I was hoping to get some help swapping some missions from SP to MP, but I need help re-doing some of the scripting I had.
So far I have 3 major lines of script that I've been using that I am not sure if they will conflict with MP missions
1: Join Player command
I use this simple on activation line in triggers, but will it work if the original player is dead? Also, will this work with JIP scripts or is there something else I need to add? Can units still join player or do I have to assign a different group type?
2: BIS Play functionCode:[UNIT] joinsilent player
Has anyone tried using the BIS Play/record function in multiplayer? They make it convenient for helicopter paths, but is there anything special I need to do or are they good to go?
3: This script play's a sound through the entire mission (just some background gunfire sounds). It loops constantly, but I wasn't sure if this would cause a problem with JIP players.Code:Path1= [0, [####, #.......]]; [Heli2, Path1] spawn BIS_fnc_UnitPlay;
Code:while {true} do { playsound "c1"; sleep 124; };
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