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Thread: OFrP French Army Mod v3.1

  1. #11
    thanx)
    really intersting work)

  2. #12
    Nice release !


  3. #13
    Congratulations for yet another outstanding release!
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Don't book a trip to Altis. There are no women living there at all! #Arma3Tips

  4. #14
    VERY NICE MOD, but I found several bug

    -back seat of GBC-180 places us under the chassis

    -No FLIR in VBCI

    -VBCI and turns really not enough

    -and no smoke bombs on the vehicles as leclerc or AMX10

  5. #15

  6. #16
    Sergeant Major
    Join Date
    Apr 8 2011
    Posts
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    Author of the Thread
    Quote Originally Posted by Ei8ght View Post
    -VBCI and turns really not enough
    sorry,but I don't really understand what you mean by that

  7. #17
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,296
    I've been really looking forward to this release since you guys revealed it! Insta download here!

    ArmA 3 - GWAR3
    ArmA 2 - PCDF | Gossamer's Warfare
    PC - i5 3570K | EVGA GTX 780 ACX | 16GB DDR3


  8. #18

    Thumbs up

    It's good to see OFrP back!
    GD Mast

  9. #19
    Master Gunnery Sergeant M1n1d0u's Avatar
    Join Date
    May 3 2009
    Location
    france , gouvieux
    Posts
    1,138
    Hello , nice release , how can i put the net camo and the other thing on the vehicule ?

  10. #20
    Master Gunnery Sergeant Papanowel's Avatar
    Join Date
    Feb 9 2010
    Location
    Belgium
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    1,339
    Quote Originally Posted by M1n1d0u View Post
    Hello , nice release , how can i put the net camo and the other thing on the vehicule ?
    I found those informations on armaholic:

    How to add objects to vehicles:
    To add an IED antenna to the VAB, put this in the vehicle init:

    Code:
    this animate ["hexa_ied",0]
    To add the desert camo net:

    Code:
    this animate ["hexa_camo_de",0]
    If you want to remove it during a mission, create a trigger with this line:

    Code:
    this animate ["hexa_camo_de",1]
    Of course you can combine different objects like this:

    Code:
    this animate ["hexa_ied",0] ; this animate ["hexa_camo_de",0]
    There are various objects to add to vehicles, here is the list:

    Code:
    this animate ["hexa_camo_de",0]
    this animate ["hexa_camo_ce",0]
    this animate ["hexa_camo2_de",0] (Leclerc only)
    this animate ["hexa_camo2_ce",0] (Leclerc only)
    this animate ["hexa_camo3_de",0] (Leclerc and VAB HOT only)
    this animate ["hexa_camo3_ce",0] (Leclerc and VAB HOT only)
    this animate ["hexa_ied",0]
    this animate ["hexa_slat",0]  (VBCI only)

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