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Thread: ARMA 2: OA beta build 88147 (1.60 MP compatible build, post 1.60 release)

  1. #21
    First Lieutenant CameronMcDonald's Avatar
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    Screenies:

    No FXAA or FXAASharp

    FXAA=17; FXAASharp=6

    3rd party injector (post-sharpen only, no FXAA)

    I reckon you could still crank the strength on the integrated sharpen filter though. Perhaps go up to 10 or so.
    Last edited by CameronMcDonald; Jan 17 2012 at 03:01. Reason: Read-only cfg!

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  2. #22
    Master Gunnery Sergeant twirly's Avatar
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    Quote Originally Posted by ArmAriffic
    A mod that disables motion blur in PP effects
    Quote Originally Posted by Grillob3
    Its a mod! Try starting the game without mods!
    Thanks guys.
    Last edited by twirly; Jan 17 2012 at 06:00.

  3. #23
    Chief Warrant Officer Beagle's Avatar
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    "Error creating directd 9 graphical engine" without any mods, since I have never intalled a single mod, only BAF and PMC.

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    Last edited by Beagle; Jan 17 2012 at 05:46.

  4. #24
    Quote Originally Posted by Beagle View Post
    "Error creating directd 9 graphical engine" without any mods, since I have never intalled a single mod, only BAF and PMC.
    I got the same:

    Code:
    == E:\Games\ArmA 2\Expansion\beta\arma2oa.exe
    == "E:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -skipIntro -world=empty -showScriptErrors -noFilePatching
    =====================================================================
    Exe timestamp: 2012/01/16 19:06:39
    Current time:  2012/01/17 07:10:52
    
    Version 1.60.88147
    ErrorMessage: Error creating Direct3D 9 Graphical engine
    I'm baffled. Maybe I shouldn't have deleted the old beta folder previously? Maybe a few too many files were removed from the current beta?

    Code:
    E:\Games\ArmA 2\Expansion\beta>dir /b /s
    E:\Games\ArmA 2\Expansion\beta\arma2oa.exe
    E:\Games\ArmA 2\Expansion\beta\arma2oaserver.exe
    E:\Games\ArmA 2\Expansion\beta\changelog.txt
    E:\Games\ArmA 2\Expansion\beta\dll
    E:\Games\ArmA 2\Expansion\beta\expansion
    E:\Games\ArmA 2\Expansion\beta\readme.txt
    E:\Games\ArmA 2\Expansion\beta\dll\jemalloc_bi.dll
    E:\Games\ArmA 2\Expansion\beta\dll\nedmalloc_bi.dll
    E:\Games\ArmA 2\Expansion\beta\dll\tbb3malloc_bi.dll
    E:\Games\ArmA 2\Expansion\beta\dll\tbb4malloc_bi.dll
    E:\Games\ArmA 2\Expansion\beta\dll\tcmalloc_bi.dll
    E:\Games\ArmA 2\Expansion\beta\expansion\dta
    E:\Games\ArmA 2\Expansion\beta\expansion\dta\bin.pbo
    E:\Games\ArmA 2\Expansion\beta\expansion\dta\bin.pbo.bi.bisign
    E:\Games\ArmA 2\Expansion\beta\expansion\dta\bin.pbo.bi2.bisign
    E:\Games\ArmA 2\Expansion\beta\expansion\dta\languagecore.pbo
    E:\Games\ArmA 2\Expansion\beta\expansion\dta\languagecore.pbo.bi.bisign
    E:\Games\ArmA 2\Expansion\beta\expansion\dta\languagecore.pbo.bi2.bisign


    ---------- Post added at 07:51 AM ---------- Previous post was at 07:46 AM ----------

    The same happens, btw., if I use the original, automatically generated beta patch link in the game folder.
    System Specs:
    Spoiler:

    http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets

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  5. #25

  6. #26
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by OMAC View Post
    Edit:

    The only thing I've seen that doesn't look so good with the sharpening is distant vehicles and flames when viewed through thermal optics, such as available to a tank gunner or commander.
    Here's what I'm talking about. Notice square artifacts in these shots taken with FSAA=2, FXAA=0, and FXAASharp=2 (I had screwed up and set FXAA=20, instead of 7 as intended, resulting, I guess, in FXAA=0). Check out the artifacts surrounding the running crewman, trying in vain to escape his grim fate, about to to be mowed down seconds later.







    These are devoid of artifacts, same settings as above but with sharpening=0:





    But in all non-thermal optics situations, the sharpening is almost impossible to live without.
    Last edited by OMAC; Jan 18 2012 at 03:06.

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  7. #27
    Master Gunnery Sergeant twirly's Avatar
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    Quote Originally Posted by twirly
    Quote Originally Posted by ArmAriffic
    A mod that disables motion blur in PP effects
    Quote Originally Posted by Grillob3
    Its a mod! Try starting the game without mods!
    Thanks guys.
    Actually...I get the same direct3D error with no mods loaded.

    "Learn by doing!" - Quoted from a post by Imutep

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  8. #28
    Quote Originally Posted by PvPscene View Post
    It's funny I missed that one, but I was looking for the error on my side, hence I got on the forum first. Good to know, thanks.

  9. #29
    Master Gunnery Sergeant twirly's Avatar
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    Quote Originally Posted by PvPscene View Post
    I'm using the -par=startup.txt parameter in the shortcut....and get the error.

    startup.txt:-
    Code:
    -skipintro
    -nosplash
    -nopause
    -world=empty
    -showScriptErrors
    -maxmem=2047
    This no longer works...was working fine.!

    -beta=Expansion\beta;Expansion\beta\Expansion -malloc=tbb4malloc_bi -par=startup.txt

    Enough dicking around.....back to the last patch for me!
    Last edited by twirly; Jan 17 2012 at 06:18. Reason: Added stuff

  10. #30
    Quote Originally Posted by twirly View Post
    Actually...I get the same direct3D error with no mods loaded.
    I got the error too yesterday, but only when I used "-beta=Expansion\beta;Expansion\beta\Expansion".

    After editing the shortcut so that it was "-mod=Expansion\beta;Expansion\beta\Expansion", the problem went away. I didn't investigate it further, but since using "-mod=..." effectively disables the in-game mod management, I believe mods must be involved somehow.
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