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Thread: ARMA 2: Operation Arrowhead - Linux Server beta 1.60.88775

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: Operation Arrowhead - Linux Server beta 1.60.88775

    Download:
    Code:
    ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.88775.tar.bz2
    mirror: http://ftp.tier1ops.eu/files/a2oa-se....88775.tar.bz2
    CRC32: C866B9EE
    MD5: F4F0B0AD340483701677134F3DA5A125
    SHA-1: 19F09E8D49D19FE5A2F9D91BAC9C4E7B8AF015A5
    Recent fix: resolved issue with "Failed to load TextureHeaderManager" , no need use -noTexHeaders commandline parameter!

    Warning: This is 1.60 branch release, not MP compatible backward with 1.59 branch (1.59 client can't join)
    Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.60 first in order to run properly.

    Please provide us with feedback to this topic.

    * this version brings linux in sync with actual windows server improvements and ai/mp fixes ...

    Arma 2: Operation Arrowhead - Linux Standalone Server 1.60
    ================================================== =============

    Copyrigt (c) 2010 Bohemia Interactive Studio. All rights reserved.

    For more information please visit
    http://community.bistudio.com/wiki/ArmA:_Dedicated_Server[/SIZE[/URL]]


    [SIZE=1]Installation instructions:
    ==========================

    1. Following programs must have been installed on your Linux-box:
    tar, gcc. Optional: md5sum (for setup integrity check)

    1a. On some verions of Linux (this was reported for RedHat 9
    and Gentoo linux 2.4.20) the NSCD deamon must be installed to
    run ArmA 2 server successfully. Caching of DNS would be sufficient.

    2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows
    to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS
    (even "dos2unix" translation of text files is not necessary).
    Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on
    Windows and "unzip" on Linux.
    Don't use upper case letters in the ArmA2 directory name
    (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead
    may cause some troubles).
    ArmA2 directory should contain subdirectories "Addons", "Bin",
    "Campaigns", etc.

    3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into
    the arma2arrowhead directory. Unpack and install it with commands:

    arma2arrowhead$ tar -xjf server-x.xx.tar.bz2
    arma2arrowhead$ ./install

    Watch the messages - they will inform you whether your installation
    is successful.

    4. Dedicated server can be started in foreground:

    arma2arrowhead$ ./server

    Or in background:

    o$ nohup ./server > out.txt 2> err.txt &
    [1] <pid>

    5. Running server can be stopped by executing:

    $ kill -s SIGINT <pid>

    Where <pid> is process-id of mother server thread (printed out in
    "nohup" command).

    6. ArmA2 ArrowHead server has a feature: command-line parameter
    "-pid=<pid_file>". It causes creation of <pid_file> with
    PID of root ArmA2 process. If IP port specified in "-port=<nn>"
    parameter is busy (in usage), ArmA2 will terminate immediately
    and <pid_file> won't be written..

    7. The "arma2server" script is provided for automatic server
    start/restart/status query/etc. Please be sure to edit
    CONFIGURATION PARAMETERS in lines 12 to 18 !
    After this is done, install (hard-link?) the script into
    "/etc/rc.d/init.d/arma2server" file. After that it can be managed
    by "chkconfig" (see info/man).
    previous thread about 1.60.87589 beta linux : Spoiler:

  2. #2
    Staff Sergeant Sekra's Avatar
    Join Date
    Jun 25 2003
    Location
    Kuopio, Finland
    Posts
    234
    Just downloaded the server for my Linux system (64-bit Archlinux updated yesterday to be specific) and before even starting it up the following issues came up:

    1) installer says version 1.57

    2) .tar.bz2 package contains the directory "expansion/battleye" with the battleye.so. This confused the tolower program to not convert Expansion to lowercase until I moved the .so into /Expansion/Battleye and ran tolower again

    3) installer removes .dll etc files only from root directory and not from battleye, expansion and expansion/battleye directories

    3) readme says 1.58 BETA

    4) readme still talks about "Campaigns" and "Bin" directories which do not exist since OFP / Arma1

    5) readme first says "server-x.xx.tar.gz" then "server-x.xx.tar.bz2"

    6) many typos and distro specific information in the readme

    In short it is almost easier to do things manually than use the installer and the readme is full of errors, old and distro specific information. I have edited the install script to check battleye, expansion and expansion/battleye directories for *.dll and created a suggestion for a new readme.txt file with more update information and more general instructions. Of course the .dll's will not be removed before tolower is fixed not to skip "Expansion" directory if "expansion" directory exists (easy quick workaround would be to use "Expansion/Battleye" in the .tar.bz2 instead of "expansion/battleye"). The files I edited can be viewed and downloaded from http://codemartyrs.info/linux-dedi. Feel free to use them with the next release.

    I know a lot of my observations are nitpicking and obvious for anyone with any experience with ArmA and/or half a brain but for someone who might be new to the game and the series it doesn't help to provide erroneous and conflicting information in practically every step in the process and readme.
    Last edited by Sekra; Feb 6 2012 at 04:00.
    I support and respect the rights of addon makers to decide what is done with their addons and what is not. It really doesn't take a big effort to write a PM and ask.

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Dwarden's Avatar
    Join Date
    Mar 5 2002
    Location
    Czech Republic
    Posts
    7,789
    Author of the Thread
    thanks, we will look over your changes

  4. #4

    Lightbulb Long startuptime

    We are running =Olut= Arma2 OA (ace) linux server and it has veeeery long startup time (around 9 minutes).

    For previous patch 1.60.87589 I made loader which decreased time to 24sec.

    Developers, can you give a look for this please.
    The address which I did patch was 0x08FC0E61 and what I did change was
    69 C3 E8 03 00 00 to 69 C3 D0 07 00 00

    *(_DWORD *)(param2 + 4) = 1000 * variable2 % 0xF4240;
    to
    *(_DWORD *)(param2 + 4) = 2000 * variable2 % 0xF4240;

    This is just dirty workaround but makes server to load 8 and half minutes faster.
    When server is started, it will revert back to original value (1000).

    Server is CentOs 5.7 64bit with 2.6.18-274.7.1.el5 kernel on i7 2600K CPU.

    I'm sure most of servers start fine (fast), but I have also seen topic in here where peps were struggling with this same problem..
    Its maybe kernel/distro related but we have to keep stock kernel (with updates) in system.

    Is it some kind of loop in code which is checking system time and gets stuck or something?

    //Soppa
    Last edited by Soppa; Feb 8 2012 at 20:22.

  5.   This is the last Developer post in this thread.   #5
    Good job!
    The best would be if we can distribute new linux server version with some timeout changed (two times enlarged) and you would test it?

    The version is ready on ftp://downloads.bistudio.com/arma2.c....89244.tar.bz2
    2Soppa: Can you test whether your server starts faster with the fix provided?

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