Page 24 of 37 FirstFirst ... 1420212223242526272834 ... LastLast
Results 231 to 240 of 368

  Click here to go to the first Developer post in this thread.  

Thread: Cold War Rearmed² : Demo³

  1. #231
    Quote Originally Posted by Major_Shepard View Post
    Hi all,

    Is there any interest here to see CWR2 supported by LEA ?
    Yes please Major Shepard. That would be great. Was looking for that option today.
    __________________


    The Chief


    Case: Cooler Master HAF 932; Power Supply: Coolermaster Real Power M850; Processor: Core i7 920 (overclocked to 3.66Ghz) 8MB Cache Socket 1366; CPU Cooler: Thermalright Ultra 120;
    Graphics Card: BFG GeForce GTX 680 1792MB PCI Express 2.0;
    Memory: 6GB Corsair DDR3 1600MHz C9 Triple Channel; Motherboard: Asus P6T Deluxe Socket 1366; Hard Disk Drive: 1TB Samsung Spinpoint F1 32MB Cache SATA 300; Windows Vista 64 bit Home Premium Edition

  2. #232

  3. #233
    @Major_Shepard Our configs for demo 3 are on the six browser
    Last edited by Max Power; Apr 12 2012 at 14:28.


    Please use the CWR2 CBT to help us provide a better experience.
    Show solidarity in the face of those who want to violate your rights! Join the Addon Makers for Authors' Rights Forum Group Today!

    Note to all Squads and Clans. We have updated the S&FP forum guidelines. If you have a thread there, please read the new guidelines


  4. #234
    Quote Originally Posted by metalcraze View Post
    Yep.

    Will be good if LEA also was to get a filter that showed you items only from selected mods. To not dig through tons of ACE weapons to get to CWR2's ones f.e.
    You can already do this by selecting mods you want to deal with into the Addons Manager

    Quote Originally Posted by Max Power View Post
    @Major_Shepard Our configs for demo 3 are on the six browser
    Yeah thanks will get even faster to integrate ^^

  5. #235
    Quote Originally Posted by Major_Shepard View Post
    Yeah thanks will get even faster to integrate ^^
    Yeah, have a look at those but before you get started, let's make sure w0lle has a chance to review this proposal

  6. #236
    Hi all,

    Does someone had a problem to spawn vehicle like T80 or T72 ?
    I use this script but they appear and 1 second later they disapear
    Spoiler:


    (I use the same script to spawn infantry that I don't have problem. I don't use other addon. The game is fully updated).

    If someone have other solution his help'd be appreciated.
    Thanks for answers.

  7. #237
    Try to spawn a vanilla T72 to see if its CWR2 or not. It would be very strange if it was.
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  8. #238
    oooh strange I've got he same problem with vanilla too.

    Solution found with createUnit & createVehicle. May be there is a simpliest way to do it ?
    Last edited by panda123; Apr 14 2012 at 17:16.

  9. #239
    I'm thinking of trying CWR2 when my new graphics card comes in, but knowing this is a demo, I'm curious; how close are you guys to a full release? I believe if the tracker is anything that the next release will be the final version, and I hope that's soon. Of all of the campaigns I played in ArmA1, CWR was the most compelling, even if there were a number of issues I had that soured the experience. There seems to be something special about those campaigns.

    You guys would be overkill if you did something like this for every future ArmA release. :P

  10. #240
    CWR² Developer Mikero's Avatar
    Join Date
    Dec 9 2006
    Location
    Norfolk Island, South Pacific
    Posts
    126
    Quote Originally Posted by Foffy View Post
    I'm thinking of trying CWR2 when my new graphics card comes in, but knowing this is a demo, I'm curious; how close are you guys to a full release? I believe if the tracker is anything that the next release will be the final version, and I hope that's soon. Of all of the campaigns I played in ArmA1, CWR was the most compelling, even if there were a number of issues I had that soured the experience. There seems to be something special about those campaigns.

    You guys would be overkill if you did something like this for every future ArmA release. :P
    it's worth your trouble using the 'demo' right now. For the user, there wont be much difference between it and the final release. Under the covers of course we are continuing with improvements, adding final missing ofp vehicles, and some very nice mission packs. Since the majority effort in cwr2 now is in missions, it means we are happy with the structural content of the demo.

Page 24 of 37 FirstFirst ... 1420212223242526272834 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •