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Thread: Cold War Rearmed² : Demo³

  1. #181
    Quote Originally Posted by domokun View Post
    let's stay focused on getting the campaign out of the door and, if and when we have resources the "DLCs" can be developed at a later stage
    Avoiding mission creep is vital. Too many mods fall victim to it...
    What Domokun said.

  2. #182

    Things you may have missed about the AH-1 cont'd...



    I also put quite a bit of work into the way the helicopter works in the game. Much of this time was devoted to doing what I could with the helicopter's instruments and systems.

    http://cloud.steampowered.com/ugc/50...B7EA89959182B/ > 100KB
    Many of the instruments that ArmA 2 has controllers for are multi-stage in the real helicopter. What I mean by that they have different rotational rates depending on what it's reading. For instance, the airspeed meter doesn't read much below 20, with the most space devoted to between 20 and 100 knots. Some of these instruments are designed to compliment each other, for instance the radar altimeter is for low altitude stuff close the terrain, and the pressure altimeter for more higher altitude stuff. The way they read reflects these functions. I took the time to make sure that these instruments read correctly, so when the AHI reads 60 degrees, you are pitching up at 60 degrees. When the low airspeed meter (the little crosshairs, which are only partially working unfortunately) is reading 30 knots, you are travelling at 30 knots. In the above screen you will notice some slightly odd artifacts that I will try to clean up by the next release. I'm also tweaking the materials and I think the effect I have here (while too shiny) is an improvement over what I showed before.


    http://cloud.steampowered.com/ugc/50...3EAEC6CAB41A7/ > 100 KB
    http://cloud.steampowered.com/ugc/50...0180B701071CA/ > 100 KB
    The Ah-1F has no night vision equipment save for night vision goggles for the crew. It actually has night vision goggle bags on the floor beneath the seats (which I did not model). Unfortunately, these goggles are not compatible with with gunner's Telescopic Sight Unit. There are actually warnings in the manuals to not attempt to use the night vision goggles with the TSU because you will scratch the lenses. Because of this, the helicopter is not cleared for night fighting, and has limited night flight capability. In order to give the helicopter some semblance of night capability for human gunners, and to make use of the aimable landing light, I decided to slave the light to the gunner's turret. It is my hope that giving the control of the landing light to the gunner gives players some interesting team work opportunities.

    http://cloud.steampowered.com/ugc/50...66AA19BEADFF5/ > 100 KB
    http://cloud.steampowered.com/ugc/50...5AC31381DA2DB/ > 100 KB
    The gunner's optics reticles are functional. The circle in the centre of the wide FOV represents the approximate FOV of the narrow one.

    http://cloud.steampowered.com/ugc/50...210DB063B6592/ > 100 KB
    The TOW missiles can be guided by the gunner without a missile lock . The capabilities are quite exaggerated compared to the real thing, though. Notice the 'radar' in the top left. I'm looking some 60 degrees off centre. The real TOW system constraints are outlined by the two boxes on pilot's HUD.

    http://cloud.steampowered.com/ugc/50...2D28B97C5CED1/ > 100 KB
    I hope you enjoyed another look at the design of my AH1 addon
    Last edited by Max Power; Feb 23 2012 at 17:51.


    My inbox is fill and won't be emptied. If your PM is regarding requests to use my work, unfortunately I choose not to grant such permission. My work is for use with CWR2 only.

  3. #183
    Master Sergeant Serclaes's Avatar
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    Very nice read!

    Does the radar altimeter go to 0 when the helicopter is banking/pitching too much? I don't know whether the real one does tho. Just remember that random fact from Lock On

    Now I've got to try those TOWs

  4. #184
    Lieutenant Colonel Tonci87's Avatar
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    This level of detail is awesome. You really put some time and energy into this.
    Slaving the searchlight to the gunner optics is a great idea.
    Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. www.Brigade2010.de

  5. #185
    Great work on the mod.

    One question. Is it possible to release that outstanding Cobra as a standalone addon?

  6. #186
    Quote Originally Posted by Serclaes View Post
    Very nice read!

    Does the radar altimeter go to 0 when the helicopter is banking/pitching too much? I don't know whether the real one does tho. Just remember that random fact from Lock On

    Now I've got to try those TOWs
    The animation is only tied to ArmA's radar altimeter animation controller. I don't think that depends on the bank angle at all.

    Quote Originally Posted by Tonci87 View Post
    This level of detail is awesome. You really put some time and energy into this.
    Slaving the searchlight to the gunner optics is a great idea.
    I hope that it is useful to someone for something. If someone uses it to blind someone else in PVP, I want to know about it!

    Quote Originally Posted by Loff3n View Post
    Great work on the mod.

    One question. Is it possible to release that outstanding Cobra as a standalone addon?
    There are no plans to release any of the addons in CWR2 as stand alone, AFAIK.

  7. #187
    Chief Warrant Officer
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    Wow guys nice mod ! I just came back to play some, unfortunately I only bought OA...wasn't sure how much I would play. Appears less than I expected

  8. #188
    Man, that's really nice. CWR is, as a tribute to OFP, also a reinvention of the game. It's simply brillant!

  9. #189
    Sergeant
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    Congrats on release this is really amazing it feels like a new game all over again,many thanks.er just one thing is it possible to add passenger positions to the jeep!

  10. #190

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