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Thread: Support Radio

  1. #91
    Second Lieutenant Kremator's Avatar
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    4,966
    OK so I have been able to put Support Radio into my mission now. Actually I have only used the artillery as that can be spawned from markers at the beginning of the mission. I have two questions ...


    MAJOR IMPORTANCE - Would it be possible neokika to look into making a sample mission where freshly spawned helos/aircraft/artillery are 'included' into the Support Radio (at random places - NOT using markers and NOT putting the init onto them at the start)? I suppose they will need randomly assigned names (from a array of names 'Freak', 'Fatman' etc) This will help with me being able to use Support Radio to it's fullest extent!
    MINOR IMPORTANCE - Is it possible to have the artillery respawn if killed (after a certain amount of time - using the marker system). Of course IF the above point gets sorted then there is no need for this - I can just make a new arty piece.

    There is a HUGE amount of scope for these scripts (and a huge amount of work has obviously gone into them!) so thankyou so much neokika.

  2. #92
    Spoiler:

  3. #93
    Quote Originally Posted by neokika View Post
    Hey,

    Instead of say,

    PHP Code:
    getMarkerPos "NEO_mkr_transport_00"
    Do it with a 3D position like this instead:

    PHP Code:
    [XYZ], 
    Where Z is the spawn height.
    Neokika,

    How would I change this?

    getMarkerPos "NEO_mkr_transport_00",

    getpos [x,y,z], ??? Does not seem to work, I am trying to spawn vehicle on deck of Carrier.

  4. #94
    Any way to make a reload time between two fire missions?

  5. #95
    i tried everything but i dont know how to tell them to respawn ...

    what is wrong what do i have to change? pls help me
    thats my current init

    Code:
    [
    	NEO_coreLogic,															//GAME LOGIC (CAN BE FUNCTIONS MODULE)
    	[
    		WEST,																//WEST SIDE SUPPORTS
    		[																	//TRANSPORT ARRAY MUST COME FIRST, EMPTY ARRAY IF NO TRANSPORT UNIT TO BE ADDED TO SIDE
    			[																//Transport Unit 1
    				getMarkerPos "NEO_mkr_transport_00", 						//Spawn position
    				270, 														//Spawn direction
    				"UH1Y",											//Class Name of Helicopter
    				"Eagle-One", 												//Unit Callsign
    				["pickup", "land", "land (eng off)", "move", "circle"], 	//Unit available tasks
    				{}															//Code to execute, you can access in _this variable [_chopper, _grp, _crew]
    			],
    			[																//Transport Unit 2
    				getMarkerPos "NEO_mkr_transport_01", 						//Spawn position
    				270, 														//Spawn direction
    				"UH1Y",											//Class Name of Helicopter
    				"Eagle-Two", 												//Unit Callsign
    				["pickup", "land", "land (eng off)", "move", "circle"], 										//Unit available tasks
    				{}															//Code to execute, you can access in _this variable [_chopper, _grp, _crew]
    			],
    			[																//Transport Unit 2
    				getMarkerPos "NEO_mkr_transport_02", 						//Spawn position
    				270, 														//Spawn direction
    				"UH1Y",											//Class Name of Helicopter
    				"Eagle-Three", 												//Unit Callsign
    				["pickup", "land", "land (eng off)", "move", "circle"], 										//Unit available tasks
    				{}															//Code to execute, you can access in _this variable [_chopper, _grp, _crew]
    			],
    			[																//Transport Unit 2
    				getMarkerPos "NEO_mkr_transport_03", 						//Spawn position
    				270, 														//Spawn direction
    				"UH1Y",											//Class Name of Helicopter
    				"Eagle-Four", 												//Unit Callsign
    				["pickup", "land", "land (eng off)", "move", "circle"], 										//Unit available tasks
    				{}															//Code to execute, you can access in _this variable [_chopper, _grp, _crew]
    			]
    		],
    		[																	//CAS ARRAY MUST COME IN SECOND, USE EMPTY ARRAY IF NO CAS UNITS SHOULD BE ADDED TO SIDE
    			[																//CAS Unit 1
    				getMarkerPos "NEO_mkr_cas_00", 								//Spawn position
    				270,														//Spawn direction
    				"AH64D",													//Class Name of Aircraft (Plane or Chopper)
    				"Falcon-One",												//Unit Callsign
    				0,															//Airport ID - ONLY needed for Planes, if chopper can be any number
    				{}															//Code to execute, you can access in _this variable [_aircraft, _grp, _crew]
    			],
    			[
    				getMarkerPos "NEO_mkr_cas_01", 								//Spawn position
    				270,														//Spawn direction
    				"AH64D",													//Class Name of Aircraft (Plane or Chopper)
    				"Falcon-Two",												//Unit Callsign
    				0,															//Airport ID - ONLY needed for Planes, if chopper can be any number
    				{}
    			]
    		]
    	]
    ] execVM "scripts\NEO_radio\init.sqf";
    
