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Thread: ARMA 2: OA beta build 87662 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 87662 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
    [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
    [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
    [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
    [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
    + server and client crash fixes
    + crash on squad.xml http://dev-heaven.net/issues/27326

    HOTFIX file (primary for servers):
    Spoiler:


    remember beta installer DO NOT OVERWRITE anything in your full game so client can use the beta setup
    __________________

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  3. #3
    Godd work...

    AI at high skill levels becomes unreal ... not sweet.

  4.   Click here to go to the next Developer post in this thread.   #4
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by Qazdar View Post
    Godd work...

    AI at high skill levels becomes unreal ... not sweet.
    first people complain AI suck now they complain it's too good

    don't worry one day AI will have special subsection named 'human flaws simulation'

  5. #5
    A2OA-160-hotfix-04 make ?

  6. #6
    Quote Originally Posted by Qazdar View Post
    AI at high skill levels becomes unreal ... not sweet.
    Really? Maybe it will finally do its share of killing.

  7. #7
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by metalcraze View Post
    Really? Maybe it will finally do its share of killing.
    Soem player want A.I. not to be able to do the same amout off kills as players do...also keep in mind...if youre outnumbered, you die. A.I. is better in self preservation, so maybe the rush and get killed playstyle does not work that good anymore. A.I. is managable when you take A.I. as a serious thread that wil kill you when you act without caution....especially up close now...so just running around them in circles does not work anymore...and was never a valid tactic.

  8.   Click here to go to the next Developer post in this thread.   #8
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by Beagle View Post
    Soem player want A.I. not to be able to do the same amout off kills as players do...also keep in mind...if youre outnumbered, you die. A.I. is better in self preservation, so maybe the rush and get killed playstyle does not work that good anymore.
    then lower the AI skill accordingly,
    ofcourse if there is something wrong, good CIT ticket may help resolve it fast

    ---------- Post added at 17:37 ---------- Previous post was at 17:35 ----------

    Quote Originally Posted by Andy Mcnab View Post
    A2OA-160-hotfix-04 make ?
    done, first post

  9. #9
    First Lieutenant Kremator's Avatar
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    Quote Originally Posted by Qazdar View Post
    Godd work...

    AI at high skill levels becomes unreal ... not sweet.
    Welcome to WAR IS HELL !!!

  10. #10
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by Dwarden View Post
    then lower the AI skill accordingly,
    ofcourse if there is something wrong, good CIT ticket may help resolve it fast
    The point is, there is nothing wrong with A.I. As long as you treat them like a real threat all goes well. It's usually the lack of caution and the underestimation that lets A.I. look like killer bots.

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