Hey,

Originally Posted by
supergruntsb78
Still nothing on this ?
This may be possible, can you check both (fn_artyUnitFiringDistance.sqf) and (fn_artyUnitAvailableRounds.sqf) at (NEO_radio\functions\misc\) and add the Class names in there?

Originally Posted by
Kremator
Any thoughts also on how to make the scripts pick up on certain newly spawned vehicles. For instance if an MLRS is spawned the scripts are able to 'know' about it, and add it into the artillery array (for calling later)
Would love to help you test anything out.
Not with already created units, although you can use 2 built in functions to create and remove supports on the fly.
Code:
[
WEST,
"TRANSPORT",
[
getMarkerPos "NEO_mkr_transport_00", //Spawn position
270, //Spawn direction
"BAF_Merlin_HC3_D", //Class Name of Helicopter
"Eagle-One", //Unit Callsign
["pickup", "land", "land (eng off)", "move", "circle"], //Unit available tasks
{} //Code to execute, you can access in _this variable [_chopper, _grp, _crew]
]
] call NEO_fnc_radioSupportAdd;
_neo_