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Thread: Project CDF

  1. #651
    Second Lieutenant GossamerSolid's Avatar
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    No biggie, just didn't want anybody to think we're claiming that to be our work.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  2. #652
    "Kinzhal" operatives, PRSZ's Police SF Group:





    Officers from the South Zagorian Police's "Kinzhal" Group bar the entrance to Krasnostav airfield to journalists. Yesterday undisclosed NATO souces leaked that ousted Takistani President Behnam Kadivar may have been flown to South Zagoria while the new Takistani junta negotiates the terms of Kadivar's exile in Moscow with Russian Federation representatives.





    South Zagorian police officers arrest four persons for chaining themselves to the entrance of the Education Ministry in Chernogorsk, protesting for the closure of the last school which taught on Chernarussian language. Two weeks ago South Zagoria's authorities passed a law establishing Russian as the only valid language on the education system.

  3. #653

    South Zagorian 2nd Mechanized Infantry Battalion, 1st Mechanized Infantry Brigade, receiving the Defence Minister, Marshal Pavel Alekseyev, for unit inspection.



    Marshal Alekseyev's helicopter from the point of view of a private. Source: Ministry of Defence.



    3rd Artillery Battery, Artillery Battalion, 2nd Motorized Infantry Brigade. Training of new conscripts on the use of D30 122mm howitzer.



    All South Zagorian males aged between 18 and 50 after completing the compulsory military service form the People's Militia. Members of the People's Militia undergo one week update training per year to maintain minimum combat skills. The group from the picture is from Story Sobor.

  4. #654
    Second Lieutenant GossamerSolid's Avatar
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    Great work Asier!

  5. #655
    Looking great PCDF, keep up the great work

  6. #656
    Second Lieutenant GossamerSolid's Avatar
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    Sorry for the long time it's taking to release 1.05, but there are so many textures in PCDF that I'm not happy with, so I have to re-do them. There's also a lot of polishing I'd like to do on the existing units. I've noticed that pretty much all the new tanks lack destruct/damage textures and I really want to fix that.

    So many fixes, so little time haha

  7. #657
    You can use the default BIS damage textures and they don't look too bad. Followed Gnat's tutorials to add them to my vehicles. May be a quick fix if you want to release now and polish the damage tex later.

  8. #658
    GS looking good i play a lot with PRAC's with you work with CDF upgrade this faction is on my list
    like joe dirt said keep on keeping on....

  9. #659
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by hcpookie View Post
    You can use the default BIS damage textures and they don't look too bad. Followed Gnat's tutorials to add them to my vehicles. May be a quick fix if you want to release now and polish the damage tex later.
    Oh I have no problem using the BIS damage/destruct textures, just have to properly set it up in the configs. Do you have a link to that tutorial?

  10. #660
    Excellent set of screens! I really like the direction this mod is heading, simple idea that adds a new dynamic and resurrects the original campaign.

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