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Thread: ACE for OA 1.13

  1. #1181
    First Sergeant M1n1d0u's Avatar
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    yeah that's working only with T-90 (not the A version)

  2. #1182
    I'm having problems with using a custom field of view and using optic scopes in ACE mod. Anyone know what I'm referring to? I have a video here and I posted a ticket about it on dev-heaven in case no one else knew about it.

  3. #1183
    Colonel Sickboy's Avatar
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    Author of the Thread
    Latest updates up on SIX Updater.
    Including a few presents by Rocko and Nou, enjoy! ;-)
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  4. #1184
    changelog.txt.gz

    h2. 2012-07-20 20:50:05 +0200

    Build 565
    Updated to source:@8400a37c47467b504230f9724f598346edca48cc

    h3. Changed

    * Added Combat Application Tourniquet to medical items [rocko]
    * Added FOCUS type to progressbar, so other actions (shooting, looking around) are no longer possible while doing stuff [rocko]
    * Compress renamed to Bandage Kit, Elastic (Trauma bandage) [rocko]
    * Disposable AT weapons are fire-ready instantly, refs #29836 [rocko]
    * IFAK loadout are now [1ea Bandage, 1ea Trauma bandage, 1ea CAT], medic class players will get the morphine and epinephrine together with a set of CATs and twice the content of normal IFAK [rocko]
    * Medic class players will get the CAT additionally to all the other stuff in their backpacks [rocko]
    * Non medics get less informative Examine reports [rocko]
    * You can no longer look around and/or shoot or do stuff while applying medic items to other players [rocko]

    h3. Fixed

    * Carry in pairs [rocko]
    * Fixed M137 counter names and made azimuth counter count correctly (it increases clockwise, reset decreases clockwise, use reset for deflection now!) [Nou]
    * Flashbangs should no longer blind through walls or buildings (req. b93398 at least) [rocko]
    * Smokeshells fired from a tank/APC were created per client in MP, fixes #37191 [Xeno]

    h3. Added

    * Ammo cook off system based on ammo being carried inside magazines in the vehicle, both in the vehicles guns and in the vehicles cargo. [Nou]
    * Logging to RPT of person who knocks you over (for abuse prevention/punishment). [Nou]
    * M2A2 Aiming Circle for field artillery (model is still rough on some non-important textures, also missing fire LOD, but not really a big deal, fully functional otherwise). [Nou]
    * SSVZ-S Scout Sniper Periscope Kit [rocko]
    * Sniper tripod kit (tripod can be adjusted in height to support kneeling and standing firing positions), [model by styl1sh], fixes #32203 [rocko]
    NIce!

    Thank you guys. Beta and RC# compatible?

  5. #1185
    Colonel Sickboy's Avatar
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    Quote Originally Posted by Smurf View Post
    NIce!

    Thank you guys. Beta and RC# compatible?
    Always

  6. #1186
    Holy crap im loving this one

    * Sniper tripod kit (tripod can be adjusted in height to support kneeling and standing firing positions), [model by styl1sh], fixes #32203 [rocko]

  7. #1187
    Master Gunnery Sergeant MavericK96's Avatar
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    Love the new additions, especially the ones to the medic (since I play as medic a lot). Excellent work!
    Last edited by MavericK96; Jul 20 2012 at 20:17.
    Core i7 920 @ 3.995 GHz, HT off
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    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  8. #1188
    Not happy with the new medic stuff at all - I feel it's getting over the top and is likely to result in more guys just respawning rather than waiting to get treated. Sure in real life you need a lot of stuff and a trauma team for injured people, but you have 300+ in your unit and a dedicated medical branch - but now it seems that it is rapidly becoming to a point that if your nicked by a round you are out of the fight for then next 1/2 hour. This is especially going to be hard on smaller groups that simply don't have the manpower to dedicate a bunch of people to just being combat doctors.

    Also I'd like to see a module so that I can turn off the ACE weapons optics - sorry but the sight system for CROWS and LAV sights is junk. Can't see anything at night with them other than blotches, and being zoomed to see something means you loose situational awareness - which doesn't seem to effect the AI's at all. So I think it would be great to be able to just dump it all together - as well as requiring CAT's and more advanced medical supplies.

    Sorry, but its just making it way too difficult to train folks on all this medic stuff and keep a group going.

  9. #1189
    Quote Originally Posted by 7th_Serf View Post
    Not happy with the new medic stuff at all - I feel it's getting over the top and is likely to result in more guys just respawning rather than waiting to get treated. Sure in real life you need a lot of stuff and a trauma team for injured people, but you have 300+ in your unit and a dedicated medical branch - but now it seems that it is rapidly becoming to a point that if your nicked by a round you are out of the fight for then next 1/2 hour. This is especially going to be hard on smaller groups that simply don't have the manpower to dedicate a bunch of people to just being combat doctors.

    Also I'd like to see a module so that I can turn off the ACE weapons optics - sorry but the sight system for CROWS and LAV sights is junk. Can't see anything at night with them other than blotches, and being zoomed to see something means you loose situational awareness - which doesn't seem to effect the AI's at all. So I think it would be great to be able to just dump it all together - as well as requiring CAT's and more advanced medical supplies.

    Sorry, but its just making it way too difficult to train folks on all this medic stuff and keep a group going.
    So, you actually tried it or just talking bullshit because you read new stuff in the changelog?

    O! Plus! Perge! Aio! Hui! Hem! - Latin proverb

    to support

    ACE Docs - blablahblaa

  10. #1190
    You had me at cookoff *sniffles*...you had me at COOK OFF!!!

    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

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