I have spent 2 hours searching for this but no joy, so posting here
does anyone know is precisionEnemy affected (or ruled out) in the new 1.60 patch? I read through all of thechangelog and tracked all the relevant topics but no explanation is available that I can find...
we run the server with the following config
the regular setting is setting the ai to this
meaning that they are very good at fighting but spray a lot and we have good long firefights
however since 1.60 they are like aimbots, standing up with PKM and killing three of us with headshots in 3 rounds on first glimpse.
Has the patch blurred the effects of skillenemy and precisionenemy or even made precisionenemy redundant?
thanks guys, good to know it's not just us. we have no problem with the skill level (as you can see from our prefs) - they think andcommunicate well and flank/ surge and retreat. with new patch they also hit us with nades right on the nose (and UGL which was always dire in terms of accuracy, so much that people modded it ages ago to improve it), they are also sneaking behind us and also surging in line abreast and delta formations which is amazing
it's the precision we want to reduce...
anyone got any idea how to manage AI enemy precision in new patch?
the patch release notes are pretty comprehensive but they are not very useful for this area as there are no links or explanations of what has happened to these parameters.
great patch though, loving it although we're getting hammered lol and i think my buddies will soon have battle fatigue