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Thread: ACE for OA 1.13

  1. #761
    Hello.

    Im making a mission which uses Ace_wounds and only medics can heal etc..
    I use a scripted gear box selection that is class based as-well.

    What I want to happen is that when a medic takes a medic ruck from the gear box it comes pre packed with med supplies.
    I know this used to happen by default but something is breaking the medic rucks in my mission I think or in ace atm.

    what is happening is the med rucks come with a total 20k cc but only have 10k cc free but have no items showing inside the ruck ????

    These are the ace_sys commands I am using from an init

    // ACE configuration
    if (isClass(configFile>>"CfgPatches">>"ace_main")) then {
    enableEngineArtillery false; //disable BI arty comp
    ace_sys_wounds_noai = true; //disable wounds for AI for performance
    ace_sys_eject_fnc_weaponcheck = {}; //disable aircraft weapon removal
    ACE_IFAK_Capacity = 4; publicVariable "ACE_IFAK_Capacity";
    ace_wounds_prevtime = 300; publicVariable "ace_wounds_prevtime";
    ace_sys_wounds_no_rpunish = true; publicVariable "ace_sys_wounds_no_rpunish";


    Any help would be great thank you

    BL1P

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  2. #762
    Sickboy add me to Skype please, i send request to you or add me by kol9yn nick
    have proposes about some interesting features, and tickets created by me , need to talk

  3. #763
    First Lieutenant Tonci87's Avatar
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    Well, then create a Ticket?

  4. #764
    Colonel Sickboy's Avatar
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    Author of the Thread
    Quote Originally Posted by J-Guid View Post
    Sickboy add me to Skype please, i send request to you or add me by kol9yn nick
    have proposes about some interesting features, and tickets created by me , need to talk
    Sorry but im starting to grow really tired (and that started already 3 nicknames of yours ago, go figure), as we call it in Dutch, you seem to be east-indian deaf.
    Please refer to http://forums.bistudio.com/showthrea...=1#post2143761 and stop bothering me, thank you!
    A.C.E. Advanced Combat Environment

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  5. #765
    First Sergeant M1n1d0u's Avatar
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    sickboy you don't understand ... he's gay and he want your phone number ! sorry jokes apart i've got a question about the shrapnel feature, i want to make a pvp and on a old mission when i launch it i don't have the shrapnel feature do i need to add something like a module or an init line ?

  6. #766
    Colonel Sickboy's Avatar
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    :P

    Shrapnel should be auto-enabled like most systems of ACE, and should be opt-out.
    I reckon you do not load a save-game? Because that would cause it.
    Please make sure you restart the mission completely.

  7. #767
    First Sergeant M1n1d0u's Avatar
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    yeah that's on a dedicated server , when i throw a grenade on a MCC sandbox i don't have the shrapnel but in singleplayer i have it , the server is uptdated

  8. #768
    Colonel Sickboy's Avatar
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    Smells like a bug - please create a ticket with repro mission, assigned to Nou

  9. #769
    M1n1d0u
    you provoke moderators add a warn to you

    he's gay and he want your phone number
    gay sayd , joke

    I want improve ACE and make Arma more better, as all modmakers here, sometimes devs blind, and need some fresh manpower...

  10. #770
    Points at my previous post in the hopes someone can help

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