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Thread: ARMA 2: OA beta build 87646 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 87646 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
    [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
    [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
    [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
    Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)
    Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
    + some server crashfixes

    HOTFIX file (primary for servers):
    Spoiler:


    remember beta installer DO NOT OVERWRITE anything in your full game so client can use the beta setup

  2. #2
    HOLY SHIT you guys are the bloody best

    [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)

    I have come over all tingley mainly cus u listened and fixed it.

    You are the only company that actually listens to there fans thanks so so so so so much.

  3. #3

  4. #4
    I am speechless...there is really no other developer in the world that provides such a continuous support for its products even when they have the next one in advanced developing...thanks BIS, you are the best!
    Corporal, Italian Army

    My Replacement Configs
    Stalker's British MTP | LAE's CDF Marines | Sabre's ACR Troops | Stagler's FSB | Stagler's Cechens

  5. #5
    Can we have the 7zip to rewrite over files, instead of the beta-style method?

    EDIT: will MP servers like PR have to update with this?

  6. #6
    Quote Originally Posted by Sinnister View Post
    Can we have the 7zip to rewrite over files, instead of the beta-style method?

    EDIT: will MP servers like PR have to update with this?
    Most installers, including these can simply be extracted with the 7zip utility.

    Besides, once it's installed to expansion/beta you can copy it anywhere.
    But I wouldn't know why you would want that. The expansion/beta modfolder way is fine as it is. And can be loaded with -mod= or the new -beta= startup parameter.

    Re PR; you should probably ask on the PR forums.
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  7.   Click here to go to the next Developer post in this thread.   #7
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by Sinnister View Post
    Can we have the 7zip to rewrite over files, instead of the beta-style method?

    EDIT: will MP servers like PR have to update with this?
    done, 7z 'hotfix' style download available

  8. #8
    These are all important fixes, will they automatically be downloaded through steam for the masses?

  9. #9
    Quote Originally Posted by Sickboy View Post
    Most installers, including these can simply be extracted with the 7zip utility.

    Besides, once it's installed to expansion/beta you can copy it anywhere.
    But I wouldn't know why you would want that. The expansion/beta modfolder way is fine as it is. And can be loaded with -mod= or the new -beta= startup parameter.

    Re PR; you should probably ask on the PR forums.
    What's this -beta= parameter and how to use it?

    My target line for the expansion is "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash, it's the automatically created shortcut in the A2 folder.

  10. #10
    AI Fixes? Great!

    Thanks for sharing.


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