just wanted to be sure.

    And finally the requiredVersion check is gone

    Edit: now it just needs some kind of coffee and ropes working on dedicated servers/in MP.

    Xeno
    Last edited by Xeno; Jan 30 2012 at 16:36.

  6.   Click here to go to the next Developer post in this thread.   #6
    New flight model version brings also new XML configuration. Time trials, sling loading and basicaly all missions are affected and need play-testing.

  7. #7
    Hey
    nice system i hope i can feedback , however with recent release of smaple models ,you know we are already engaged in something nice ,so maybe feedback is slower than expected

    for now i see more of obj not released inn .rpt on shutdown the not released errors are reported thats all

    http://pastebin.com/tnHdPyXU
    Last edited by Thromp; Jan 30 2012 at 17:23.

  8. #8
    Small problem, medium helicopter is not possible control when my start state is 'flying', collective is too sensitive and I quickly end up in spin. When I start heli on the ground everything is OK. Small and heavy heli is not affected I think.

    I really enjoy new FM of medium helicopter, for me it is much better then 1.03 (I "hate" 1.03 ).

    --------
    added:
    Interesting bug, if I started with heavy heli in the air (state 'flying'), I can't land, helicopter fall through the ground or roof, it doesn't have physics. In case of start on the ground then landing is OK. Light heli is not affected, can land in both cases.
    Last edited by BoboCZ; Jan 30 2012 at 18:16.
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    Take On Helicopters - video options #.

  9. #9
    Small problem, medium helicopter is not possible control when my start state is 'flying',
    yes i have it too ( only on expert mode )

    started with heavy heli in the air;I can't land, helicopter fall through the ground or roof,
    same here

  10.   Click here to go to the next Developer post in this thread.   #10
    Quote Originally Posted by Thromp View Post
    yes i have it too ( only on expert mode ) same here
    The new flight model improves torque induced yaw. I can imagine that your spin is normal - caused by missuse of pedals

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