In real life t-72 can go with 90 km/h
---------- Post added at 01:17 ---------- Previous post was at 01:16 ----------
Will you do a lower gear for transport?
I can´t speak for the ACE Devs, but I think its impossible.
Sorry for my bad english
What time have you now?
It's 1:15 in saint-Petersburg now
Last edited by Gambon; Mar 22 2012 at 08:22.
Who in this forum ACE Devs?
Seems the devs closed up the repository for commoners...
No more lurking for me
How in the heck do I get the AI to ride INSIDE the ACE2 APC's (such as the BDRM-1)? I'll assign say 5 guys to get in the vehicle and 1 gets in as the driver, 1 gets in as a gunner and the other 3 sit on top of the vehicle... There are not only open cargo seats but also open Machingunner seats! I've tried even creating a trigger using the "joe MoveInCargo [vehicle, 1]" trying to see if I could find what #s represented the cargo/machinegunner positions inside... But it seems none of the inside positions are considered "Cargo" in the sense that the "MoveInCargo" command uses.... So, how do I get these in-breds to get INSIDE the dang APC instead of sitting on top completely exposed...?
Hey Sickboy, or Ace team, asking permission if I may use this logo of yours http://wiki.armed-assault.hu/images/8/80/Ace_logo.jpg
Im creating a logo which is the merge of COWarMod Skull-->http://www.arma2base.de/content/images/cowarmod.jpg, meshed with ACE.
I would actually only use the skull itself not the box around or anything.
I have a COWarModACe compatible version for CoWarMod that I will be releasing in April and the log I have and my idea is anyways is to have the 2 skulls joined together,
ace logo on one side and CoWarMod on the other, logo would give the user/player the idea that when they place the ACe version of CoWarMOD that its the ace compatible version,
also its really for a more professional look for my mod. But I'd give you guys full credits for the use of your logo, only for this idea of course.