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Thread: Blake's PINS (Pseudo Inertial Navigation System) and Bombing

  1. #11
    has really good potential to help stop those crazy random bomb droppers (you all know who you are ;p)

    Does it work well in MP?



  2. #12
    Quote Originally Posted by Jump Artist View Post
    also, is there another button that will work other than Hold breath? I cant seem to remap that to use my joystick or any other key. I end up having to hold my mouse and then use my joystick which is kinda awkward. But this idea is amazing keep up the great work!
    I have always had hold breath bound to H (since the default binding for H is pointless) and disabled the right mouse binding so you can zoom without holding breath. Then with H bound to hold breath I use Logi profiler to get it to bind H to a joy button. Works for me.

    I cannot get any of the CCRP or CCIP stuff to work, they just dont show up at all, no action menu regarding them, nothing.

    Would it also be possible for you to somehow get it working for the Russian guided weapons, Laser KABs and KH-29L and KH-25ML?

  3. #13
    Master Gunnery Sergeant b00ce's Avatar
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    ACE has functionality for the KH-29, its pretty nifty, I have to say.

    You can use the spacebar to designate then arrow keys to move the laser as you need. The video I made doesn't say this, because I didn't know at the time.

  4. #14
    Quote Originally Posted by b00ce View Post
    ACE has functionality for the KH-29, its pretty nifty, I have to say.
    No where near the required capability. Ignoring the Su-25, I'd like to employ these weapons accurately and effectively. The current ACE implementation falls short.

  5. #15
    Staff Sergeant blakeace's Avatar
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    Quote Originally Posted by Bigpickle View Post
    Does it work well in MP?
    Like my other releases at this time, this has been tested on my small test dedicated server by me, but hasn't had any real MP testing.
    I don't see any issues, the bombs are default nothing special, I'm just using the lock feature of the unguided bombs to lock onto where my impact predictor algorithm indicates, plus a drift factor.
    One current limitation is I am only creating west laser markers. They should be visible by other clients. Just dont lase directly over a building. The target will be inside as I just create a laser target at the sp point.

    Quote Originally Posted by SAbre4809 View Post
    I cannot get any of the CCRP or CCIP stuff to work, they just dont show up at all, no action menu regarding them, nothing.

    Would it also be possible for you to somehow get it working for the Russian guided weapons, Laser KABs and KH-29L and KH-25ML?
    Are you using any mods? I have only developed this with vanilla Arma using it's default unguided munitions. One job that I have yet to solve is how to determine if a weapon is a unguided, laser etc via it's config.
    So far the missiles seem to operate differently. So I haven't been able to use the technique I'm using for bombs with missiles.
    In the next version I have added east laser markers so if the munitions are able to track a laser target you should be able to lock onto the target created at the sp.

  6. #16
    Been using ACE. Now tryed without it and only vanilla plus required mods, still no joy. No CCRP or CCIP actions or any of it come up ever. All I have in the action menu is intervals and HUD colour, zoom, mode.

  7. #17
    Staff Sergeant blakeace's Avatar
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    Quote Originally Posted by SAbre4809 View Post
    Been using ACE. Now tryed without it and only vanilla plus required mods, still no joy. No CCRP or CCIP actions or any of it come up ever. All I have in the action menu is intervals and HUD colour, zoom, mode.

    The options only show up once the aircraft is moving as the aiming pipper needs to be visible for the system to switch to bombing mode. You also have unguided bombs selected as the current weapon.

    See if that solves it?

    Blake

  8. #18
    Always been doing that. Nope.

    E:
    Tried all vanilla maps, won't work. Lase and 'TGP' works fine. Tried, starting on ground and in air, tried starting as pilot then boarding. Multiple aircraft using correct ordnance.

    Regarding the Russian stuff, if you can get the laser guided bombs, KAB 500Ls working that'd be awesome .
    Last edited by SAbre4809; Jan 7 2012 at 13:01.

  9. #19
    Staff Sergeant blakeace's Avatar
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    Quote Originally Posted by SAbre4809 View Post
    Always been doing that. Nope.

    E:
    Tried all vanilla maps, won't work. Lase and 'TGP' works fine. Tried, starting on ground and in air, tried starting as pilot then boarding. Multiple aircraft using correct ordnance.

    Regarding the Russian stuff, if you can get the laser guided bombs, KAB 500Ls working that'd be awesome .
    No idea at this stage, the only way I get those menu options is when I dont' have the required weapon selected or using a vehicle that isn't equiped with them at all. Effectively the same thing.
    My only thought at this stage is maybe somehow the weapon names are different?
    The current valid unguided weapons the addon checks for is:
    • AirBombLauncher
    • Mk82BombLauncher_6
    • HeliBombLauncher


    You could try putting the script below in your aircrafts init, then cycle though the weapons to see if they do match?

    Code:
    si = this spawn
    {
    	while {true} do
    	{
    		hintsilent format ["%1", currentWeapon _this];
    		sleep 0.5;
    	};
    
    };
    The only other thing I can think of is if a global variable is getting corrupted. I have a variable named Blakes_AimP which contains the position of the impact point. I haven't gotten around to converting it to an object variable yet. That one would be quite a long shot though.
    The only other thing is you are required to be the driver of the vehicle.

    After that at this stage I am sorry I am out of ideas as to what could be happening.

    Regarding the Russian stuff, if you can get the laser guided bombs, KAB 500Ls working that'd be awesome .
    Which aircraft uses that, and is it from a mod? Is it's display name different to KAB 500Ls?
    Last edited by blakeace; Jan 7 2012 at 13:28.

  10. #20
    Is this addon compatible with the GLT Missile Box and GLT Real Air Weapons? I just want to make sure GLT mods are not conflicting with the accuracy of this addon.

    I do see all the action menus and the hud information appears to be correct, but I'm still not 100% sure they are compatible.

    Thanks for the hard work.

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