Why is the ai entering a free for all (uncommanded) killing machine mode when I switch from commanders seat to drivers seat in a vehicle?
I can also no longer switch to drivers seat and command from there?
PVP anti lock people are shafting the way the game is played for anyone who uses the AI in vehicles.
I made a test mission in the editor and using AI in a tank when your in any other position than commanders seat is a mess.
I cant believe these major game changing methods are being introduced.
I appreciate what is trying to be fixed, but your going about it the wrong way and breaking the way others like to play the game with this "crusade".
If I could have it my way we would go back to how the targeting worked in OFP and start from there. At the moment it is one bad band aid on another band aid and as I say... it's a mess.
The the most intuitive way the targeting and AI control has ever been was in OFP. Since arma 1 it has gone down hill (starting with the obstructing backspace menu in tactical view and no graphical indication of what has been locked on many objects)
1. I cant switch to drivers seat temporarily to move the tank without the AI running amok shooting every thing in sight/ completely taking over the tank and locking my commands out (even the # commands eg "all-2-1" no target etc).
2. I can't order the AI to cease fire when in drivers position.
3. I can't assign targets from the drivers position
4. I cant command fire from the drivers position.
Which actual change is it in the change log that has broken all this?
Do you player V player fanatics ever even consider coop players?
I could not even imagine attempting any campaign mission now with these changes, it would be infuriating beyond belief. I can't believe Suma is so easily accepting such a change. I also believe the way its presented not many community members are aware of exactly what is begin changed here. I advise them to load up the mission editor and witness it fro themselves.
The AI are simply not good enough to be allowed to have this control. If you played coop or the campaigns with vehicles you would know this. That is why OFP had the intuitive targeting (some might say over powered) system it had and it worked perfectly. And was needed (and still is!) due to how bad the AI are at driving and prioritising targets.
This change should be reverted.