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Thread: ACE for OA 1.13

  1. #781
    Quote Originally Posted by Xeno View Post
    After creating the ammo object, try the following:
    Code:
    ["ace_sys_gas_fired", [objNull,"","","","ACE_G_40mm_CS","",projectile]] call CBA_fnc_globalEvent;
    Replace projectile with a reference to the ammo/projectile object and ACE_G_40mm_CS with the class name of the ammo you are using.

    Xeno
    Thanks Xeno Thanks a lot!!

  2. #782
    Hey, I have some problems with overriding some ace stuff. My Body Armor for the mod I was designing doesn't seem to override ACE still. However it works with SLX now, in the end... did you guys disable Extended Armor with ACE? But if it isn't that, I'm sure there would be some reason why I cant work with ACE. Also, I wrote the Body Armor specifically for a few other mods like TF86 Seals, Dave Gary's Rangers, etc... and those worked in addition. However whenever I enable ACE, I am witnessing ACE's override on HitPoints. Now, I've been through ALL of the ACE Scripting yet I still can't find any of the material that may be keeping me from overriding these parameters.

    I'm sorry if this is getting 'redicules', though I don't know the ACE Class Structure too well and I also don't have Internet at my house atm. Can any of the dev's help me point out what the obstruction is

    BTW!!! I am releasing some press on the work I have already done. The new armor structures use a lot of SLX's structures and make firefights last longer. I also am almost finished with the bullet impact blur effects... and soon will be working on player limping.

  3. #783

    ace_map exporting and printing

    Hello, for my own personal use, I would like to print out bigsize the ACE map of Takistan and Chernarus (with its ACE grid and elevation marks, at maximum detail). Is there a way of exporting the map data, or perhaps any other source online for the map, and is doing that fine with ACE/A2:OA license? I am sorry if that had been asked before, but several searches I did were fruitless. Thank you.

  4. #784
    Dunno if its an ACE issue but when I shoot the stinger launcher not matter if i got a lock on or not and cleared unobstructed view no backblast blocking once I shoot the launcher It explodes instantly and I die.

    Very frustrating.

    Im trying to get a feel of the launchers and locking on to helicopters and such.

    I have latest CBA, ACE 2 1.13 hotfix, MANDO missiles.
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  5. #785
    Mando missiles and ACE doesn't always get along.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  6. #786
    Yeah I could've swore I read a while ago that Mando is ACE compatible.

    Stinger killing me is fixed now but I can't lock on to flying helicopters now.

    Think im going to disable Mando missiles for now.

    PS why in the heck is Lock and Zoom binded to the same key in ARMA?

    EDIT

    Just shows how little I actually play this game i can't even figure out how to use the Hellfire missiles on the APACHE disabled Mando.

    Im not able to lock on at all to enemy helicopters that are in flight.

    Im guessing the default ACE controls are screwing it up???
    Last edited by Flash Thunder; May 6 2012 at 05:43.

  7. #787
    What are the AGM-114L Hellfire missiles used for? They don't seem to follow the laser.

  8. #788
    Quote Originally Posted by Warsaw View Post
    What are the AGM-114L Hellfire missiles used for? They don't seem to follow the laser.
    They are radar guided for the Longbow.

  9. #789
    There's laser guided and radar guided Hellfire Missiles.

    But yeah I used the laser to tag a helicopter and it flew right passed it.

  10. #790
    Quote Originally Posted by Flash Thunder View Post
    There's laser guided and radar guided Hellfire Missiles.

    But yeah I used the laser to tag a helicopter and it flew right passed it.
    You're trying to shoot a helicopter with a hellfire? Is it flying? Is it moving? Are you sure you are getting a good laser return (if the laser is being view through the helicopter blades its probably not going to work, its going to disrupt the laser)?

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