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Thread: Will this version get some polishing, or is it another sputtering Ferrari?

  1.   This is the last Developer post in this thread.   #131
    Watch the video again at 8:54, Its not a BMP shooting at me, look at the direction of fire and note that it is an AK-47 shooting at me by an A.I. without night vision.
    http://www.youtube.com/watch?v=yUre3mJOwnc
    which game (A2 or OA) and game version was used , cause this looks like that fixed bug where if you triggered explosive then AI knew about your position

  2. #132
    Quote Originally Posted by Libertine View Post
    Watch the video again at 8:54, Its not a BMP shooting at me, look at the direction of fire and note that it is an AK-47 shooting at me by an A.I. without night vision.
    http://www.youtube.com/watch?v=yUre3mJOwnc
    Just watched it. Nope. You got hammered by a vehicle.



    I know for a fact they don't see them, from many tests, and i've said this before.
    Okay, fine. I don't believe you. I have played that mission too, and I know that there are many small groups of enemies, and I can see that you had a few bushes for cover.

    However the code still simulates a coordinated squad. They pull out RPG and fire on vehicles, that requires communication in real life.
    What are you saying? I think we've lost the thread on this one, so I will just say that the only advantage an AI team leader has over you is flawless memory of button presses and no need to click on dots on the map. Actually, there are many commands you can give that he never will.

    Both!!! They should have a chance to if its not a headshot. Headshots should not have a shout. The fact is that when people are shot in real life, even in the chest, they sometimes just drop lifeless to the ground. It isn't often heroic or dramatic like the movies. Did you see the depressing video on youtube of the 20 or so U.S. soldiers being sniped by insurgents? I've seen depressing amount of footage of people just dropping, many were not from headshots.
    I've already said that ArmA's hitpoint system is simplistic and arcadish, and that I don't know whether or not the AI actually hears screams. A person may cry out when shot in the head, or may remain silent when shot anywhere else, I agree. So it's unpredictable. But you go and complain about the game being broken because it didn't go your way that one time.

    NO S!! WE KNOW! THUS THE REQUESTS!!
    Bugtracker, please.

    "Only sound checks, bullets whizzing by and/or hitting something very close to them is enough."
    Who said that? All I know is that you argued the AI should have a chance to ignore impacts. This isn't workable because you would have to distinguish heard impacts from seen impacts, which is getting too complex for something that is going to happen potentially multiple times every second.

    Its not often realistic when the A.I. detect you, thats the point, and its a problem if it prevents you from carrying out realistic actions that you want to do. The A.I. seems either blind (too easy and not fun) or super-human (too hard and not fun). Neither of them realistic. This can be coded into it current system.
    The glitch with a leader noticing a casualty doesn't actually affect detection, just the awareness level of the squad.

    Im really not into the general combat stuff anymore, i been there and done that too many times.
    There's your problem.
    The A.I. is the main thing that would breath life into the world, with better idle animations, realistic and more random behavior and better voice acting.
    Wait, so do you want them to make the AI look more lifelike and other cosmetic, immersive things, or do you want them to spend thousands of man hours balancing every little quirk of you infiltration routine into a feature that is playable in every conceivable wartime scenario? And are you planning on locking the devs in your basement so they have time for all this?

    The psychic network is just one problem.
    'Psychic network' inside a group. Which players have equal access to on lower difficulty settings. There is no psychic network between groups. I have told you at least three times that information sharing is very limited and often not extensive enough.

    You need to take Igneous' advice and infiltrate bases consisting of lone enemies, not groups. You can't expect normal ArmA mission builders to create things that will fit your own personal play style.

    You guys are extremely annoying. Why don´t you discuss this on PM?
    Am I somehow derailing a thread by having an on-topic discussion with the OP?
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  3. #133
    You are having a discussion that makes absolutely NO progress!
    Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de

  4. #134
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    Quote Originally Posted by Dwarden View Post
    which game (A2 or OA) and game version was used , cause this looks like that fixed bug where if you triggered explosive then AI knew about your position
    Thats OA. (You'll see the menu screens are OA) I left in all the recording up to that point just to be thorough for the sake of troubleshooting and also to show how much time was spent setting that up. I thought is was a vehicle that shot me, but it sounds like an AK and the visual direction from the tracers is towards the jeep near the explosion. In one play of that mission there was a lone soldier patrolling near the fuel station, maybe him. Or like Maturnotin thinks, that its a vehicle.

  5. #135
    Quote Originally Posted by Libertine View Post
    Thats OA. (You'll see the menu screens are OA) I left in all the recording up to that point just to be thorough for the sake of troubleshooting and also to show how much time was spent setting that up. I thought is was a vehicle that shot me, but it sounds like an AK and the visual direction from the tracers is towards the jeep near the explosion. In one play of that mission there was a lone soldier patrolling near the fuel station, maybe him. Or like Maturnotin thinks, that its a vehicle.
    At the time you specified, it sounds like a DshKm, nothing like an AK.

    ....Libertard

    ...I don't know, I've got nothing there.

  6. #136
    Libertine what about simple uploading this mission so people can test/see it themselves with vanilla A2OA + AI?

  7. #137
    It's publically available in Wolle's OFP mission pack.

    And there's no point running a generalized test of a mission with all the scripts and workings hidden inside a .pbo.

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