Nice work VectorX96 !!
@Kremator
Thanks mate
@Everyone
Guys.......its been quiet...to quiet...
SO let me enlighten you with a small update..
I haven't worked on much except the textures and making it look good, ive also got a friend helping add wear and tear to the plane. But i have created (reworked) a texture for VF-11 Red Rippers. It looks nice but there's this one B****y problem. Small problem, i'll knock it out in a less then a second. But here are pics of the Plane. Oh and also i added a user action so that the radome can go up and down. So mission makers can give it a bit of an maintenance look in missions.
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Last edited by VectorX96; Apr 1 2012 at 21:48.
Another little peak into the reworked textures that will be coming. Trying to take some of that new paint look away!
VectorX96 and I are working on bringing out the details on the frame and giving it a more worn look. For now the only visible changes are under the cockpit. It's still a little rough but we wanted to show you guys where we are hopefully headed with some of this.
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Hi Vector.
Are you using this type of thing in your config? ;
This would allows users to make their own textures and assign them, via script, to your Tomcat, without having to open your PBO.PHP Code:hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\ca\tracked\data\zsu_01_co.paa","\ca\tracked\data\zsu_02_co.paa","\ca\tracked\data\zsu_03_co.paa"};
If you havn't, are interested, but need help, let me know.
Cheers.
Great work BTW !
Yeah Gnat I am. Its just that no one seems to have looked in the liveries folder that comes with the add-on that has a setup telling you what to do and giving a texture to rework. But can you help me out mate? I know how to set the main body texture, but how do i get another set to the same. Like in-game i can set camo1 to VF-103 jollyrogers, but i want to set camo2 (pylons) to a different color like a light gray to make the whole thing look right. I know there's a way but i cant remember for the life of me what the line was.
Not sure I understand.
Per the sample code, you can set multiple, different camo's, so long as each is different and assigned to a different named section on the plane.
The camo1 camo2 camo3 etc just has to appear in hiddenSelections and in the "sections" part of your MODEL.CFG
Oh ok got it, thanks Gant!
Vector,
Just doing some testing with this aircraft, and my report file spits out these errors:
Spoiler:
Still testing to see how this performs in my WIP AI Carrier Flight Operations scripts.
Thank You
The Aircraft vapour error is known of to me. However i never knew i had a problem with the afterburner script. Thanks for bringing it up.
This bird is a must have!
And seeing that you're working on the textures is makeing it even better. Question though: could you consider adding a version with an older type of sidewinder? and some more of these colorfull liveries?
thanks for this wonderfull plane! I found myself staring at it for almost an hour constantly hearing this dreadfull 'dangerzone' song in my head![]()