    ==========================
    //Functions
    ==========================
    //Add support
    [
    WEST,
    "TRANSPORT",
    [
    	getMarkerPos "NEO_mkr_transport_00", 								//Spawn position
    	270, 																//Spawn direction
    	"UH1Y",													//Class Name of Helicopter
    	"Eagle-One", 														//Unit Callsign
    	["pickup", "land", "land (eng off)", "move", "circle"], 			//Unit available tasks				
    	{}																	//Code to execute, you can access in _this variable [_chopper, _grp, _crew]
    ]
    ] call NEO_fnc_radioSupportAdd;
    
    //Remove Support
    [
    	WEST,
    	"TRANSPORT",
    	"Eagle-One"
    ] call NEO_fnc_radioSupportRemove;

  6. #96
    Private First Class Bosnian's Avatar
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    Jun 16 2012
    Location
    Atlanta, GA
    Posts
    28
    OH MY GOD, Thanks man!

  7. #97
    Neo, I just discovered your Support Radio, I have to say its the best damn script I've ever used in the ARMA series, Thank you so much for it. I have a question. Using it for missions inserting into Chernarus, No friendly airfield. How would I spawn one of the CAS aircraft in Flight ? Rather than having it have to use a Runway. ?
    Thanks mate
    Nick

    Edit, Tried the X,Y,Z co-ord placement, the X and Y co-ords work fine but the height dosnt. The Chopper always spawns at ground level. So as Vengance says you couldnt spawn on a LHD/LPD or ship for example. The chopper always spawn underneath. I tried altering the height of the marker in the mission.sqm but that didnt seem to work either.

    Like I said amazing scripts, naturally we all want to fiddle with them :0)
    Last edited by nickmow; Jul 8 2012 at 14:02. Reason: more questions !

  8. #98
    Help me..

    Hey guys,

    I have sit down to figure this out, but i can't get it to work I have used about 6 hours on it, i really want it to work, so my question is could one of you help with a simple install guide?
    I just need to know where to put stuff, and i have the game on steam.

    I would love to get back an answer, because i can see that many of you, already enjoys this mod

    Kind Regards

    Martin

    Denmark

  9. #99
    BI Developer neokika's Avatar
    Join Date
    Jul 15 2009
    Location
    Planet Earth
    Posts
    1,030
    Author of the Thread
    Quote Originally Posted by nickmow View Post
    Neo, I just discovered your Support Radio, I have to say its the best damn script I've ever used in the ARMA series, Thank you so much for it. I have a question. Using it for missions inserting into Chernarus, No friendly airfield. How would I spawn one of the CAS aircraft in Flight ? Rather than having it have to use a Runway. ?
    Thanks mate
    Nick

    Edit, Tried the X,Y,Z co-ord placement, the X and Y co-ords work fine but the height dosnt. The Chopper always spawns at ground level. So as Vengance says you couldnt spawn on a LHD/LPD or ship for example. The chopper always spawn underneath. I tried altering the height of the marker in the mission.sqm but that didnt seem to work either.

    Like I said amazing scripts, naturally we all want to fiddle with them :0)
    Hi and thanks nickmow,

    Yes, currently it is not possible to spawn the aircraft on the air, although I have plans to add such functionality in the future, same for the LHD spawn.



    Quote Originally Posted by EgegaardDK View Post
    Help me..

    Hey guys,

    I have sit down to figure this out, but i can't get it to work I have used about 6 hours on it, i really want it to work, so my question is could one of you help with a simple install guide?
    I just need to know where to put stuff, and i have the game on steam.

    I would love to get back an answer, because i can see that many of you, already enjoys this mod

    Kind Regards

    Martin

    Denmark
    Hi Martin,

    Keep in mind that these set of scripts are not an addon/mod, but rather something you implement in a mission.
    If you follow the instructions on the first post and still you are not able to make it work, post here and I'll try to help you a little better.


    _neo_
    Proud community admin/member of The Tour of Teamrespawn

  10. #100
    I followed the steps as good as i could.. didnt work so im doing something wrong..

    Okay now i only have one mission downloaded so what do i do now? it is "a hard day in tarkistan"
    I took the mission out of its folder, and put it in here.. steam\steamapps\common\arma 2 oa\missions then what?

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