has really good potential to help stop those crazy random bomb droppers (you all know who you are ;p)
Does it work well in MP?
has really good potential to help stop those crazy random bomb droppers (you all know who you are ;p)
Does it work well in MP?
I have always had hold breath bound to H (since the default binding for H is pointless) and disabled the right mouse binding so you can zoom without holding breath. Then with H bound to hold breath I use Logi profiler to get it to bind H to a joy button. Works for me.
I cannot get any of the CCRP or CCIP stuff to work, they just dont show up at all, no action menu regarding them, nothing.
Would it also be possible for you to somehow get it working for the Russian guided weapons, Laser KABs and KH-29L and KH-25ML?
ACE has functionality for the KH-29, its pretty nifty, I have to say.
You can use the spacebar to designate then arrow keys to move the laser as you need. The video I made doesn't say this, because I didn't know at the time.
I don't see any issues, the bombs are default nothing special, I'm just using the lock feature of the unguided bombs to lock onto where my impact predictor algorithm indicates, plus a drift factor.Like my other releases at this time, this has been tested on my small test dedicated server by me, but hasn't had any real MP testing.
One current limitation is I am only creating west laser markers. They should be visible by other clients. Just dont lase directly over a building. The target will be inside as I just create a laser target at the sp point.
Are you using any mods? I have only developed this with vanilla Arma using it's default unguided munitions. One job that I have yet to solve is how to determine if a weapon is a unguided, laser etc via it's config.
So far the missiles seem to operate differently. So I haven't been able to use the technique I'm using for bombs with missiles.
In the next version I have added east laser markers so if the munitions are able to track a laser target you should be able to lock onto the target created at the sp.
Been using ACE. Now tryed without it and only vanilla plus required mods, still no joy. No CCRP or CCIP actions or any of it come up ever. All I have in the action menu is intervals and HUD colour, zoom, mode.
Always been doing that. Nope.
E:
Tried all vanilla maps, won't work. Lase and 'TGP' works fine. Tried, starting on ground and in air, tried starting as pilot then boarding. Multiple aircraft using correct ordnance.
Regarding the Russian stuff, if you can get the laser guided bombs, KAB 500Ls working that'd be awesome.
Last edited by SAbre4809; Jan 7 2012 at 13:01.
No idea at this stage, the only way I get those menu options is when I dont' have the required weapon selected or using a vehicle that isn't equiped with them at all. Effectively the same thing.
My only thought at this stage is maybe somehow the weapon names are different?
The current valid unguided weapons the addon checks for is:
- AirBombLauncher
- Mk82BombLauncher_6
- HeliBombLauncher
You could try putting the script below in your aircrafts init, then cycle though the weapons to see if they do match?
The only other thing I can think of is if a global variable is getting corrupted. I have a variable named Blakes_AimP which contains the position of the impact point. I haven't gotten around to converting it to an object variable yet. That one would be quite a long shot though.Code:si = this spawn { while {true} do { hintsilent format ["%1", currentWeapon _this]; sleep 0.5; }; };
The only other thing is you are required to be the driver of the vehicle.
After that at this stage I am sorry I am out of ideas as to what could be happening.
Which aircraft uses that, and is it from a mod? Is it's display name different to KAB 500Ls?Regarding the Russian stuff, if you can get the laser guided bombs, KAB 500Ls working that'd be awesome .
Last edited by blakeace; Jan 7 2012 at 13:28.
Is this addon compatible with the GLT Missile Box and GLT Real Air Weapons? I just want to make sure GLT mods are not conflicting with the accuracy of this addon.
I do see all the action menus and the hud information appears to be correct, but I'm still not 100% sure they are compatible.
Thanks for the hard work.