Page 140 of 252 FirstFirst ... 4090130136137138139140141142143144150190240 ... LastLast
Results 1,391 to 1,400 of 2517

  Click here to go to the first Developer post in this thread.  

Thread: ACE for OA 1.13

  1. #1391
    Private First Class
    Join Date
    Jul 13 2012
    Location
    United States
    Posts
    11
    I have question about adding a menu item to the ace interaction menu. I want to add an option to join the group of the player you are interacting with. The only information I seem to be able to find is the following link.

    http://armastack.info/index.php/discussions/1545

    From that is seems like I have to actually edit the ACE files? Or is it possible to add it via a script in the mission folder. Seems like cba_fnc_ui_menuAdd is important as well but I cant find any documentation on that either. Thanks for any help.

  2. #1392
    The sandbags will not go up or down using the up/down arrows. Are they bugged with current patch?

    Disregard.. I was reading it wrong in the ACE features. Thought it was the up/down arrow.

    turns out its shift+scrollwheel for those who are as dumb as me ha.
    Last edited by mach1muscle351; Aug 17 2012 at 00:54.

  3. #1393
    I've noticed I can't zero sights on western assault rifles, M4, M16, FAL etc. Scoped weapons and AKs work fine. Bug, or I'm just missing something?
    "Artillery adds dignity to what would otherwise be a vulgar brawl." - Frederick the Great

  4. #1394
    hi. i am trying to enable the cargo system as it looks awesome. but i do not know how to enable it globally. And the vehciles are spawned by ALICE system (enhance by wolfyau's great mod tweak).

    any advice appreicated...

    ACE_canBeLoad = 1; ACE_canBeCargo = 1

  5. #1395
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
    Posts
    5,948
    So after returning from my vacation I experimented with the new Ammo Cockoff effects. THEY ARE GREAT! Is there any way to enable them by default so that I don´t have to edit old or downloaded missions?

  6. #1396
    Can anyone post a video on how to use the ACE mortars properly, I was slightly confused by the description before, I can get it to work properly on targets I can see, but having trouble with targets that I cannot see.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  7. #1397

    Unit placing satchel Charges

    I am a noobie and trying to learn the game which thus far I have thoroughly enjoyed. I have done the training missions and have ventured into missions proper currently BAF Ad Lib Dems. It is a good mission and I have learnt a great deal. However you have to place a number of satchel charges and the only way I have been able to do it is by placing each one myself using the interaction and self interaction keys. I am unable to get any of the units to place and detonate them at all though I am sure that on one occasion I got an action for a unit to trigger a detonation I have been unable to replicate it in any way. All I get in the action (6 key) menu is a list of 16 different actions but none to do with the satchel charges. I have tried pointing at the unit and at various locations, pressing various keys and combinations, but no luck. I have searched the forums and only found that it is possible, but most discussions deal with editing problems and the interaction keys, none relating to my particular issue. Grateful if someone could help as its proving frustrating. I am sure it must be something simple I am omitting or a sub mod I may be missing.

    I have ArmA2 Combined Ops with the ACE 1.13 mods (only) installed and used 6 updater and ArmA Launcher.

    Thanks

    picton

  8. #1398

    Unhappy When ACE & ACEX are enabled scope crosshairs are not there.

    I have been trying to figure out what is causing a pretty serious issue I am seeing with the ACE & ACEX mod. Every time I turn the mod on and attempt to play SP campaigns, missions or even MP a lot of my scoped weapons show NO crosshairs at all. Red dot sights appear fine but any of the longer range scopes are completely blank. I will post a few links to show what I'm talking about...

    Here's my originating thread on the steam forums.
    http://forums.steampowered.com/forum....php?t=2889634

    Here's a picture of what it looks like when I'm scoped on the M4A1 RCO...
    http://steamcommunity.com/profiles/7...52621122606598

    Here's scoped with an L85A2 ACOG...
    http://steamcommunity.com/profiles/7...52621122761127

    And scoped with an L86A2 LSW...
    http://steamcommunity.com/profiles/7...52621122761127

    Finally here's what I see when I DISABLE the ACE & ACEX mods, all crosshairs return...
    http://steamcommunity.com/profiles/7...52621122863276

    Additionally I noticed the SVD's that I've tested do not show either.

    Strangely enough, a few of the scoped weapons do seem to work. The AS50's seem to work as expected, and another scoped bolt action which I cannot remember by name show up fine. This is making the mod virtually impossible with any kind of scoped weapon as I cannot hit a darn thing like this.
    I have tried verifying the mods on 6 Updater (they check out fine) and I have verified my install on steam, what could be causing this issue and how do I resolve it?

  9. #1399
    Anyone know why I can't see a reticle on some weapon scopes even though I have crosshair's enabled in both the ACE options and in ArmA 2 options?

    Is it something to do with that "animated reticle" option or whatever it is, do I have to press a button to turn it on or some such?

    EDIT: Nevermind, I'm stupid. Just read the documentation.
    Last edited by Duckmeister; Aug 20 2012 at 06:38.

  10. #1400
    Master Gunnery Sergeant b00ce's Avatar
    Join Date
    Jul 29 2009
    Location
    Wheeler AAF
    Posts
    1,158
    What FPS are you getting? I know it takes a little while for the reticules to kick in some times.

Page 140 of 252 FirstFirst ... 4090130136137138139140141142143144150190240 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •