Hello.
Im making a mission which uses Ace_wounds and only medics can heal etc..
I use a scripted gear box selection that is class based as-well.
What I want to happen is that when a medic takes a medic ruck from the gear box it comes pre packed with med supplies.
I know this used to happen by default but something is breaking the medic rucks in my mission I think or in ace atm.
what is happening is the med rucks come with a total 20k cc but only have 10k cc free but have no items showing inside the ruck ????
These are the ace_sys commands I am using from an init
// ACE configuration
if (isClass(configFile>>"CfgPatches">>"ace_main")) then {
enableEngineArtillery false; //disable BI arty comp
ace_sys_wounds_noai = true; //disable wounds for AI for performance
ace_sys_eject_fnc_weaponcheck = {}; //disable aircraft weapon removal
ACE_IFAK_Capacity = 4; publicVariable "ACE_IFAK_Capacity";
ace_wounds_prevtime = 300; publicVariable "ace_wounds_prevtime";
ace_sys_wounds_no_rpunish = true; publicVariable "ace_sys_wounds_no_rpunish";
Any help would be great thank you
BL1P
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