Welcome To ZKs 3d Editor for -= ZKs BattleZone =- By ZoneKiller
All the arrays needed to move this mission to a new or existing map are created with this.
In this file
User_Settings\Mission_Settings.hpp
Really only needs to be edited if an object is conflicting with your Mission Settings
also to adjust the finer points of the objects -- INFO in the file --
All the Arrays go in here
InitFolder\POS_ARRAYS.hpp
LOCATIONS
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HQ_Base_Spots : Random Places your Base can start. -- Required --
Town_Spots : Random Places your AI Patrol. -- Required --
Water_Spots : Waypoints for Boats. -- If Empty Boats are Disabled --
Starting Points for East or West First HQ
Airport_South :
Airport_North :
-- If Empty Starting Points are Random --
Plane_Build : Exact Place and Direction for AI to Build Planes. -- If Empty Planes are Disabled , Must be in BaseArea --
Runway_Turf : Used to collect Runway Texture. -- Used for Plane Rearm also a setting in User_Settings\Mission_Settings.hpp -runwaybuild- to adjust the Building around Airports --
OBJECTS
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Ban_Build : Places where Players and AI cant Build. -- Can Be Empty --
Vtol_Only : Vertical TakeOff Planes Only. -- Used on short runways, Must be in BaseArea , Can Be Empty --
Runway_Clean : Cover the Runways and Taxiways with these Markers to delete Craters so the Planes don’t get stuck. -- Can Be Empty --
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First Make a new Mission.
Import the objects from an existing mission.
Make the required Units player able.
Set the Resistance side to -Friendly to None-
SAVE THE MISSION.
Copy all the files to that Mission Folder.
Start the Mission then go into Params and set -ZKs 3D Array Builder- to Edit Mode. Set your View Distance. -ZKs 3D Array Builder- Is always Disabled on a server --
Adjust them to suite. Objects must be on land - Respawn Markers must be on land away from the mission area.
HeliPads are optional. -- Put Invisible ones where the Map has a HeliPad and use Normal ones where there are none. Used for returning Choppers to Rearm and also You can override the Build settings and Build a Chopper on a Helipad anywhere --
Press L to get all the Town locations. -- By going to -Add Town Spots- you can add or delete some or all the Locations. Make sure that all HQ_Base_Spots have a Town_Spots close to them. the more of these the more random the Patrol pattern is --
Add at least 2 more HQ_Base_Spots than the MAX Containers you can have in the Description.ext -- Leave all 12 Containers in the mission and Edit the Description.ext -class Containers- to adjust the MAX --
With Add Water Spots the distance between Waypoint are halved so if gotoWP = 3500 then keep the distance between these Markers about 1500.
Starting Points for East or West First HQ
Airport_South :
Airport_North :
-- If Empty Starting Points are Random, If not the First HQ on East and West will take one of these spots --
With Add Plane Build you will get an Arrow on your centre piece that will show you the Direction that the Planes will start in.
With Runway_Turf run your centre piece over the RunWay and a Hint showing the Texture will show.
Ban_Build : Places where Players and AI can’t Build. -- Can Be Empty --
Vtol_Only : Vertical TakeOff Planes Only. -- Used on short runways, Must be in BaseArea , Can Be Empty --
Runway_Clean : Cover the Runways and Taxiways with these Markers to delete Craters so the Planes don’t get stuck. -- Can Be Empty --
ALL THE KEY CONTROLS ONLY WORK ON THE ARRAY YOUR WORKING WITH.
ALL MARKERS ARE COLOUR CODED TO THE WORDS ON THE BOTOM LEFT OF THE SCREEN.
ALL ARRAYS HAVE A DIFFERENT COLOUR.
To Add to an Array use your RMB.
to Delete use your DEL key and get the centre piece with 10 meters of the Marker. -- Will only delete the colour Marker of the Array your working with --
In standard Map Mode you can just click on the Map to TP there.
In the Editor Pressing T will TP you to the centre piece.
Press J to copy a single Array to the clipboard. -- Paste Into InitFolder\POS_ARRAYS.hpp before you Copy anything else. You can always go back to that Array and press J again --
Pressing C will give you all the Arrays BUT is limited so you may be missing half on them. -- Still good for setting up all your empty Arrays --
Setup all the required Arrays then restart the mission with -ZKs 3D Array Builder- Disabled.
Even tho the markers show up in the ZKs 3D Editor they do not exist in the mission itself.