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Thread: Multi-Session Operations v4.1 released

  1. #151
    Ok so if I have other Addons running in the mission like the Nimitz or PRACS that have ships it will not use them? If I am correct the MSO searches for all Addons being used and uses them, for instance I have Gnats ships and it adds them randomly.
    Last edited by vengeance1; Feb 23 2012 at 11:42.

  2. #152
    Gunnery Sergeant Wolffy.au's Avatar
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    It works by assessing the dominating faction in an area and selecting vehicles (air or sea) of that faction. If there are no vehicles of that faction, it will attempt to use the civilian vehicles.

    If you want to limit it, you would have to select Civilian Faction only in the mission parameters. If the vehicles from the addons are not being selected, it is because they are not associated to the dominating faction.

    Does that make sense?

    ---------- Post added at 12:47 ---------- Previous post was at 12:44 ----------

    v4.20RC1 out - https://dev-heaven.net/attachments/d...ons_4-20RC1.7z


  3. #153
    Yes sir it does, and i want it to do this very function the issue is spawning more Nimitz Carriers or selected problem ships was what i was trying to filter out. I believe you have answered my question, there is no filter to select certain ships to not be used per faction. Thank you very much for responding, much appreciated.

  4. #154
    Gunnery Sergeant Wolffy.au's Avatar
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    v4.20RC2 is out, with all missions.

    https://dev-heaven.net/attachments/d...ons_4-20RC2.7z

  5. #155
    Master Gunnery Sergeant GiorgyGR's Avatar
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    Quote Originally Posted by Wolffy.au View Post
    v4.20RC2 is out, with all missions.

    https://dev-heaven.net/attachments/d...ons_4-20RC2.7z


    FTW

  6. #156
    Hi guys quick question...

    How would one go about making all east vehicles locked to players ?

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  7. #157
    (Nevermind, I messed something up, reply removed)
    Last edited by Strengthofsin; Mar 1 2012 at 05:36.

  8. #158
    Hej

    In the new 4.20RC2 in the clafghan mission, we had some "issues". The MHQ spawns 4-5 ekstra times in the base. not sure whats causing it. if you want i can see if i can make a rpt of it. but dont want to do it if you are aware of it.

    Otherwise it works fantastic, best mission we have played in a long time.


    PandeX

  9. #159
    Quote Originally Posted by PandeX View Post
    Hej

    In the new 4.20RC2 in the clafghan mission, we had some "issues". The MHQ spawns 4-5 ekstra times in the base. not sure whats causing it. if you want i can see if i can make a rpt of it. but dont want to do it if you are aware of it.

    Otherwise it works fantastic, best mission we have played in a long time.


    PandeX
    thx for report, will have a look at it tomorrow - could be it is caused by a fix we did for PO2 if no MHQ is present at all (so it would be possible, that each time a player connects a new MHQ is created)! If i can reproduce it i will try to fix it for 4.2 official release! also thx for your feedback, i hope you will have much more fun time with MSO!

    guidance
    HH

  10. #160
    Great also we would love to have a describtion of what the different types of mission types does to the mission. if you know what i mean.

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