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Thread: ACE for OA 1.13

  1. #671
    Those items are unused and do nothing.

  2. #672
    Quote Originally Posted by Fruity_Rudy View Post
    CPR in coops adds more time to the lifetime of the guy you're actually healing. So when you got 450mins in the init , and he's gone for a while, i always do cpr first to get more time
    ok how do oi do that do i just put 450 mis ?? im not very good at this

    ---------- Post added at 07:48 ---------- Previous post was at 07:47 ----------

    Quote Originally Posted by Strikor View Post
    Those items are unused and do nothing.
    ah ok good to know thats why there not on most lists i guess thx a lot

  3. #673
    Is the Little Bird hud still in this mod?

  4. #674
    Quote Originally Posted by Fruity_Rudy View Post
    CPR in coops adds more time to the lifetime of the guy you're actually healing. So when you got 450mins in the init , and he's gone for a while, i always do cpr first to get more time
    what exactly do i type in the int field ???

  5. #675

  6. #676
    posible to generate more random directions ?
    And guys, can you make a Napalm bomb or weapon class?!

  7. #677
    Colonel Sickboy's Avatar
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    May 11 2005
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    Author of the Thread
    They're much more random, Nou was just holding a very powerful Magnet!!
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  8. #678
    i like the possibility to get hit by shrapnel.

    in that video, are those slower moving fragments also deadly ??
    Spoiler:

  9. #679
    Quote Originally Posted by Sickboy View Post
    They're much more random, Nou was just holding a very powerful Magnet!!
    Nah.

    Code:
    class BulletBase;
    class ACE_BabySkull_SeekingBullet: BulletBase {

    O! Plus! Perge! Aio! Hui! Hem! - Latin proverb

    to support

    ACE Docs - blablahblaa

  10. #680
    First Lieutenant Tonci87's Avatar
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    Jul 7 2009
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    Hagen/Germany
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    5,949
    That looks awesome.

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