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Thread: Blake's PINS (Pseudo Inertial Navigation System) and Bombing

  1. #1

    Blake's PINS (Pseudo Inertial Navigation System) and Bombing

    Blake's PINS(Pseudo Inertial Navigation System) and Bombing. V1.03.03


    Note: Video is of an older module version. I haven't had time to create a newer one.
    Current version has no module, it uses CBA to launch the addon.




    Rover Terminal Testing Alpha Test release included in version 1.2

    Requirements:

    PRADAR requires extended event handlers found in Community Base Addons.
    http://forums.bistudio.com/showthread.php?t=103871

    Introduction:

    RL is limiting my online time atm, and a lot of things I have played around with are just getting dusty on my HD. So I figure better to just release as an ALPHA product and hope the community can enjoy some of these addons. FeedBack welcome especially regarding functionality on dedicated servers.

    Background to design choices. Firstly I am an avid flight simulation enthusist, and have been using one piece of software or another for nearly thirty years. That said I believe Arma to primarily be and infantry simulator. It's one unqiue feature over any other software I have used in my opinion is it's ability to allow human players to experince the interaction between different arms within the military. So my focus here was to try and maximise that communication from the air to the ground, so many aspects are simplified in the aircraft so that hopefully on the ground it seems no different to somebody linking dcs a10 to arma.
    Most importantly I wanted to maximise situational awareness, so that instead of the pilot always having his head in the map, he always has the most important reference point right there. He can then relay things like how long he will be what direction all from the information displayed. Hopefully it will make things like targetting with referencing smoke a lot easier as the imediate area is framed. Though the pilot still needs to use his eyes to find the exact point and the reference frame doesn't focus right down to the exact point. Resonably easy with a cluster of five buildings, difficult in the middle of a large town or city.
    Even if you are just tranporting troops in, and you want to fly low, this gives you the distance to the area allowing you to focus on flying without be distracted by where you are going, or worse plowing into the ground because it took a little to long for your map to close.

    Depending on the mission you can add a camera so the pilot can focus in more precisely on the area either as an aid for when referencing points with the ground, or fine tuning for CCIP,CCRP or Laser delivery.

    I also wanted to have the different types of attacks represented better. So that the ground controller can make better use of the planes munitions. So unguided bombs can no longer lock onto a vehicle, but the pilot actually has an aiming cursor. Unguided bombs will drift too, so careful consideration needs to be applied in regards to where friendly troops are located. Eg target has a couple of non radar guided anti aircraft guns in a farm, friendlies in nearby woods. You have a harrier on call with unguided bombs. Better to setup a medium altitude CCRP run, to limit the guns effect compared to diving down onto the target. If this target was in the middle of the city then this may not be the right call as a stray bomb could kill civilians etc. Making the decisions of the controller on the ground all that more important.

    Things like the height you release unguided bombs affect where they impact as drift is calculated into their flight. Holding the aircraft steady is also important as the rotational forces are passed onto the released bombs.

    Installation:

    Same as any other addon. If you are unsure, please search the forums for help.
    A good starting point is here.
    http://forums.bistudio.com/showpost....41&postcount=2

    History:

    Version 1.03.03
    • Fixed: Menus not appearing if the player doesn't start in the plane broken in the last update. (Thanks to Sjaba for finding this one).


    Version 1.03.02
    • Altered: Menus to be created with the aircraft rather than dynamically to prevent duplication.


    Spoiler:


    Instructions:
    Spoiler:

    Download:

    Note: The ACE config changes PBO is only required if using ACE. From my limited testing it seems to help the situation with unguided bombs. It also changes the cluster bombs to show the aiming pipper for them. At higher levels the cluster munitions will fall short. Best employed at low level or dive bombing. Hopefully my changes don't impact on any other ACE functionality. Hence the beta label



    Blakes PINS and Bombing : http://www.armedassault.info/index.p...addons&id=1901[/QUOTE]

    Added to Six Updater Network.
    http://i51.tinypic.com/2yvv67o.png Direct Download | Mod info

    http://rapidshare.com/files/23276744...E_v1_03_03.rar
    Last edited by blakeace; Feb 11 2013 at 13:01.

  2. #2
    Master Gunnery Sergeant b00ce's Avatar
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    Woa! Great work, looks awesome!

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  6. #6
    Staff Sergeant blakeace's Avatar
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    Author of the Thread
    Thanks guys enjoy. I use this and my carrier ops to give me a pseudo harrier sim

    Quote Originally Posted by ETBSmorgan View Post
    Very good add-ons but i didn't see the modules like in your video.
    There isn't one, video is of an older version. I converted it to utilise CBA so that I could have the code function without first having to getin the aircraft. I have a sentence below the video refering to that. I have increased it's font size to make it easier to see and reworded it. Sorry for the confusion.

    @Foxhound, thank you as always!

  7. #7
    Second Lieutenant Kremator's Avatar
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    Nice work blakeace.

    Now what happens if we DON'T have a joystick with hat?

  8. #8
    also, is there another button that will work other than Hold breath? I cant seem to remap that to use my joystick or any other key. I end up having to hold my mouse and then use my joystick which is kinda awkward. But this idea is amazing keep up the great work!

  9. #9
    Staff Sergeant blakeace's Avatar
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    Quote Originally Posted by Kremator View Post
    Nice work blakeace.

    Now what happens if we DON'T have a joystick with hat?
    The commands are the look up, look down, look left, look right, in the controls dialog. Problem is when in the camera view I have never been able to get the keyboard equivalent to work. No idea why.
    Your options are either moving the sp via the map or buying a joystick unfortunately as far as I know.



    Quote Originally Posted by Jump Artist View Post
    also, is there another button that will work other than Hold breath? I cant seem to remap that to use my joystick or any other key. I end up having to hold my mouse and then use my joystick which is kinda awkward. But this idea is amazing keep up the great work!
    Similar issue to above, to get this to function I am limited to certain items that respond when it that view. The action menu isn't available, so that isn't an option. It is also why I give the ability to alter zoom when not in camera view as the zoomin doesn't always register. I originally had zoomout but after one of the previous patches, it stopped registering, forcing the cycling approach with three set zoom levels rather than a continuous in and out.
    I didn't want a toggle on and off system as you have no control over the aircraft while viewing the camera. This was far easier for me to quickly view the camera before switching back to controlling the aircraft.
    If I can find another keypress that is redundant during flight but responds in that view I could look at adding a toggle option. That doesn't help short term, and I am not even sure if there is one.

    Sorry I can't offer anything more.
    Blake.
    Last edited by blakeace; Jan 6 2012 at 14:48.

  10. #10
    great job!
    Why don't BIS take CCIP mode into Arma3?
    In default Arma2, if we need to bomb the target, you must dive into the target and release the bomb like doing so in WW2.
    I think MANDOBLE have already made CCIP mode however, more options are always welcome.

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