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Thread: Dynamic Weather Effects Script Release

  1. #1

    Exclamation Dynamic Weather Effects Script Release


    Dynamic Weather Effects Script v2.00
    by Engima of Östgöta Ops
    (Download it at Armaholic)

    Description
    As a mission designer I have always had problems with the weather. It has not been dynamic the way I want it to be, and I've always thought that it synchronizes terribly in multiplayer as soon I start experimenting with it (especially rain).

    This is a simple script that makes the weather dynamic, and it works in single player, multiplayer (hosted and dedicated) and for JIPs. The weather is constantly changing over time intervals of the mission designer's choice. Weather is unpredictible, and above all it's always synchronized among all players in a multiplayer game!

    Script handles fog, overcast, rain and wind.

    Installation / Usage:
    1. Copy the folder "Scripts" to your mission folder, or just make sure that the following file (and path) exists in your mission folder:
    Scripts\DRN\DynamicWeatherEffects\DynamicWeatherEf fects.sqf
    2. If the init file not already exists, create the init file (init.sqf) in the root of your mission folder.
    3. In init.sqf, start the weather script by adding the the following line:
    Code:
    execVM "Scripts\DRN\DynamicWeatherEffects\DynamicWeatherEffects.sqf";
    More information is in ReadMe.txt in package.

    Change log:

    v2.0
    - Added section for mission makers to customize and tweak weather behaviour and details.
    - Dependency to CommonLib.sqf deleted.
    - Improved rain behaviour.
    - Initial weather is passed as arguments.
    - Slightly better performance.

    v1.0
    - First version

    Requirements
    Only tested on ArmA2 Operation Arrowhead Combined Operations.
    Last edited by Engima; Apr 18 2012 at 09:52. Reason: New script version.

  2. #2
    Thanks for informing us about the release


    Release frontpaged on the Armaholic homepage.

    Last edited by Foxhound; Feb 3 2012 at 07:58.

  3. #3
    CWR² Developer SaOk's Avatar
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    Nov 23 2006
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    Thanks, I was just thinking yesterday that I will need to create a dynamic weather script for my mission. This will save time.

  4. #4
    Cool!
    Is the changed weather in "zones" or is it the same weather for the whole map/terrain?

  5. #5
    Thanks for this. I like it and it's really clever

    I just did a little test mission with this, the breath script and JTD Fire and Smoke enabled: Awesome!

    I'll have a play around with the parameters and get back to you with some meaningful feedback.
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  6.   This is the last Developer post in this thread.   #6

  7. #7
    Sergeant
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    Örebro, Sweden
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    Author of the Thread
    Quote Originally Posted by [APS]Gnat View Post
    Cool!
    Is the changed weather in "zones" or is it the same weather for the whole map/terrain?
    I chose to make it quite simple, so weather is the same for the whole map. At least for now.

  8. #8
    Cool. Thanks for the answer Engima

  9. #9
    But just as a side note it would be great to see weather patterns move across different areas of a map, sounds great as I always enjoy any environment type scripts, look forward to trying it... Thanks!

  10. #10
    Awesome. I always hated that BIS didn+t sync weather among MP players. We were always like:
    A: "Damn, its raining hard man"
    B: "What rain?"
    c: "Man, are you on drugs?"


    Thanks for the script. Is it hard on CPU? Anyone tested fps with/without script yet?
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

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